I don't recall there being a request for a purely solo quest.
Is one really great item for the casual non-raiding toon that is a hardscore tradeskiller REALLY going to create an imbalance anywhere in the game? Come on already. Do you not value your time, dedication, patience and resolve enough to think that your level 51 toon shouldn't deserve a really great crafted items if he has the skills to make it? If you are 2100 and level 51, it tells me that your love of tradeskills supercedes your love of progression and you are not the type of player that will ever make it to the end game anyway because you have different priorities. There is nothing wrong with that. What I do find a little sad and disheartening are people who obviously have a love of tradeskilling trivializing it into something that is insignificant. We are all just people playing a game and we all have different goals. Why undervalue tradeskilling and overvalue raiding? I am not saying they should be considered "equal" but at least look at it for what it really is.
The whole thought process on this really started with my thoughts of why would a craftsman, in a roleplaying sense, NOT have something really great. Who makes the weapons and armor in game? Why wouldn't that craftsman hold one of those items back for himself instead of giving them away to the silly gods who keep getting killed so others can take their goodies away from them?
An item that required drops that most toons could farm or buy in bazaar or get from friends.
I would like to see one truly insane quest that put every tradeskill to the test that made you rely on others for their help because they are race/class specific. A quest that would encourage people to band together and help in the way that epic quests do. Nothing that requires guild help or raid mobs but something that makes the journey worthwhile.
The whole thought process on this really started with my thoughts of why would a craftsman, in a roleplaying sense, NOT have something really great. Who makes the weapons and armor in game? Why wouldn't that craftsman hold one of those items back for himself instead of giving them away to the silly gods who keep getting killed so others can take their goodies away from them?
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