The thing with Aid Grimel, was that it required only a 220 skill in each tradeskill. Most of us know that getting to that level is not that difficult. So, to get one of, if not the best, earrings in the game, many of the high end raiders jumped on the tradeskill bandwagon.
I like the idea of a tradeskill epic being a charm since very few, if any, charms have class specific effects.
I also like the idea of the epic reward being scalable since you do not need to be level 70 to have high level tradeskills.
The reward should be tiered the way that tradeskill titles are issued. In order to get the "expert" version, all tradeskills would need to be 250. In order to get the "master" version, all tradeskills would need to be 300, etc.
The complexity of the tradeskilling stuff needs to be at least as complex as building an AAAA, although obtaining the drops necessary should be doable by characters at lower levels than 70. Many of the required drops should be No Trade to preclude "farming" for plat operations.
The required drops should be obtainable primarily solo, although some grouping would be fine. Raiding should not be required since that would likely eliminate many from the possibility of obtaining the best item.
The best item reward should be exceptional to reward the people with all skills at 300. There are not many and it would be a daunting task for non tradeskillers to get all skills to 300.
Only the seven major tradeskills, open to all classes, should matter in the tradeskill epic quest.
Baldary
I like the idea of a tradeskill epic being a charm since very few, if any, charms have class specific effects.
I also like the idea of the epic reward being scalable since you do not need to be level 70 to have high level tradeskills.
The reward should be tiered the way that tradeskill titles are issued. In order to get the "expert" version, all tradeskills would need to be 250. In order to get the "master" version, all tradeskills would need to be 300, etc.
The complexity of the tradeskilling stuff needs to be at least as complex as building an AAAA, although obtaining the drops necessary should be doable by characters at lower levels than 70. Many of the required drops should be No Trade to preclude "farming" for plat operations.
The required drops should be obtainable primarily solo, although some grouping would be fine. Raiding should not be required since that would likely eliminate many from the possibility of obtaining the best item.
The best item reward should be exceptional to reward the people with all skills at 300. There are not many and it would be a daunting task for non tradeskillers to get all skills to 300.
Only the seven major tradeskills, open to all classes, should matter in the tradeskill epic quest.
Baldary
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