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  • Aid Grimel Quest

    The old thread regarding the multi-GM tradeskill quest for Aid Grimel is corrupted, and fresh responses are not displaying properly.

    The old thread can be found at http://mboards.eqtraders.com/phpBB2/viewtopic.php?t=76

    The missing last few posts can be found in that thread by using the following link: http://mboards.eqtraders.com/phpBB2/viewtopic.php?t=76&start=145

    The writeup on thye main EQTC site can be found at http://www.eqtraders.com/quests/pop_aid_grimel.htm

    Please feel free to post further additions, clarifications and questions regarding this topic in this thread.

  • #2
    Plane of Water

    Has anyone tried asking the indifferent mobs in Plane of Water about Bristlebane's Party Platter? I will try it as soon as I can, but people keep bothering me to go kill stuff for some reason...
    Kellan, 95 human cleric, Crimson Tempest, Drinal server
    300 + 15% trophy: Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, Priest Research, Tailoring
    300 + 15% trophy on alts: Alchemy, Poisonmaking, Wood Elf Blacksmithing/Tailoring

    Comment


    • #3
      More details

      None of the finish (hand-in) resposese were quoted before, so I thought I would go ahead and most everything.

      You say, 'i am well versed in the art of smithing'
      Aid Grimel says 'Thank you for offering to help Iustus. Take this breastplate and clean it with a diluted acid wash to get all of the debris out of it. Brew the wash by combining acid and a three celestial essence's. Once the armor is cleaned, coat it with hurricane temper. Finally add two black diamonds of nightmare to the breastplate. This should provide adequate protection for our next journey.'
      (hand in breastplate)

      Aid Grimel smiles. 'What a wonderful job! Councilman Taldarius shall wear this on our next adventure, I am sure he will find it more protective than his old one. Take this signet as a token of my gratitude. If you are not too busy I have another task, do you have any brewing skill?'

      You say, 'i have skill in brewing'

      Aid Grimel says 'I bet you could make a wicked brew! However I am forced to drink a refreshing drink while out adventuring. I do have this powder that will give the best drinks quite a bite though. Mix the powder in with two Kaladim Constitutionals and a flask of pure water. If you need more dust just ask for it! Put three twice brewed constitutionals and the signet in this drink barrel. As hard as drink barrels are to get these days, you need to return it to me along with the drink you create with it'
      Note, recepie is three twice brewed constitutionals, not two as listed in summary.

      (Hand in both Portable Drink and the Portable Brew Barrel.)

      Aid Grimel gulps down a Twice Brewed Kaladim Constitutional and Burps loudly! 'Ahhhh that was refreshing! That should hold me over for quite some time. I see you are quite deft of hand, perhaps you would care to put your jewel craft skills to the test?'

      You say, 'i would like to put my jewelcraft skills to the test'

      Aid Grimel says 'My hand was crushed when I used it to deflect a blow from a War Boar that was headed towards Taldarius's back. For some time afterwards my hand was crippled but Brell saw to it I regained full use of it. The ring I used to wear was damaged beyond repair and my hand was never steady enough to etch a new one. If you would make me a new one by combing a mounted blue diamond, the etching dust and etching tools in a jewelry kit. Then take the faceted gem and combine it with a bar of pure enchanted velium and my signet. I have no idea how the pure bars are made. You may want to seek the help of the ice dwarves.'
      (Hand in ring).

      Aid Grimel grins. 'Quite a nice ring you have made for me Iustus. May it serve me as well as my old ring. Here take this signet. We seem to be finishing the tasks on my list at a nice pace. Tell me when you are ready to use some clay.'

      You say, 'i am ready to use some clay'

      Aid Grimel says 'On our last tome gathering expedition a stray arrow in the Plane of War struck our urn filled with sacred water. It was quite a waste of sacred water! Three large enchanted blocks of clay, three lacquered opals, a vial of purified mana, a ceramic lining, sculpting tools and the urn pattern should make an unfired urn. The urn is so large you will need to fire it with three divine crystalline glazes. Once you have the urn it needs to be filled with three sacred waters and the signet as a cap.'
      (Hand in Filled Sacred Urn).

      Aid Grimel says 'Outstanding work Iustus! I can feel the purity of the water radiating through the clay. Are ye skilled with the needle as well as an accomplished potter?'

      You say, 'i am skilled with the needle'

      Aid Grimel says 'I appreciate the help Iustus. I need a new tunic made for Councilman Taldarius. Last trip through the Plane of Disease, one of those flies spit mucus on him and it dripped through his armor seams! The result was a gooey mess that ate away all the leather underneath. It was a blessing he was wearing something under all that metal! Combine three firesilk swatches, a vial of purified mana, an emblem of fire, a firestrand curing agent, a tunic pattern and the signet. Bring it to me when you have completed it.'
      Note, I would not quite call this one 'simple'. The Obsidianwood saps are quite a rare drop.

      (Hand in Fire Undergarment Tunic)

      Aid Grimel inspects the tunic. 'Good work Iustus. This will definitely serve Councilman Taldarius well. Here take this! If you have skills with a fletching knife I may have a job for you to do.'

      You say, 'i am skilled with a fletching knife'

      Aid Grimel says 'Aye I can see you are skilled with the fletching knife Iustus. It is good too, I need to replace Councilman Taldarius's bow from Plane of Air. Combine a planing tool, two wind metal bow cams, an air arachnid silk string, a featherwood staff and the signet. I hope the bow will be up to his standards, he sure loved his old bow.'
      I am still trying to get the silks from air to finish the next part.

      Hope this helps.

      -I
      Duke Iustus
      Lord Protector of Marr
      Grand Craftsman
      Tarew Marr

      Comment


      • #4
        Completed second part just now. Wanted to add a few corrections:

        (1) It's Fermenting DUST not powder you get from Aid Grimel.
        (2) Twce Brewed Kaladim Constitutional can only be made in a planar brew barrel.
        (3) It takes THREE Twice Brewed Kaladim Constitutionals for the final combine, not two.

        Hope this helps. Working on getting caught up with my Saryrn flag before next part then I get to finish tailoring /cry
        Exarch Shortyrez Starfury
        Archon of Invictus Maneo, Ayonae Ro
        247 Blacksmithing (+15%), 250 Brewing, 250 Jewelcraft, 250 Pottery, 235 Tailoring, 250 Fletching, 250 Baking

        Comment


        • #5
          Not of major help but I wanted to add I made a level one Dwarf Clreic and used the PoP books to get to Thurg. Tried getting the recipe for a bar of Pure Velium and she told me I have to prove myself to there cause. So this means that old world NPCs now also check for flags/items or whatever the PoP ones check for in order to give the quest. I also made a levl one Halfling Cleric and ran around after the patch hailing ever NPC in Rivervale I could find spamming the whole zone with hot keys saying things like:
          "How do you make a Bristlebane Party Plater? How do you make a Party Plater? How do you make a Plater? What Plane of Water? Who is Aid Grimel? Who is Grimel? I am here to help Aid Grimel. I am here to help Grimel."
          The only NPC in the zone who even said anything about prioving myself to a cause was one of the bar keeps on the second floor of the Fool's Gold Tavern and I checked Alla, it says he's part of another newbe quest so I dont think it's him. I went sweimming in the water of Rivervale looking for a new "Swimming Halfling" but only found a Lore bag at the bottom of the lake, could not find what it is for. I dont know if this helps anything, but that what I can add.
          Enfiniti Starr
          Pathfinder of the great Rain God, Karana
          Ayonae Ro

          Comment


          • #6
            The bag at the bottom of the lake is for a rogue newbie quest.


            Nothing to do with PoP. :-(


            -Lilosh
            Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
            President and Founder of the Loudmouthed Sarcastic Halflings Society
            Also, Smalltim

            So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

            Comment


            • #7
              In thinking what a Party platter means, to me anyway, I think of various meats, Veggies (carrots) and a dip with maybe some bread and/or cheese. Not sure a dip would apply here. At this point I want to try various meats from Water as well as various "cooked" meats both from Water and outside Water. The only clues I get from the text is that the rare component is found in Water, to me this suggests the rest of the components come outside Water. The fact that a Halfling was mentioned also might suggest the rare component is foraged. I was handed some foraged shrimp (Large Brine Shrimp stackable/hearty meal to be exact) last night. Now to get time to start trying the various combos.

              I've seen people post that they have hailed NPC's from everywhere but Froststone (in CC). I'm dubious there and not sure I would get a response. Might be worth a try anyway..../shrug
              Alchemy 200 Baking 250 Brewing 250 Fletching 250 Jewel Crafting 250 Pottery 250 Smithing 250 Tailoring 250 Tinkering 250 (Minitink)

              Comment


              • #8
                From the quest text off of the main site:
                ..but I heard she was crushed by a Regrua while hunting for a rare component...
                From reading just this I would suggest that everyone who can tries to kill some Regruas to see if they can find some sort of book or note from the poor little cleric. If none of them drop something of that sort, another possibility would be a ground spawn in the area that they inhabit.
                Dragoron - 70 Arch Magus
                Baking 300 - Brewing 300 - Jewelcraft 300
                Pottery 300 - Fletching 282 - Smithing 280
                Tailoring 253 - Research 201 - Fishing 200

                Comment


                • #9
                  Originally posted by Forty
                  The fact that a Halfling was mentioned also might suggest the rare component is foraged.

                  The halfling cleric that Aid Grimel mentioned would not be able to forage.


                  -Lilosh
                  Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                  President and Founder of the Loudmouthed Sarcastic Halflings Society
                  Also, Smalltim

                  So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                  Comment


                  • #10
                    Yep, prolly right on the forage thing. It was the only thing I could think of that a single cleric *might* be able to do that deep in the zone. Certainly not gonna kill anything solo.

                    Enough people have killed the area with the Regrua that I would have thought someone would have looted something like a book but who know's maybe it's just that rare. I have looted two waterlogged sashes. Maybe that's the common. Only area that my guild hasn't really been is back towards the final boss, so maybe there's something back there.

                    Ground spawn also sounds good, gonna make sure I pay more attention to the floor.
                    Alchemy 200 Baking 250 Brewing 250 Fletching 250 Jewel Crafting 250 Pottery 250 Smithing 250 Tailoring 250 Tinkering 250 (Minitink)

                    Comment


                    • #11
                      Yeah, anything helps.

                      <a name = "Guide"></a>Aid Grimel's Tradeskill Quests.

                      After Hailing Aid Grimel, he will mention that he needs someone willing to help him who is a master of trades AND has travelled the planes. In other words, you will need to meet a certain minimum skill level <b>(without any tradeskill improving devices like the various Geerlok tools being taken into account)</b> in a tradeskill AND have been flagged for a certain plane or two for each tradeskill quest he gives you. If you do not have the appropriate planar flag yet, he will reply to you with:

                      <blockquote>
                      Aid Grimel says 'I am sorry but one who has such limited knowledge of the Planes would not be able to assist me.' </blockquote>

                      If your skill does not meet the requirement, he will insult your ability in the skill. The flag has priority over skill level.

                      Once you start combining the signet in recipes, keep in mind that you <b>WILL</b> get the signet back if the combine fails. So don't stress out (as much) about failed combines.

                      <b>This assumes that all combines are done in either a Planar kit of some sort (i.e. Planar Fletching Kit, Planar Sewing Kit, etc) or in a stationary container IN the Plane of Knowledge. Thus if something does not combine in a normal container, try a planar one or a container in the Plane of Knowledge instead. </b>

                      Also, flags, unless said otherwise, are flags you get from *killing* the god.

                      MQs: ONLY the Smithing part is MQable. And since the requirement is checked again on the LAST STEP, if you do not meet the requirements then, you will STILL need to get Smithing to 220, unmodified.
                      <hr>

                      <b><i>Part 1: Smithing. </i></b>
                      <b>Skill Requirement:</b> 220 Smithing.

                      <b>Flag Requirement:</b> Bertoxxulous AND rescuing Mylik and Adier
                      Your Flag MUST say - Saved from certain doom, Milyk and Adler are forever in your debt.

                      Grimel will hand you a breastplate, ask that you wash it, and then coat with a temper and add two Black Diamonds of Nightmares to it. Keep in mind that if you fail to combine the breastplate, you WILL lose it.

                      Original text:

                      <blockquote>
                      You say, 'I am well versed in the art of smithing'
                      Aid Grimel says 'Thank you for offering to help Bakara. Take this breastplate and clean it with a diluted acid wash to get all of the debris out of it. Brew the wash by combining acid and a three celestial essence's. Once the armor is cleaned, coat it with hurricane temper. Finally add two black diamonds of nightmare to the breastplate. This should provide adequate protection for our next journey.' </blockquote>

                      Turn in the finished Breastplate for the following text and a Leather Signet. <b>Do not throw away the Leather Signet. </b>

                      <blockquote>Aid Grimel smiles. 'What a wonderful job! Councilman Taldarius shall wear this on our next adventure, I am sure he will find it more protective than his old one. Take this signet as a token of my gratitude. If you are not too busy I have another task, do you have any brewing skill?' </blockquote>


                      Item statistics:

                      <b>Leather Signet</b>
                      Slot: Ear
                      AC: 2
                      STR +2 STA +2 WIS +2 INT +2
                      WT: 0.1 Size: Tiny
                      Race: All
                      Class: All

                      Items given to you by Grimel:
                      Filthy Breastplate

                      <u>Recipes</u>

                      <b><u>Acid Wash</u>: (Brew barrel, Trivial &lt;= 151)</b>
                      <blockquote>Jar of Acid
                      Celestial Essence
                      Celestial Essence
                      Celestial Essence
                      </blockquote>
                      <b><u>Cleansed Breastplate</u>: (Forge, Trivial = 227)</b>
                      <blockquote>Acid Wash
                      Filthy Breastplate
                      </blockquote>
                      <b><u>Tempered Breastplate</u>: (Forge, Trivial = 231)</b>
                      <blockquote>Cleansed Breastplate
                      Hurricane Temper
                      </blockquote>
                      <b><u>Breastplate decorating</u>: (Forge, Trivial > 250) </b>
                      <blockquote>(Coated) Breastplate
                      Black Diamond of Nightmares
                      Black Diamond of Nightmares
                      </blockquote>
                      <hr>

                      <b><i>Part 2: Brewing.</i></b>
                      <b>Skill Requirement</b>: Between 218 Brewing and 224 Brewing.

                      <b>Flag Requirement</b>: Terris Thule.
                      Your Flag MUST say - Saved from a world of eternal nightmares, Thelin is forever in your debt.

                      Grimel will give you a portable Brew Barrel with 4 slots in it, as well as 1 Fermenting Dust. You will need to ask him twice for more Fermenting Dust, and will be making a Portable Drink.

                      Original text:
                      <blockquote>
                      You say, 'I have skill in brewing'
                      Aid Grimel says 'I bet you could make a wicked brew! However I am forced to drink a refreshing drink while out adventuring. I do have this powder that will give the best drinks quite a bite though. Mix the powder in with two Kaladim Constitutionals and a flask of pure water. If you need more dust just ask for it! Put three twice brewed constitutionals and the signet in this drink barrel. As hard as drink barrels are to get these days, you need to return it to me along with the drink you create with it'
                      </blockquote>

                      (Aside: And yes, you CAN combine normal brewing combines in it! Only up to 4 slots though. It is unknown if this was intended or not.)

                      Turn in the Portable Drink and Portable Brew Barrel to receive the following text and a Clay Signet.

                      <blockquote>
                      Aid Grimel gulps down a Twice Brewed Kaladim Constitutional and Burps loudly! 'Ahhhh that was refreshing! That should hold me over for quite some time. I see you are quite deft of hand, perhaps you would care to put your jewel craft skills to the test?'
                      </blockquote>

                      Item statistics:

                      <b>Clay Signet</b>
                      Slot: Ear
                      AC: 4
                      STR +4 STA +4 WIS +4 INT +4
                      WT: 0.1 Size: Tiny
                      Race: All
                      Class: All

                      Items given to you by Grimel:
                      Portable Brew Barrel
                      Fermenting Dust

                      <u>Recipes</u>

                      <b><u>Purified Water</u>: (Brew Barrel, trivial &lt;=117)</b>
                      <blockquote>Celestial Essence
                      Flask of Water
                      Flask of Water
                      </blockquote>
                      <b><u>Twice Brewed Constitutional</u>: (Brew Barrel, trivial >250) </b>
                      <blockquote>Kaladim Constitutional
                      Kaladim Constitutional
                      Purified Water
                      Fermenting Powder
                      </blockquote>
                      <b><u>Portable Drink</u>: (Portable Brew Barrel, No trivial given)</b>
                      <blockquote>Twice Brewed Constitutional
                      Twice Brewed Constitutional
                      Twice Brewed Constitutional
                      Leather Signet (from Part 1)
                      </blockquote>
                      <hr>

                      <b><i>Part 3: Jewelcraft.</b></i>

                      <b>Skill requirement</b>: Between 177 skill and 225 Jewelcraft skill. (220 Raw skill assumed)

                      <b>Flag requirement</b>: Saryrn.
                      Your Flag MUST say - Tylis has been removed from his agony.

                      At this point, Grimel will give you Etching Dust and ask that you make him a new ring from the previous signet. You will need to head to Velious to gather some velium bars that are needed, and will also need to head to Eastern Wastes, locate Tain Hammerfrost, and do his quest in order to procure a Coldain Smithy Hammer. After combining, you will get a rather tempting Velium Blue Diamond Ring with Enduring Breath on it to hand in--and NOT have returned--for a Wooden Signet and some experience.

                      Original text:

                      <blockquote>
                      You say, 'I would like to put my jewel craft skills to the test.'
                      Aid Grimel says 'My hand was crushed when I used it to deflect a blow from a War Boar that was headed towards Taldarius's back. For some time afterwards my hand was crippled but Brell saw to it I regained full use of it. The ring I used to wear was damaged beyond repair and my hand was never steady enough to etch a new one. If you would make me a new one by combing a mounted blue diamond, the etching dust and etching tools in a jewelry kit. Then take the faceted gem and combine it with a bar of pure enchanted velium and my signet. I have no idea how the pure bars are made. You may want to seek the help of the ice dwarves.'
                      </blockquote>


                      Going to Velious and in Thurgadin, hail Meg Tucker with the appropriate trigger text for a clarifying response.

                      <blockquote>
                      You say, 'what bar of pure enchanted velium'
                      Meg Tucter says 'Wow that is an odd request Yalum. Very rarely do we make an item that requires a pure bar of metal. Pure enchanted velium bars are made by combing three enchanted velium bars in a forge along with a coldain velium temper, pure water and a Coldain smithy hammer. Tis quite expensive but it enables the crafter to obtain pure working materials.'
                      </blockquote>


                      Meg also gives you the Etching tools.

                      <blockquote>
                      You say, 'I need a set of Etching Tools'
                      Meg Tucter says 'Oh, really? There are not many that work in faceting gems. I am surprised to see your interest. You can have this old set of mine. If you are working with Royal Velium and want to give it to someone else, you can use these etching tools and your jewelers kit to engrave the piece for them. Be careful though, because once the armor is engraved you cannot remove it and it will be useless to the Dain. There is no need to return the tools, Talem recently made me a new sturdy set. Brell bless him.'
                      </blockquote>

                      And when you finally hand in the ring, the text Grimel gives is:

                      <blockquote>
                      Aid Grimel grins. 'Quite a nice ring you have made for me Iustus. May it serve me as well as my old ring. Here take this signet. We seem to be finishing the tasks on my list at a nice pace. Tell me when you are ready to use some clay.'
                      </blockquote>

                      Item statisitics:

                      <b>Velium Blue Diamond Ring </b>
                      Magic Lore No Drop
                      Slot: Finger
                      AC: 10
                      HP: +65 Mana: +65
                      Save versus all +5
                      Effect: Enduring Breath
                      Wt: 0.1 Size: Tiny
                      All/All

                      <b>Wooden Signet </b>
                      Magic Lore No Drop
                      Slot: Ear
                      AC: 6
                      Str: +6 Sta: +6 Wis: +6 Int: +6 HP: +20 Mana: +20
                      Wt 1.5 Size: Tiny
                      All/All


                      Items given to you by Grimel:
                      Etching Dust

                      Items given to you by Meg:
                      Etching Tools

                      <u>Recipes</u>

                      <b><u>Purified Water</u>: (Brew Barrel, trivial &lt;=117) </b>
                      <blockquote>Celestial Essence
                      Flask of Water
                      Flask of Water
                      </blockquote>
                      <b><u>Mounted Blue Diamond</u>: (Jewelry Kit, trivial &lt;=105)</b>
                      <blockquote>Bar of Velium
                      Bar of Velium
                      Blue Diamond
                      </blockquote>
                      <b><u>Faceted Blue Diamond</u>: (Planar Jewelry Kit, trivial > 250) </b>
                      <blockquote>Mounted Blue Diamond
                      Etching Tools
                      Etching Dust
                      </blockquote>
                      <b><u>Bar of Enchanted Pure Velium</u>: (Forge, trivial > 250) </b>
                      <blockquote>Enchanted Bar of Velium
                      Enchanted Bar of Velium
                      Enchanted Bar of Velium
                      Purified Water
                      Coldain Velium Temper
                      Coldain Smithy Hammer
                      </blockquote>
                      <b><u>Velium Blue Diamond Ring</u>: (Planar Jewelry Kit, trivial > 250) </b>
                      <blockquote>Faceted Blue Diamond
                      Clay Signet
                      Bar of Enchanted Pure Velium
                      </blockquote>
                      <hr>

                      <b><i>Part 4: Pottery.</i></b>

                      <b>Skill requirement</b>: Between 200 and 250 Pottery. (220 Pottery assumed.)

                      <b>Flag requirement</b>: Pack of Notes from Vallon Zek + (possibly Agnarr, Saryrn and/or Mithaniel Marr, not sure)

                      Now Grimel will give you an urn pattern and ask you to make a Sacred Urn and fill it up with Sacred Water--to replace one that was destroyed in the Plane of War--and to cap it with your signet from the Jewelcrafting part of the quest. Pretty straightforward. After making the, start heading over to the Plane of Valor and camping "the knights in the tents in Valor" as Khoren puts it for Sacred Water. After filling up the Urn with Water and your signet, combine for the Filled Sacred Urn and turn it in for the REALLY promising Metal Signet.

                      Original text:

                      <blockquote>
                      You say, 'I am ready to use some clay.'
                      Aid Grimel says 'On our last tome gathering expedition a stray arrow in the Plane of War struck our urn filled with sacred water. It was quite a waste of sacred water! Three large enchanted blocks of clay, three lacquered opals, a vial of purified mana, a ceramic lining, sculpting tools and the urn pattern should make an unfired urn. The urn is so large you will need to fire it with three divine crystalline glazes. Once you have the urn it needs to be filled with three sacred waters and the signet as a cap.'
                      </blockquote>

                      Turn in text:

                      <blockquote>Aid Grimel says 'Outstanding work Iustus! I can feel the purity of the water radiating through the clay. Are ye skilled with the needle as well as an accomplished potter?' </blockquote>

                      Item statistics:

                      <b>Urn Pattern</b>
                      NO DROP
                      WT: 0.1 Size: SMALL
                      Class: ALL
                      Race: ALL

                      <b>Sacred Urn </b>
                      Container
                      LORE ITEM NO DROP
                      WT: 0.4, Weight Reduction: 0%
                      Capacity: 4, Size Capacity: LARGE

                      <b>Sacred Water </b>
                      NO DROP
                      This is a refreshing drink.
                      WT: 0.4, Size: SMALL
                      Class: ALL
                      Race: ALL

                      <b>Filled Sacred Urn </b>
                      MAGIC LORE NO DROP
                      WT: 0.1, Size: TINY
                      Class: ALL
                      Race: ALL

                      <b>Metal Signet </b>
                      Slot: EAR
                      AC: 8
                      STR: +8, STA: +8, WIS: +8, INT: +8, HP: +35, Mana: +35
                      SV FIRE: +3, SV DISEASE: +3, SV COLD: +3, SV MAGIC +3, SV POISON: +3
                      WT: 1.5, Size: TINY
                      Class: ALL
                      Race: ALL

                      Items given to you by Grimel:
                      Urn Pattern

                      <u>Recipes</u>

                      <b><u>Lacquered Opal</u>: (Jewelry Kit, trivial = 120) </b>
                      <blockquote>Opal
                      Jar of Lacquer
                      </blockquote>
                      <b><u>Unfired Ceramic Lining</u>: (Pottery Wheel, trivial = 36)</b>
                      <blockquote>Small Block of Clay
                      Ceramic Lining Sketch
                      Flask of Water
                      </blockquote>
                      <b><u>Ceramic Lining</u>: (Kiln, trivial = negligible)</b>
                      <blockquote>Unfired Ceramic Lining
                      Quality Firing Sheet </blockquote>

                      <b><u>Unfired Sacred Urn</u>: (Tanaan Pottery Wheel, trivial > 250)</b>
                      <blockquote>Lacquered Opal
                      Lacquered Opal
                      Lacquered Opal
                      Large Block of Enchanted Clay
                      Large Block of Enchanted Clay
                      Large Block of Enchanted Clay
                      Sculpting Tools
                      Vial of Purified Mana
                      Ceramic Lining
                      Urn Pattern </blockquote>

                      <b><u>Sacred Urn</u>: (Tanaan Kiln, Trivial > 250) </b>
                      <blockquote>Unfired Sacred Urn
                      Divine Crystalline Glaze
                      Divine Crystalline Glaze
                      Divine Crystalline Glaze </blockquote>

                      <b><u>Filled Sacred Urn</u>: (Sacred Urn, no known skill check)</b>
                      <blockquote>Sacred Water
                      Sacred Water
                      Sacred Water
                      Wooden Signet</blockquote>


                      <hr>

                      <b><i>Part 5: Tailoring.</i></b>

                      <b>Skill requirement:</b> &lt; 250 Tailoring

                      <b>Flag requirement:</b> Solusek Ro / Plane of Fire
                      Your Flag MUST say - The true route to the Plane of Fire is now clear in your mind.

                      After the grueling work of finding different components, the item Grimel wants you to make in Tailoring...is surprisingly simple--with the only risky step being the final combine. All it is essentially is a Robe of Eternal Fire with two extra, (relatively) easy to get components: A Vial of Purified Mana and your previous Signet. However, the success rate on the robe may drive you nuts.

                      Original text:

                      <blockquote>You say, 'I am skilled with the needle'
                      Aid Grimel says 'I appreciate the help Demorgoth. I need a new tunic made for Councilman Taldarius. Last trip through the Plane of Disease, one of those flies spit mucus on him and it dripped through his armor seams! The result was a gooey mess that ate away all the leather underneath. It was a blessing he was wearing something under all that metal! Combine three firesilk swatches, a vial of purified mana, an emblem of fire, a firestrand curing agent, a tunic pattern and the signet. Bring it to me when you have completed it.' </blockquote>

                      Turn in text:
                      <blockquote>Aid Grimel inspects the tunic. 'Good work Iustus. This will definitely serve Councilman Taldarius well. Here take this! If you have skills with a fletching knife I may have a job for you to do.'
                      </blockquote>

                      Item Statistics:

                      <b>Fire Undergarment Tunic </b>
                      MAGIC ITEM LORE ITEM NO DROP
                      WT:10.0
                      SIZE: LARGE
                      CLASS: WAR CLR PAL SHD BRD
                      RACE: HUM BAR ERU ELF HIE DEF HEF DWF TRL OGR HFL GNM VAH

                      <b>Marked Signet </b>
                      SLOT: EAR
                      AC: 12
                      STR: +12 STA: +12 WIS: +12 HP: +75 Mana: +75 SV FIRE: +7, SV DISEASE: +7, SV COLD: +7, SV MAGIC +7, SV POISON: +7
                      WT: 1.5
                      SIZE: TINY
                      CLASS: ALL
                      RACE: ALL

                      <u>Recipes</u>

                      <b><u>Firesilk Swatch:</u> (Loom/Planar Sewing Kit, Trivial = ?)</b>
                      <blockquote>Fire Arachnid Silk
                      Fire Arachnid Silk</blockquote>

                      <b><u>Emblem of Fire:</u> (Planar Jeweler's Kit, Trivial > 250) </b>
                      <blockquote>Blank Emblem
                      Red Diamond of Fire
                      Enchanted Bar of Molten Ore</blockquote>

                      <b><u>Firestrand Curing Agent:</u> (Brew Barrel, Trivial = ?) </b>
                      <blockquote>Obsidianwood Sap
                      Obsidianwood Sap
                      Obsidianwood Sap
                      Vial of Purified Mana </blockquote>

                      <b><u>Fire Undergarment Tunic:</u> (Loom, Trivial = ?)</b>
                      <blockquote>Firesilk Swatch
                      Firesilk Swatch
                      Firesilk Swatch
                      Vial of Purified Mana
                      Emblem of Fire
                      Firestrand Curing Agent
                      Tunic Pattern
                      Metal Signet </blockquote>


                      <hr>

                      <b><i>Part 6: Fletching.</i></b>

                      <b>Skill Requirement:</b> (220 Fletching assumed).

                      <b>Flag Requirement:</b> Rallos Zek
                      Your Flag MUST say - The parchment of Rallos are scribed in a language you cannot comprehend; they do however have detailed drawings of the manaetic behemoth you have already destroyed. (Or something roughly to that extent)

                      Now that the evil robe is done, on to Fletching! If you don't know a tinkerer, this step <b>will</b> be even more annoying. Otherwise it is as difficult as making a Featherwood Compound Bow.

                      Original text:

                      <blockquote>
                      You say, 'I am skilled with a fletching knife'
                      Aid Grimel says 'Aye I can see you are skilled with the fletching knife Gorgin. It is good too, I need to replace Councilman Taldarius's bow from Plane of Air. Combine a planing tool, two wind metal bow cams, an air arachnid silk string, a featherwood staff and the signet. I hope the bow will be up to his standards, he sure loved his old bow.'
                      </blockquote>

                      Turn in text:
                      <blockquote>
                      Aid Grimel says 'Masterful work Iustus! I can see your skill in the curves of the bow. Take this as a sign of my respect for your skill. The last item I need before we can be off is some food. I warn you this will truly test your skills. Do you fancy yourself a master chef?'
                      </blockquote>

                      Item Statistics:

                      <b>Runed Signet </b>
                      Magic Item Lore Item No Drop
                      SLOT: EAR
                      AC: 15
                      STR: 15 DEX: 15 STA: 15 WIS:15 INT: 15 AGI: 15
                      HP: +100 MANA: +100
                      SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
                      Effect: Aura of Regeneration (Worn)
                      Class: All
                      Race: All

                      <b>Signet Featherwood Bow </b>
                      Magic Item Lore Item No Drop
                      SLOT: Range
                      WT: 3.0
                      SIZE: LARGE
                      CLASS: NONE
                      RACE: NONE


                      <u>Recipes</u>

                      <b><u>Air Bow String:</u> (Planar Sewing Kit/Loom, ? Trivial) </b>
                      <blockquote>Air Arachnid Silk
                      Air Arachnid Silk
                      Clump of Wax </blockquote>

                      <b><u>Wind Cam Bolts and Wind Cam Gears:</u> (Forge, ? trivial) </b>
                      <blockquote>Wind Metal
                      Cam Parts mold
                      File </blockquote>

                      <b><u>Jar of Clockwork Grease (Small Clay Jar, ? trivial)</u> -- unknown skill check: </b>
                      <blockquote>Clockwork Grease
                      Clockwork Grease </blockquote>

                      <b><u>Wind Cams:</u> (Toolbox, ? trivial)</b>
                      <blockquote>Wind Cam Bolt
                      Wind Cam Gear
                      Jar of Clockwork Grease </blockquote>

                      <b><u>Signet Featherwood Bow:</u> (Planar Fletching Kit, ? Trivial)</b>
                      <blockquote>Air Bow String
                      Featherwood bow staff
                      Wind Cam
                      Wind Cam
                      Marked Signet
                      Planing Tool</blockquote>

                      <hr>

                      <b><i>Part 7: Baking</i></b>

                      <b>Skill requirement:</b> ? Baking (220 Baking assumed).

                      <b>Flag requirement:</b> Rallos Zek
                      Your Flag MUST say - The parchment of Rallos are scribed in a language you cannot comprehend; they do however have detailed drawings of the manaetic behemoth you have already destroyed.

                      Finally, the last monster. Baking. This was one of the most annoying recipes for folks to figure out. So when you make it, thank the people who spent the months combining and researching and just smashing their heads against their monitors figuring it out for you (before it was finally added to the game). Combine three of the Bristlebane Party Platters and your signet in the Satchel he gives you.

                      Original Text:

                      <blockquote>You say, 'I am a Master Chef'
                      Aid Grimel says 'When we adventure in the Planes there is only one meal that keeps us in top fighting shape. It is called a Bristlebane's Party Platter. Unfortunately the platter is awkward and not easy to adventure with so you need to place them in this satchel. I know not how to make the Platter, a rather nice female Halfling cleric always used to deliver them to us but I heard she was crushed by a Regrua while hunting for a rare component in the Plane of Water. Brell bless her soul! Combine three of the platters and the signet inside the satchel.'
                      </blockquote>

                      Turn in text:

                      <blockquote>Aid Grimel says 'Truly amazing! Now the Councilman and I can be off on our expedition to the Elemental Planes!' He takes out a tool and marks his signet before handing it to you, 'Before we depart you may want to ask the Councilman about the signet.' </blockquote>

                      Items given to you by Grimel:
                      Field Satchel

                      Item Statistics:
                      <b>Bristlebane's Party Platter</b>
                      NO DROP
                      STR: +10 DEX:+10 STA: +10 WIS: +10 INT: +10 AGI: +10
                      HP: +75 MANA: + 75
                      This is a miraculous meal!
                      WT: 8.5 Size: GIANT
                      Class: ALL
                      Race: ALL

                      <b>Marked Runed Signet </b>
                      MAGIC ITEM LORE NO DROP
                      Slot: EAR
                      AC: 17
                      STR: + 17 DEX: + 17 STA: + 17 WIS: + 17 INT: + 17 AGI: + 17
                      HP: + 115 MANA: + 115
                      SV FIRE: +12 SV DISEASE: +12 SV COLD: + 12 SV MAGIC: + 12 SV POISON: + 12
                      Effect: Regeneration (Worn)
                      WT: 1.5 Size: TINY
                      Class: ALL
                      Race: ALL

                      <u>Recipes</u>

                      <b><u>Bristlebane's Party Platter</u>(Tanaan Oven/Collapsible Spit, >250 Trivial, Yield: 2)</b>
                      Justice Fruit Pie
                      Justice Fruit Pie
                      Slarghilug Stuffed Poppers
                      Hero Sandwich
                      Bucket of Crab Legs
                      Picnic Basket

                      <hr>

                      <b><i>The LAST Step</i></b>

                      <b>Skill requirement:</b> None extra! (But you MUST meet previous skill requirements from Grimel)

                      <b>Flag requirement:</b> None extra! (but you NEED access to Elemental Planes in order to do this step)

                      Following Grimel's advice, hailing the councilman gives a quest similar to Secrets of the Planes: Go fetch a Hope Stone! This step has been verified to NOT be MQable. <b>The councilman will reject items that are turned in to him one at a time.</b> Turn in the signet and the Hope Stone, and you will receive a disgustingly droolworthy earring.

                      Original text:
                      <blockquote>You say, 'Hail, Councilman Taldarius'
                      Councilman Taldarius regards you, and grins. 'Greetings, Iustus. I am Councilman Taldarius, mighty Paladin of Mithaniel Marr and Guardian of the City of Tanaan! If you cannot find what you are looking for here in the Myrist library, I most certainly can add it to my list of things to look for in the Planes. Unfortunately, I am quite busy at the moment, planning my next trip to the Elemental Planes. I believe my aid may have some tasks he could use help with. That is, if you are skilled enough.'
                      man about the signet.'
                      You say, 'What about the Marked Runed Signet'
                      Councilman Taldarius says 'I see you have helped Grimel immensely. He would not have given up his signet very easily. I cannot let him deprive himself of such a valuable tool. If you were to do a task for me I would grant you something I picked up in the Planes. Are you interested in the task?'
                      You say, 'i am interested in the task'
                      Councilman Taldarius says 'Very well Iustus. I warn you I will not grant this without proof that you possess a valiant spirit. You may have the trust of my aid but I still require a noble deed. Through research done by the council they have discovered something called a Hope Stone that exists in the Elemental Planes. Bring me one of these stones and the signet of Grimel. Fear not I shall reward you well.'
                      </blockquote>

                      Turn in text:
                      <blockquote>Councilman Taldarius says 'Wonderful! You have proven yourself as both a Master of the Trade as well as a valiant spirit. Take this and may it serve you well!'
                      You gain experience!! </blockquote>

                      If you have a mana bar (and are NOT a Bard), you will recieve this:

                      Signet of the Arcane
                      MAGIC ITEM LORE ITEM NO DROP
                      Slot: EAR
                      AC: 25
                      STR: +25 DEX: +25 STA: +25 WIS: +25
                      INT: +25 AGI: +25 HP: +130 MANA: +150
                      SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15
                      SV POISON: +15
                      Effect: Flowing Thought III (Worn)
                      Focus Effect: Preservation of Xegony
                      WT: 1.5 Size: TINY
                      Class: ALL
                      Race: ALL

                      If you are a pure melee or a Bard, you will receive this:

                      Signet of Might
                      MAGIC ITEM LORE ITEM NO DROP
                      Slot: EAR
                      AC: 25
                      STR: +25 DEX: +25 STA: +25 WIS: +25
                      INT: +25 AGI: +25 HP: +145
                      SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15
                      SV POISON: +15
                      Effect: Aura of Bravery (Worn)
                      WT: 2.0 Size: TINY
                      Class: ALL
                      Race: ALL
                      Somnabulist Meisekimu
                      70 days of Coercive noctambulism (and 364 rude awakenings).

                      Comment


                      • #12
                        If you fail a combine with the Signet, is the signet returned?

                        Comment


                        • #13
                          Yes it is, in Tailoring a Failed Combine returns ONLY the metal signet, no emblem of fire or curing agent.

                          Comment


                          • #14
                            I would also like to point out that all the combines based on actual tradeskills seem to be failable. I have failed several of the final combines at various stages (smithing, jc for sure).

                            -I
                            Duke Iustus
                            Lord Protector of Marr
                            Grand Craftsman
                            Tarew Marr

                            Comment


                            • #15
                              I didnt fail once on any step all the way up to tailoring part. I am 250 in all skills and have tinker mods to boot. I do combines with 305 str/stam/dex and 355 wis. I have failed this week twice on tailoring combine. Anyone else having simalar exp with this step and how bad is the bow combine?
                              Molasar the Archon of Winter Solstice
                              Lvl 70 Cleric of Brell
                              Knowledge is power
                              and with power comes
                              great responsibility.
                              300 Pottery
                              300 Baking
                              300 Brewing
                              300 Smithing
                              300 Jewelcrafting
                              286 Fletching
                              288 Tailoring
                              300 Tinkering
                              1456 AA
                              Povar Server

                              Comment

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