OK, for anyone who hasn't visited the hole since revamp, it's way harder.
I 2boxed Ench+Cleric, duoed down to the first castle just past some water, where I got a lvl 46 SK DC pet, gave it 2 weapons, hasted, virtued, it had around 6k hp buffed, and was quadding 121.
I was getting torn up past the city part when you start going down the ramps. Mobs were tripling for 270, when slow landed after tash and 10 attempts it did next to nothing, couldn't mez anything, had 2 mobs in camp almost constantly, came close to dying repeatedly.
I finally got to in front of the tower. I breathed a sigh of relief because the tower is all undead, and the undead are considerably WAY easier than the golems and gargoyles (being fully slowable, not MR, mezzable, charmable, and some casters so I could scryer's). So i stroll up, when I notice something ... FOUR gargoyles and FOUR ghosts right outside it. I start pacifying, I single pull a gargoyle, I pull it way back to the flat area before the temple, got it to 70 or so, when a golem added. It's ok, I can do 2 ... then another added. I don't know where from, they seemed to warp from the wall. I had been fighting there previously, unless there was insanely short repop these mobs were coming from nowhere. I died, and am corpse summoning now. Next time I will take some melee and beg a porter to come for port out I guess. Disappointing as this is the only piece I won't have done with less than 2 people (bought firebone notebook for 3k, guildbank had velk spellbook).
Anyways I didn't actually get past the outer wall around castle, so I didn't find out if/where safe area was, or see the roamer, but you need more than DC Ench + Cleric, unfortunately. If I had brought any decently geared (ssra+) level hybrid or tank we probably would've won, who knows.
I 2boxed Ench+Cleric, duoed down to the first castle just past some water, where I got a lvl 46 SK DC pet, gave it 2 weapons, hasted, virtued, it had around 6k hp buffed, and was quadding 121.
I was getting torn up past the city part when you start going down the ramps. Mobs were tripling for 270, when slow landed after tash and 10 attempts it did next to nothing, couldn't mez anything, had 2 mobs in camp almost constantly, came close to dying repeatedly.
I finally got to in front of the tower. I breathed a sigh of relief because the tower is all undead, and the undead are considerably WAY easier than the golems and gargoyles (being fully slowable, not MR, mezzable, charmable, and some casters so I could scryer's). So i stroll up, when I notice something ... FOUR gargoyles and FOUR ghosts right outside it. I start pacifying, I single pull a gargoyle, I pull it way back to the flat area before the temple, got it to 70 or so, when a golem added. It's ok, I can do 2 ... then another added. I don't know where from, they seemed to warp from the wall. I had been fighting there previously, unless there was insanely short repop these mobs were coming from nowhere. I died, and am corpse summoning now. Next time I will take some melee and beg a porter to come for port out I guess. Disappointing as this is the only piece I won't have done with less than 2 people (bought firebone notebook for 3k, guildbank had velk spellbook).
Anyways I didn't actually get past the outer wall around castle, so I didn't find out if/where safe area was, or see the roamer, but you need more than DC Ench + Cleric, unfortunately. If I had brought any decently geared (ssra+) level hybrid or tank we probably would've won, who knows.
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