I have been told that when doing combines to skill-up in a given tradeskill, you have a better chance at skilling up on a successful combine than on a failure. Therefore, if you have a choice of making an item with a trivial that is close to your current skill vice one that is much higher than your skill, you should pick the former. The reason is, since your skill and the item trivial are close, you will succeed more frequently, and therefore your chances at skill-ups are improved.
Others have said the opposite is true, that you have a better skill-up chance if, for example, your skill / trivial is 200 / 250 than 200 / 210.
What is the real deal here?
Thanks much
Neranya
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Those things are rare enough that I'd probably use up what you have on the items you can make and use now, and then wait for the new recipes to go live before you try to farm some of the new stuff for the last piece(s) if I were you.Originally posted by Neranya View PostHere's a kind of embarrasing story. I was making my Ogre shammy's Master's armor the other day (at lvl 56, is it Ornate or Intricate?) to use my Pile of Gravel components. Well, I am used to making Plate armor for my SK and my War, so like an idiot I made Plate armor for my ogre, which of course a shammy doesn't use (*blushes red in embarrasement*). I petitioned to get the Masters Plate exchanged for Chain, but my request was denied.
I still have 17 Pile of Gravel left, but my Dwarf warrior needs them to make his Intricate armor. So I need to try to farm the 9 Pile of Gravel I used up.
How much time do I have left to farm them before the recipes change?
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Any Date For DoN Cultural Recipe Changes
Here's a kind of embarrasing story. I was making my Ogre shammy's Master's armor the other day (at lvl 56, is it Ornate or Intricate?) to use my Pile of Gravel components. Well, I am used to making Plate armor for my SK and my War, so like an idiot I made Plate armor for my ogre, which of course a shammy doesn't use (*blushes red in embarrasement*). I petitioned to get the Masters Plate exchanged for Chain, but my request was denied.
I still have 17 Pile of Gravel left, but my Dwarf warrior needs them to make his Intricate armor. So I need to try to farm the 9 Pile of Gravel I used up (plus whatever else I need to account for failures).
How much time do I have left to farm them before the recipes change?
Thanks
NeranyaLast edited by Neranya; 04-20-2007, 06:06 AM.
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Originally Posted by Neranya View Post
I was also wondering if a sellable version of Enchanted Velium Bits could be made available as a means of skilling up in smithing to 222. The current EVB's are Lore Items and cannot be sold. It seems a shame to have to destroy them all.
Originally posted by EloMist View PostWell, it is a relatively easy combine to perform. Farming the velium is more tedium than difficult, and even so a couple hours will yield huge quantities for the purpose. Compared to the farming needed for other recipies of comperable difficulty this is a breeze. Paying only 17pp per combine doesn't seem a very huge cost to me. I'd rather see a destroy button added to the combine container.
Of course, I remember skilling to 203 on old cultural before the release of Luclin. My perspective may be a bit skewed.
Yes, the combine is easy, but it would be nice to get a plat or 2 back. For example, this AM I had my 72 SK collect enough velium weapons for 50 combines (100 small pieces of velium) for my 55 Warrior. My Warrior's smithing skill is 221, so I figured that would be enough to get him one (1) skill-up point to 222, which is Enchanted Velium Bit trivial. The remaining components I was going to give to my shaman to get her smithing skill up as well.
Well, approx 660pp and 50 combines later, the vast majority with successful combines, I didn't get ONE skill up. I was also using my Journeyman Smithing Trophy and a Geerlok hammer and stat food to get my Str as close to 255 as I could (no Str buffs were avail). Personally, I think 60 combines without a skill-up, especially when you are only one point from the item trivial, is a bit much. The way it was explained to me is that you have a better chance of a skill-up on a successful combine, so the closer the trivial of the item you are trying to make is to your current skill the better, since you will succeed more often.
So its send the SK back out again to the Tizmak caves to farm velium weapons, which is very easy but not very exciting. So it would be kinda nice after spending all the time to farm the stuff, then spending all the plat to do the combines, to get a LITTLE bit back.
But, Ngreth said that won't be changed. Hopefully the new changes will fix things like this.Last edited by Neranya; 04-20-2007, 03:55 AM.
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The templates are something new. They are a base "skillup" path, that we also plan to use as a "Base" to a full revamp.Originally posted by dragonfire View Postwas referring too finished armor, are these templates the patterns or something new? so the finished armor is going too be tributeable in home towns?
yesOriginally posted by Neranya View PostWill there still be a skill-up bonus when making Sacred / Eminent (Old Masters / Grandmasters) armor?
correct.Originally posted by Neranya View PostAlso not 100% sure on if cultural waters made using Jade Shards / Lambent Stones / Shissar Scales and Purescale Ore will be exchangable after the recipes change. From what I have seen here, new symbols will not require a separate JC combine to create the Water of xxxxx. Rather, the components for the 'new' water will be included in the actual symbol combine.
I will not be changing this. #1 we would prefer you use the new skillpath, when it is in, and #2 that is still a questy thing, we want to leave it be.Originally posted by Neranya View PostI was also wondering if a sellable version of Enchanted Velium Bits could be made available as a means of skilling up in smithing to 222. The current EVB's are Lore Items and cannot be sold. It seems a shame to have to destroy them all.
Neranya
It is a matter of time as dragonfire mentioned.Originally posted by wayshaper View PostI am curious about something,
WHY are we no longer to make FULL suits of armor like we could previously (ie Mithril / Full Mithril / Blessed Full Mihril) (by Full suits, i mean, shoulders, collar, girdle, ect)
Everything since Planes of Power has been the "visible" suits of armor
It also gives us more leeway to put some of the other things in other skills. Sure it leaves out the spirit of a "full suit" but at the same time, gives us more flexibility in how to handle the other parts.
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my guess is that with newer and newer computers it just makes less work for derv's too not make all the recipes for all pcs of armor? i am not a programer at all so not sure amount of work required to make recipes for 16 races times 14 body parts on full suit of armor. not sure if that makes sense but they are busy fixing problems createing new content and answering our questions across the world of norrath figure something has too get cut somewhere too cutdown on their work load. just my 2 centsOriginally posted by wayshaper View PostI am curious about something,
WHY are we no longer to make FULL suits of armor like we could previously (ie Mithril / Full Mithril / Blessed Full Mihril) (by Full suits, i mean, shoulders, collar, girdle, ect)
Everything since Planes of Power has been the "visible" suits of armor
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I am curious about something,
WHY are we no longer to make FULL suits of armor like we could previously (ie Mithril / Full Mithril / Blessed Full Mihril) (by Full suits, i mean, shoulders, collar, girdle, ect)
Everything since Planes of Power has been the "visible" suits of armor
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Well, it is a relatively easy combine to perform. Farming the velium is more tedium than difficult, and even so a couple hours will yield huge quantities for the purpose. Compared to the farming needed for other recipies of comperable difficulty this is a breeze. Paying only 17pp per combine doesn't seem a very huge cost to me. I'd rather see a destroy button added to the combine container.Originally posted by Neranya View PostI was also wondering if a sellable version of Enchanted Velium Bits could be made available as a means of skilling up in smithing to 222. The current EVB's are Lore Items and cannot be sold. It seems a shame to have to destroy them all.
Of course, I remember skilling to 203 on old cultural before the release of Luclin. My perspective may be a bit skewed.
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Some attuneable gear has a guild tribute value, but not once you attune it.Originally posted by Abazagaroth View PostGuess I remember incorrectly, but I thought the problem with tribute on the don stuff was that they were attunable, and thus couldn't be assigned a tribute value.
Also, there are plenty of items with tribute values post PoR, but not the attuneable items.Last edited by Bobaten; 04-19-2007, 05:51 AM.
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Will there still be a skill-up bonus when making Sacred / Eminent (Old Masters / Grandmasters) armor?
Also not 100% sure on if cultural waters made using Jade Shards / Lambent Stones / Shissar Scales and Purescale Ore will be exchangable after the recipes change. From what I have seen here, new symbols will not require a separate JC combine to create the Water of xxxxx. Rather, the components for the 'new' water will be included in the actual symbol combine.
I was also wondering if a sellable version of Enchanted Velium Bits could be made available as a means of skilling up in smithing to 222. The current EVB's are Lore Items and cannot be sold. It seems a shame to have to destroy them all.
Thanks again Ngreth for you prompt and concise feedback! It is greatly appreciated by all!
Neranya
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As of today, the recipes are unchanged. Only the item names have changed, not recipes or stats.
At some point in the future (not yet announced, but soon-ish), recipes will change, and the old drops will no longer work.
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Well, anyone found out new recipes for the don cultural yet?
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templates?
was referring too finished armor, are these templates the patterns or something new? so the finished armor is going too be tributeable in home towns?
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I will recheck, but I think it ends up being more of a "policy" than an actual code based limitation.Originally posted by Abazagaroth View PostGuess I remember incorrectly, but I thought the problem with tribute on the don stuff was that they were attunable, and thus couldn't be assigned a tribute value.
If this is true, then we are just making an exception to policy.
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No changes to the kits/forges.Originally posted by Ti Giel View PostI know there have been alot of questions posted here, but I have not seen one asking about cutlural sewing kits and cultural forages.
I imagine that this revamp will still require those. There's no portable cultural forge, so no need to make one. However, since the cultural sewing kits are potrable, and player made, I was wondering of any changes would be made there. Either in the method of making those kits, or the stats of the kits after this revamp?
And Ngreth, thanks for your availibity. It truly does mean alot to us!
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