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  • Nelran
    replied
    Originally posted by Rawckett View Post
    You can just PM them to me. I won't tell.
    Ditto here. I can keep the secret.

    Leave a comment:


  • Rawckett
    replied
    Originally posted by Ngreth Thergn View Post
    I also stated that the drops for the cultural itself will be rare, yet in some cases more common than the current drops for ones that were overly rare. At this time I am not giving out those numbers.
    You can just PM them to me. I won't tell.

    Leave a comment:


  • Ngreth Thergn
    replied
    Originally posted by Grizabelle View Post
    Ozadar

    None of that, without knowing what the percentage chance of a drop is, indicated that it wont still be a fairly rare drop. Look at it this way... at least for skillup purposes under the old system you had a chance to farm intricate level armor parts to be able to skill up. Its viturally impossible to "farm" sunshard because the drop rate is set so low with a goal of getting 1 or 2 per hour (if I remember the info on the other thread correctly, appologies if Im off) and rng can still bite you. Thats not making it more common.... thats bringing every race to the rare rate PLUS everyone skilling up will be competing for the same drops in the baz.
    I have stated (maybe here, maybe artisan's way... I forget) the approximate drop rates of the skillup stuff... about 1 in 7. (may be 1 in 6... I am at home not work... but lets go with the "pessimistic" version since that is what people seem to believe)

    If a person cannot farm a 1 in 7 drop then I don't know how that person can call themselves a farmer. Sure the stuff is not falling from trees... but it is farm-able.

    I also stated that the drops for the cultural itself will be rare, yet in some cases more common than the current drops for ones that were overly rare. At this time I am not giving out those numbers.

    Leave a comment:


  • Ngreth Thergn
    replied
    Had not even heard of a patch this week...

    If there is one, I think it is code only, mostly to work in some of the fizzle changes. At least that is what I heard the next patch is going to be.

    But no. No cultural changes in.

    Leave a comment:


  • Ozadar
    replied
    Well, with my experience in the bazaar, prices for sunshard ore are around typically 1/100 that of coarse spider silk, or even less. Coarse spider silk the other day if you can even find it, 20k . . . sunshard ore, 100-200pp in buyer . . . 1k in trader (almost 20 for sale).

    I also thought I read the skill-up bonus would be maintained.

    BTW Ngreth, is the patch this week contain the patch we're discussing? I'm still a little jumpy and lack the time to study the boards like I used to. Thanks!


    Ozadar of the 71st Corpse
    Erudite Tradeskiller of Zek
    Member of 1750 Club

    Baking - 286
    Brewing - 292
    Fletching - 268
    Jewelry - 287
    Pottery - 261
    Smithing - 259
    Tailoring - 270
    Research - 202
    Fishing - 200

    (+5-8% to all skills) + Salvage 3
    Last edited by Ozadar; 06-05-2007, 08:09 AM. Reason: Additional info.

    Leave a comment:


  • Grizabelle
    replied
    Ozadar

    None of that, without knowing what the percentage chance of a drop is, indicated that it wont still be a fairly rare drop. Look at it this way... at least for skillup purposes under the old system you had a chance to farm intricate level armor parts to be able to skill up. Its viturally impossible to "farm" sunshard because the drop rate is set so low with a goal of getting 1 or 2 per hour (if I remember the info on the other thread correctly, appologies if Im off) and rng can still bite you. Thats not making it more common.... thats bringing every race to the rare rate PLUS everyone skilling up will be competing for the same drops in the baz.

    Leave a comment:


  • KyrosKrane
    replied
    I'm guessing, and it's just a guess, the skillup item drop rates will be comparable to Sunshard drops. The final item drops will be rarer, I imagine, to restore some prestige to the armors.

    Leave a comment:


  • Ozadar
    replied
    Originally posted by Grizabelle View Post
    What makes you think the new components will be more common? Id love something that actually said that because Im dreading the changes because while its been said that they will be worldwide and they will even out the disparity between those races that have drops that are common vs those that are uncommon (kinda goes in hand with everyone using the same thing) I havent seen anything saying that the new drops will be " common". Could just end up with it being a rarish drop for everyone.
    1. The new components will be available globally, not just in groupable instances.

    2. There is a chance for every mob within range (assumption) to drop it off of its loot table, even for those classes who can solo.

    Thus, far better chance of them dropping, which means more being available.


    Ozadar of the 71st Corpse
    Erudite Tradeskiller of Zek
    Member of 1750 Club

    Baking - 286
    Brewing - 292
    Fletching - 268
    Jewelry - 287
    Pottery - 261
    Smithing - 259
    Tailoring - 270
    Research - 202
    Fishing - 200

    (+5-8% to all skills) + Salvage 3

    Leave a comment:


  • Gaell Stormracer
    replied
    For the item for the Silk classes, ANY amount would be an improvement

    For the others... I'm a bit pessimistic, but I'll wait and see how it goes.

    Leave a comment:


  • Catweazel
    replied
    The drops will be as common as the level range of the mobs that are being killed at a particular point in time, *if* they are global loot table drops, and *if* they are dropped by level range (as per the Sunshard "experiment").

    All classes will suffer or rejoice as a result, which will be dependant on the number and frequency of a particular level range of mobs being killed as opposed to item rarity.

    At least that's the way I understand it to be....

    Leave a comment:


  • Grizabelle
    replied
    Originally posted by Ozadar View Post
    When the change goes through, they won't be worth diddley because new components are going to be more common.
    What makes you think the new components will be more common? Id love something that actually said that because Im dreading the changes because while its been said that they will be worldwide and they will even out the disparity between those races that have drops that are common vs those that are uncommon (kinda goes in hand with everyone using the same thing) I havent seen anything saying that the new drops will be " common". Could just end up with it being a rarish drop for everyone.

    Leave a comment:


  • Gaell Stormracer
    replied
    Well, you can do the Drachnid Silk tailoring up to 220ish. (Iksar have both a Hides path and a Silks path, and Drachnid Silk is waaaay easier to get than the Excellent Sabertooth Hides, although this swaps over when Master is reached - a VP-keyed soloer can clean up on the Great Reptile Hides compared to the rarity of Ice Burrower silks).

    Leave a comment:


  • Unapuma
    replied
    The new level 80 DoN gears will be made available with the expansion but there's no word on when the rest of the DoN will get changed. I hope before the upcoming expansion though as I want to work on my iksar alt's tailoring and a level 22 won't last long in veeshan peak if I ever get her keyed.

    Leave a comment:


  • Zacatac
    replied
    Merloc-DEV wrote:

    I've been planning with Ngreth, and Maddoc, and there will probably be quite a bit for tradeskillers to do in the next expansion.

    Leave a comment:


  • Nilbus
    replied
    Originally posted by KyrosKrane View Post
    Can we compromise and call it a legend? =)
    Nope, Stormhammer was shut down, so no more legends inEQ. /nod

    And to sort of keep this on topic, I can't wait for these changes to go in. I need to make some new boots and coarse silk sucks

    Leave a comment:

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