Originally posted by dragonfire
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because the templates are not wearable armor. They are not interested in something partially done.
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I know there have been alot of questions posted here, but I have not seen one asking about cutlural sewing kits and cultural forages.
I imagine that this revamp will still require those. There's no portable cultural forge, so no need to make one. However, since the cultural sewing kits are potrable, and player made, I was wondering of any changes would be made there. Either in the method of making those kits, or the stats of the kits after this revamp?
And Ngreth, thanks for your availibity. It truly does mean alot to us!
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AH! Thank you, Ngreth.Originally posted by Ngreth Thergn View PostActually we are planing on doing both (I may have to go back and tweek some of it before I release it)
We plan on having the "templates" that one makes (which are planned as the main skillup path for tailoring/smithing) to be able to be sold back for "merchant greed" loss. I.E. I set the price on them to be the same as the cost to make in the Database. This cost in the Database does not reflect merchant greed of about 5% (both ways with best charisma and faction) when you buy and sell, so it will be about a 10% loss. We feel this is a reasonable amount of "cost" to gain skill. I will have to speak with maddoc to be sure, but I believe we went with no tribute value to these because they have "little use" to a city.
Conversely. The actual DoN cultural will continue to have ZERO cash value to NPC vendors, but we plan on putting an equivalent Tribute value on them so that they can be tributed.
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why is it little use too home town too outfit old and new warrior in town with armor? going the role playing path someone in town would have too make armor for the hometown armies too defend the city? why not include armor made by players to tribute too outfit the cities defenders? new and old defenders? just my 2 cents not trying too start a fight or anything just thought this made sense~Originally posted by Ngreth Thergn View PostActually we are planing on doing both (I may have to go back and tweek some of it before I release it)
I believe we went with no tribute value to these because they have "little use" to a city.
.
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Guess I remember incorrectly, but I thought the problem with tribute on the don stuff was that they were attunable, and thus couldn't be assigned a tribute value.Originally posted by Ngreth Thergn View PostActually we are planing on doing both (I may have to go back and tweek some of it before I release it)
We plan on having the "templates" that one makes (which are planned as the main skillup path for tailoring/smithing) to be able to be sold back for "merchant greed" loss. I.E. I set the price on them to be the same as the cost to make in the Database. This cost in the Database does not reflect merchant greed of about 5% (both ways with best charisma and faction) when you buy and sell, so it will be about a 10% loss. We feel this is a reasonable amount of "cost" to gain skill. I will have to speak with maddoc to be sure, but I believe we went with no tribute value to these because they have "little use" to a city.
Conversely. The actual DoN cultural will continue to have ZERO cash value to NPC vendors, but we plan on putting an equivalent Tribute value on them so that they can be tributed.
In this way we cement the cultural as something of "special" value only to other players, and possibly as tribute to your "culture" (home city).
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Crushed Diamond Dust
Will Crushed Diamond Dust be used with the new cultural?
I've accumulated more than I can combine in what time is left, and with its availability from all zones, thought it might carry over. Hate to part with it if I don't have to.
Ozadar of the 71st Corpse
Erudite Tradeskiller of Zek
Member of 1450 Club
Baking - 286
Brewing - 292
Fletching - 268
Jewelry - 287
Pottery - 261
Smithing - 240
Tailoring - 252
Research - 202
Fishing - 200
(+5-8% to all skills) + Salvage 3
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Now if only Merloc could get around to adding tribute values to recent droppable gear (think it's por and beyond that has the loot that doesn't have any tribute value)Originally posted by Ngreth Thergn View PostActually we are planing on doing both (I may have to go back and tweek some of it before I release it)
We plan on having the "templates" that one makes (which are planned as the main skillup path for tailoring/smithing) to be able to be sold back for "merchant greed" loss. I.E. I set the price on them to be the same as the cost to make in the Database. This cost in the Database does not reflect merchant greed of about 5% (both ways with best charisma and faction) when you buy and sell, so it will be about a 10% loss. We feel this is a reasonable amount of "cost" to gain skill. I will have to speak with maddoc to be sure, but I believe we went with no tribute value to these because they have "little use" to a city.
Conversely. The actual DoN cultural will continue to have ZERO cash value to NPC vendors, but we plan on putting an equivalent Tribute value on them so that they can be tributed.
In this way we cement the cultural as something of "special" value only to other players, and possibly as tribute to your "culture" (home city).
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Originally posted by dragonfire View Postok another question will items be given some vendor value for those of us doing skillups? I am not looking for ton of plat for items but when you are makeing wristbands and other items for skillups would be nice too get thread value or some amount back too help offset skillups. not sure if this was intentionally done by sony but just checking.
Actually we are planing on doing both (I may have to go back and tweek some of it before I release it)Originally posted by uncleshmoozo View PostActually, while that would certainly be nice I'd even settle for the ability to use these items for tribute and guild tribute since that alone would help to justify the costs of producing dozens or hundreds of items for which there is often no significant market in the bazaar. I'm not actually sure how many pieces of master's DON gear I made and subsequently destroyed while capping off my tinker's skill at 300, but I winced every time I clicked the "destroy" button.
We plan on having the "templates" that one makes (which are planned as the main skillup path for tailoring/smithing) to be able to be sold back for "merchant greed" loss. I.E. I set the price on them to be the same as the cost to make in the Database. This cost in the Database does not reflect merchant greed of about 5% (both ways with best charisma and faction) when you buy and sell, so it will be about a 10% loss. We feel this is a reasonable amount of "cost" to gain skill. I will have to speak with maddoc to be sure, but I believe we went with no tribute value to these because they have "little use" to a city.
Conversely. The actual DoN cultural will continue to have ZERO cash value to NPC vendors, but we plan on putting an equivalent Tribute value on them so that they can be tributed.
In this way we cement the cultural as something of "special" value only to other players, and possibly as tribute to your "culture" (home city).
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book counts
As i was burning up DON parts, i ran across another wish item, and that is to provide a count of usages of the books (into patterns) that occured. There is no way i remember how many times i have created patterns from the books in the bank. I know you can convert the book 10 times and stack everything, but i use the patterns in different stages and dont want to convert the entire book. (this sorta goes back to have tons of NO DROP patterns in the bank, where to store them all? an pattern/mold DON ARTISAN BAG!!! :-).
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Actually, while that would certainly be nice I'd even settle for the ability to use these items for tribute and guild tribute since that alone would help to justify the costs of producing dozens or hundreds of items for which there is often no significant market in the bazaar. I'm not actually sure how many pieces of master's DON gear I made and subsequently destroyed while capping off my tinker's skill at 300, but I winced every time I clicked the "destroy" button.Originally posted by dragonfire View Postok another question will items be given some vendor value for those of us doing skillups? I am not looking for ton of plat for items but when you are makeing wristbands and other items for skillups would be nice too get thread value or some amount back too help offset skillups. not sure if this was intentionally done by sony but just checking.

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sell back?
ok another question will items be given some vendor value for those of us doing skillups? I am not looking for ton of plat for items but when you are makeing wristbands and other items for skillups would be nice too get thread value or some amount back too help offset skillups. not sure if this was intentionally done by sony but just checking.
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My apologies Ngreth, I misread what you said. Now about those post last blood augsOriginally posted by Ngreth Thergn View PostThat is what is happening.
same seals, different recipe to make them using a different drop item instead of the chronal/discordant/bazu/last blood steel/silk/leather
Again I will re-iterate.
Existing seals will be unharmed and stay the same. The only thing changing about them is the recipe to make them and the drop item to make them (to make the seal, not the actual slot 12 augment. Same drop needed there)
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Yes. by "Swatch" I mean "Swatch" of silk or leather, Bar of metal, sheet of metal (though sheet is an unnecessary step) it just became cumbersome to keep saying swatch/bar/sheetOriginally posted by Neranya View PostWhat do you mean by "swatch" exchange?
I have saved Piles of Gravel to make Masters armor for my Ogre Shaman (Tyrant - chain) and my Dwarf Warrior (Stormguard - plate). My smithing skill for either character is not quite high enough yet to attempt to make the actual Tyrant / Stormguard armor with a reasonable chance of success. Would a "swatch" in this case mean use the Piles of Gravel to make the Tyrant Adamanite Bars and Stormguard Brellium Sheets which can then be exchanged for the new item if I haven't finished the armor by the time the new changes go in?
The "swatch", as I understand it in this case, are the Tyrant Bars and Stormguard Sheets which do not drop but must be made, whereas the Piles of Gravel are a "raw item" which will continue to drop.
Thank you again Ngreath for your diligence and prompt responses to all these posts.
all the same thing.
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Even MOTD will be missed by people.Originally posted by Wymp View PostI'm just thrilled that we have the House Ogre runnin' the TS show now, so we can actually get some warning, at least.
As for people who don't follow forums missing the notices, there's not much anyone can do about that, unfortunately. Although, I feel sure that the people who are really most interested in tradeskills visit some forum or another. I'd guess most tradeskillers actually making cultural armor are aware of the upcoming changes by now.
Honestly, I figure it's a safe bet that most rants or complaints will come from scale/hide farmers who have found themselves with worthless stockpiles.
Int he end there is NOTHING that can be done to catch everyone. that is just the way of it. All we can do is try and communicate.
I will speak with Rashere about a MOTD but that will be his decision not mine.
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