Why do we tradeskill? Next question. Why do we obsessively tradeskill and try to master all of them?
Thrill of the combine? Challenge to master a craft? Boredom? Desire to make plat? Everyone has a different reason for why they do it but nobody can deny that it takes a tremendous amount of time and effort to do it. It is not for the faint of heart. It is not for those lacking patience. It's not easy and we all love the thrill of finishing a craft and we seek the recognition. i.e Trophies, titles, /shout
Ngreth gave us a great way to be rewarded and gain some recognition for our skills via the new trophy system and I think that is awesome. However, while it helps individual skills in tradeskilling it does little to help us as players.
Aid Grimel was a great quest that, for many, is what started their passion for tradeskills. I know that it did for me. All I could focus on was the Signet of Might because I knew that it would probably be one of my greatest game achievements and, quite honestly, one of the best items I would ever own.
It frustrated the heck out of me as I was doing it because it was so extensive but I was determined to get it, despite the challenges. I miss that challenge.
I'd like to see a new quest. One that truly tests the patience of every hardcore tradeskiller and one that yields a reward so great that it inspires the tradeskill haters to seriously consider tradeskills as something that might actually be worth doing.
What would a Master Artisan do in RL if he had all these amazing talents? I think that he/she would attempt to create an "epic" creation that used all of his skills and pushed the limits so he could create that masterpiece that few could even attempt to duplicate.
Many people in game will never be the type of players that will be able to get their 2.0 or 2.5. Whatever their reason, it just won't happen. On the flipside, the uber toon that has everything he'd ever want may never gain the title of Master Artisan. Which toon is more valuable to the game and to the spirit of MMORPG? I think both should be valued equally because we all depend on each other.
What if there was a quest that yielded a class item that was on par with an epic 2.0 that every toon in game could get, given the skills, that would not upset game balance? An item that required drops that most toons could farm or buy in bazaar or get from friends. Would it be that bad if Uber Tradeskiller in a small family guild had a weapon or piece of armor that rivaled that of the best player in game? I don't think it would. I think it provide a fun, new aspect of the game. What if the item was so nice that Uber Raider/Tradeskiller chose to use it over any dropped item he could get? I think that would be awesome. It would be a great way to show the value of tradeskills and a great way to reward those toons that have invested so much time and effort into this great system.
I know this is long winded but I have so many thoughts that I am just trying to get them all down in a somewhat coherent manner. Sorry!!
I know that some would like to see the cap raised so they could have a new challenge but, personally, I didn't like the grind to 300 because I knew that there wasn't some great goal that I was shooting for other than my title. Now that I am there, I think...now what? Another grind to max my trophies? What then? Grefira and Ysall...what's next for you? Kinda sad, huh?
Maybe this is a silly idea. That is not for me to decide. I can just picture the day that we got word that new epics were coming out and waiting for the artwork. I remember seeing some of the concepts and thinking how neat they looked. I remember hearing about all the quests for each epic and then seeing the linked items when they were solved and drooling over the stats.
How cool would that be to see that same kind of effort put into a tradeskill epic quest?
A question to ponder. Who makes the items that mobs drop? Do they magically appear out of thin air? Perhaps they are crafted by artisans like us.
Thrill of the combine? Challenge to master a craft? Boredom? Desire to make plat? Everyone has a different reason for why they do it but nobody can deny that it takes a tremendous amount of time and effort to do it. It is not for the faint of heart. It is not for those lacking patience. It's not easy and we all love the thrill of finishing a craft and we seek the recognition. i.e Trophies, titles, /shout
Ngreth gave us a great way to be rewarded and gain some recognition for our skills via the new trophy system and I think that is awesome. However, while it helps individual skills in tradeskilling it does little to help us as players.
Aid Grimel was a great quest that, for many, is what started their passion for tradeskills. I know that it did for me. All I could focus on was the Signet of Might because I knew that it would probably be one of my greatest game achievements and, quite honestly, one of the best items I would ever own.
It frustrated the heck out of me as I was doing it because it was so extensive but I was determined to get it, despite the challenges. I miss that challenge.
I'd like to see a new quest. One that truly tests the patience of every hardcore tradeskiller and one that yields a reward so great that it inspires the tradeskill haters to seriously consider tradeskills as something that might actually be worth doing.
What would a Master Artisan do in RL if he had all these amazing talents? I think that he/she would attempt to create an "epic" creation that used all of his skills and pushed the limits so he could create that masterpiece that few could even attempt to duplicate.
Many people in game will never be the type of players that will be able to get their 2.0 or 2.5. Whatever their reason, it just won't happen. On the flipside, the uber toon that has everything he'd ever want may never gain the title of Master Artisan. Which toon is more valuable to the game and to the spirit of MMORPG? I think both should be valued equally because we all depend on each other.
What if there was a quest that yielded a class item that was on par with an epic 2.0 that every toon in game could get, given the skills, that would not upset game balance? An item that required drops that most toons could farm or buy in bazaar or get from friends. Would it be that bad if Uber Tradeskiller in a small family guild had a weapon or piece of armor that rivaled that of the best player in game? I don't think it would. I think it provide a fun, new aspect of the game. What if the item was so nice that Uber Raider/Tradeskiller chose to use it over any dropped item he could get? I think that would be awesome. It would be a great way to show the value of tradeskills and a great way to reward those toons that have invested so much time and effort into this great system.
I know this is long winded but I have so many thoughts that I am just trying to get them all down in a somewhat coherent manner. Sorry!!
I know that some would like to see the cap raised so they could have a new challenge but, personally, I didn't like the grind to 300 because I knew that there wasn't some great goal that I was shooting for other than my title. Now that I am there, I think...now what? Another grind to max my trophies? What then? Grefira and Ysall...what's next for you? Kinda sad, huh?
Maybe this is a silly idea. That is not for me to decide. I can just picture the day that we got word that new epics were coming out and waiting for the artwork. I remember seeing some of the concepts and thinking how neat they looked. I remember hearing about all the quests for each epic and then seeing the linked items when they were solved and drooling over the stats.
How cool would that be to see that same kind of effort put into a tradeskill epic quest?
A question to ponder. Who makes the items that mobs drop? Do they magically appear out of thin air? Perhaps they are crafted by artisans like us.

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