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  • Ok now I gotta try soloing this camp, just for the sake of the argument hehe

    I am a chanter, here's what i'd try:

    - Do all the above to single pull PH/named, slow it etc.
    - Summon animation, haste it, hand it a muzzle of mardu/fbss/ whatever cheap haste item, give it a ssoy or another cheap proccing weapon, NDT it.
    - cast feedback on myself, (ELBH - Every little bit helps), NDT myself, equip a Delighful Orb of Forgotten Magic
    - tank mob, chain Runeing, melee and nuke occasionnally

    How does that sound?
    Prizzle
    Curley

    Comment


    • Prizzle,

      I've given up on thoughts of soloing this, just because even in the best possible case it would be so inefficient as to be laughable.

      However, if you really want to give this a run, I don't think your proposed strategy will work -- you'll run yourself out of mana on the runes alone long before the mob is dead. I don't, however, share Kronepsis' conviction that it's impossible. (Impractical, yes, better to bring a ranger or any of half-a-dozen other classes, certainly, but not impossible.)

      Find a spot where you won't get agroed from any other mobs in the area. (This is easier said than done, given the large agro radius of several of the mobs in the area, but people have mentioned places nearby that would seem to satisfy this.) Summon the animation, haste and otherwise buff as desired.

      Pacify as necessary, then pull the PH. Get hit once, then let animation tank. Stay out of the fight (maybe throw an occasional nuke) until the animation reaches low health. Mezz the PH. (Most of the stuff in the maze is 55 or under, so Dazzle will work fine here.) Let the animation regen until mezz wears off or until full. When the mob wakes (or is awakened), let it hit you once, step away, let animation tank. Lather, rinse, repeat.

      There are very few (if any) wanderers in the maze, so if you can find a spot, this is probably sustainable, if tedious. It will also probably only work on the melee PH -- the animation can't possibly keep up with the insta-heals and occasional CHs of the cleric-type PH. Maybe if you either nuked it down at 50% or mana-drained (or better, tapped), but it would probably be tough.
      Velurian
      70 Enchanter, E'ci

      Comment


      • Originally posted by Velurian

        There are very few (if any) wanderers in the maze, so if you can find a spot, this is probably sustainable, if tedious. It will also probably only work on the melee PH -- the animation can't possibly keep up with the insta-heals and occasional CHs of the cleric-type PH. Maybe if you either nuked it down at 50% or mana-drained (or better, tapped), but it would probably be tough.
        Correct. Part of the reason why I say it is impossible to solo the camp, is because you have SKs (extremely rarely), Clerics, Shaman, and Necros that pop in the camp, in addition to the melee. (Unless Insidious Retrogression isn't a necro spell...) In addition, the Bloodfiend itself has a decently high MR and is immune to our stuns.

        I HAVE soloed a lizard before, at the entrance. That is the other part of why I don't think it is just impratical. Pet tanking is not a good idea--if you mez when the pet gets low to regen the pet, you're going to find yourself mezzing like once every 30 seconds of pet activity. Throwing yourself in it is less painful.
        Last edited by Kronepsis; 12-04-2003, 03:00 PM.
        Somnabulist Meisekimu
        70 days of Coercive noctambulism (and 364 rude awakenings).

        Comment


        • Well, Bloodfiend just died to my soloing hands. All I had as outside help was Virtue and BoR. Definitely soloable.

          Could not kill a proselyte yet, I gotta find a way around those. I used everything I said in previous post, but I equipped my pet with a gnoll hide lariat for stun procs.

          It dropped book btw

          Followup: tried a proselyte again: could not get him down under 40% life, he would always cure himself up to 50ish. Tried sieving him, tried DD/mez, pet pouncing him all the while, to no avail.
          Last edited by Prizzle; 12-04-2003, 09:25 PM.
          Prizzle
          Curley

          Comment


          • Grats Prizzle.

            /bow

            I, unfortunately, had no such luck. Then again, I had no outside help when I tried and kept getting interrupted at the worst times.

            I don't take back what I said about soloing the camp however.
            Last edited by Kronepsis; 12-04-2003, 09:33 PM.
            Somnabulist Meisekimu
            70 days of Coercive noctambulism (and 364 rude awakenings).

            Comment


            • Originally posted by Prizzle

              Followup: tried a proselyte again: could not get him down under 40% life, he would always cure himself up to 50ish. Tried sieving him, tried DD/mez, pet pouncing him all the while, to no avail.
              Grats on killing the Bloodfiend..;-)

              The reason you couldn't stop the healer effectively is because it's not 'really' a spell. It's more like a timed proc with a recast time..;-) It's a zero casting time. My wife and I (she's a pally, I'm a cleric, so lots of stuns) couldn't EVER stop him once he started. We could, of course, chain stun him back into the stone age, so that works.

              And, as was said before, there are NO wanderers in the maze at all. The small intersection to the SW/W of the bloodfiend spawn spot is a safe place to fight. I've never agroed that raptor there, cept for one time when my wife just moved too far.

              Been hanging around soloing spiders recently. Finally got all the parts to make a tae ew silk robe. And lemme tell you, that that takes a LONG time. And I failed at 252..;-/

              More cry..

              Gryfalia

              Comment


              • The reason you couldn't stop the healer effectively is because it's not 'really' a spell.
                Yup, is what I suspected. Lame insta cast. Perma stunning it would have been too long with only pet killing it, unless I give it a high DD procing weapon, which arent exactly cheap in the first place. So no point wasting time trying to kill them unless they are the actual bloodfiend PH. I simply did bloodfiend then went to kill other nameds (Dreadfangs, spiders, hunter) waiting for respawn.
                Prizzle
                Curley

                Comment


                • Hello

                  I've read the write-up : http://www.gamesnet.org/KyrosKrane/Oracle/ (thanks a lot, it's a really nice work) and lots of post in this thread but I didn't really find what I was looking for. Sorry for this post if I didn't see the information.

                  I'm trying to find the Tome of Miragul.

                  So... PH is a ruined construct. Every ruined construct or a special one ?

                  How long did you stay in the Hole to get this book ?

                  How hard is the ancient one ?

                  I suppose he won't drop the book every time. How many time did you kill him to get your book ?

                  I've already killed a lot of constructs (destroyed, ruined, broken, old...) in the Hole, no luck so far.

                  Thanks a lot for your answers
                  Last edited by Ulm; 12-11-2003, 08:14 AM.
                  Ulmwe Melentari

                  Comment


                  • Any ruined construct can spawn the ancient. I had him pop twice on one set of respawn(killed the first before the rest of the area had spawned,) but only one can be up at a time.

                    Took me about 3 hours to get, from zoning in to getting the book.

                    Ancient isn't super hard, can be a pain because it mitigates slow quite a lot and hits fairly quickly to begin with. I duo'd the entire Hole part with a 65 shm/pal. I got it on the 4th kill.
                    -S

                    Comment


                    • Not for the bloodfiend himself, but for any other lizard PH, chain stun, aka, 3 color (pbae) stuns overlapping, while the animation whittles him down. He'll be stunned the whole time, so won't hit back, won't cast, nothing. Color stuns (not counting the new LDoN one) are very low mana. Also works great for the on those annoying casting Lotuses in Fungus Grove.

                      Comment


                      • thanks Subsidarius
                        Ulmwe Melentari

                        Comment


                        • Updated to here.

                          And the correct URL is: http://www.gamesnet.org/KyrosKrane/Oracle/

                          HTH.
                          Sir KyrosKrane Sylvanblade
                          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                          Comment


                          • I finally finished collecting the bits to test this appropriately:

                            Robe / Tunic Turn-in
                            Raotin Teawel says ''Your promised reward.''

                            You receive a Grand Robe of the Oracle or a Grand Tunic of the Oracle.

                            Notes: Raotin Teawel apparently has new text indicating that if you get the wrong reward (e.g., you get a Robe when you should get a Tunic), you should turn your incorrect reward in to the Assistant to get the correct item back. If you get this text, please report it on the EQTraders boards linked at the top of this write-up. UPDATE: Note that this may in fact have been superceded by the new text from Assistant Jeyular. He now adds, at the very end, "If you are not satisfied with your robe or tunic, hand it to the Guardian of K'Arnon and he will exchange it for you."




                            Raotin Teawel returned the Grand Tunic, "I have no use for this item". There was no text indicating that the assistant would be at all interested in the tunic.

                            The Guardian of K'Arnon gave me a robe for my tunic, and vice versa.

                            edit: Also, the token of service is a reward for turning in Velketor's spellbook. The summary and the section titled after velketor's spellbook both suggest that you need to say a phrase to get the token.


                            -Z
                            Last edited by Zmak; 12-10-2003, 07:26 PM.

                            Comment


                            • Originally posted by Zmak
                              edit: Also, the token of service is a reward for turning in Velketor's spellbook. The summary and the section titled after velketor's spellbook both suggest that you need to say a phrase to get the token.
                              So just to be clear: As soon as you hand in Velketor's Spellbook, you receive both the Decorated Box and the Token of Service?

                              The "what way" prompt only gives you a speech reply, not any items?

                              I'll update the write-up with this info. Thanks for the tips!
                              Sir KyrosKrane Sylvanblade
                              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                              Comment


                              • Correct, when you turn Velketor's Book you receive the Token and the Box (and the Token is not within the Box ). The text has [way] in it, if you say 'What way?' the NPC sends you to the hobbit for your reward.
                                Niphreedil ~ Shadows of Doom ~ Antonius Bayle

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