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Idea - Tradeskill Epic

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  • #46
    Newcromancer -

    The point of this thread is giving tradeskillers an item similiar to the epic weapons. It would of course be no trade. No one, except you, mentioned anything about making money off of it. Let it go please, and leave us to our dreams.

    The odds are this will never come to fruition anyway, so who cares about what some people did to make money on your server? Let it go. Thanks.

    Ikken
    Ikken Susceptor of the Truthbringer75th Paladin of Sheep
    Luclin Server
    Journeyman Artisan
    253 Smithing250 Tailoring250 Fletching
    252 Baking250 Brewing
    250 Jewelcraft256 Pottery

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    • #47
      Originally posted by sirwmholder
      I have been reading this thread with great interest and I have come up with an interesting idea... add a Grandmaster Tradeskill Taskgiver that has knowledge on how using various tradeskills one can strengthen an otherwise ordinary charm. S/he goes on to ask if you are interested in learning this technique. When you reply yes s/he hands you charm with no stats. The taskgiver then checks to see what level 7 evolved tradeskill trophy you have equipped in primary and will assign you a tradeskill task accordingly. At the end of the task you receive/create a mythical augment for that tradeskill. Equip the next trophy and do the next task... rinse repeat. The charm you received at the beginning has 7 augment slots (If possible these should be invisible slots similar to the Epic Augment Quest) that will only except the tradeskill augments. That way tradeskill task can be done in any order and those who have only mastered one or two tradeskills can still receive some benefit. If the devs have the time and were so inclined they could even tier the various augments based on current level of Tradeskill Trophy equipped instead of requiring only masters... though requiring only Masters is a trade off that should boost the end item to high end raid gear. Especially since you are looking at people who not only have 300 in skill but have made the combines to level their trophies to 7.

      Anyway just an idea,
      Warsol ~ Prexus
      5 augment slots is the limit.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

      Comment


      • #48
        "Newcromancer -

        The point of this thread is giving tradeskillers an item similiar to the epic weapons. It would of course be no trade. No one, except you, mentioned anything about making money off of it. Let it go please, and leave us to our dreams.

        The odds are this will never come to fruition anyway, so who cares about what some people did to make money on your server? Let it go. Thanks.

        Ikken"

        Ikken, I am not trying to argue with you. If someone quotes me and draws false conclusions and misunderstands me, how am I to let that go? You and another poster said things that I believed to be false. I answered to clarify, that is not being mean, that is not harping, that is not disagreeable. That is clarification. I have not insulted you, yet you are being very defensive and such. If you don't want a discussion with me, then please don't quote me or use my name: that kind of implies that you are talking to me. Dialouge is not a one way street where you can post about something someone says and expect that person to not answer. I have said my opinion and I've heard yours. That is the end of it unless you wish to continue the discussion with another post mentioning my ideas.

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        • #49
          If this would ever come to pass, I would personally prefer the result of the epic quest to be an Aug - that would fit in all slots on any item.

          Sure a charm would be nice, for some, but the charm better be very high in stats as some groupable charms (http://lucy.allakhazam.com/item.html?id=83835) are already close to 200 hp/mana.

          I've done the shawl, and I held onto it through PoP, it pained me to bag it.

          I've done AG and I now wear it in the Signet of Might form.....it pains me to bag it, so I have not, yet....and I have passed up some strong upgrades.

          At least with an aug, it can be moved elsewhere as upgrades come along.
          Sunburnt Dmize - 80 Druid - D-Ro
          300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

          Phrump Eatsogres - 32 Gnome - D-Ro
          300 - Tinker +15%
          300 - Researcher +12%
          300 - Tailor +12%

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          • #50
            If the item is a charm, then you don't need augs; charms inherently power up based on any number of factors. I like Angelsyn's idea, but instead of actually getting an aug for each quest, you instead get a flag, and your charm gains power based on which flags you have (sort of like the PoP charm, but powering from completing tradeskill quests rather than god-killing quests).

            Going out on a limb, I'd guess (and it's only a guess) that charm-like scripts can be applied to any item -- however, the only evidence I can think of is charm-slot augments like the Wayfarer and Slipgear augs. If it's possible to make an aug like one of those two that goes in any slot, that would probably be the most flexible option.
            Sir KyrosKrane Sylvanblade
            Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
            Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
            Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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            • #51
              This is my proposal, and it's mine! And it belongs... to me.

              How about a two-tier quest? The first tier would be a charm, the second tier would be an augment.

              The first tier would be for the sane tradeskillers and roughly as difficult as the trophy quests. Make the seven pieces and no-fail combine in a forge for the final piece, an augment with 10 AC, 100 hp/mana, 10 all stats and resists at maximum power. Your worn power = (sum of seven basic tradeskills / 2100) * 100%, maybe with a recommended level of 60 so newbies don't get overpowered with it. Maybe put two augment slots on it, like the DoN purchased charms have.

              For the insane tradeskillers, make them do the first tier, then go out progressively questing for 300+ trivial combines using No Trade components from all corners of the globe, similar to Aid Grimel. No raid content, but experience groups required from all the major expansions, plus some soloing stuff thrown in. Final augment 15 AC, 150 hp/mana, 15 all stats and resists, with a useful focus effect everyone could use (Improved Dodge III or 4 regen + 4 mana regen, etc.) and a special bonus of increased chance to salvage when worn.
              Last edited by Zolina; 05-02-2006, 10:39 AM.

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              • #52
                hmm the above would work too, but i still want sometin shinies for my efforts
                i still stick to what Sharrien said, that would be the most fun to do imo
                also stick to making 2 or 3 epics (200,250,300 or 200,300 for skills- 51 requried for 200, then 70 required for the others-for us poor people who dream of having an epic, but also dream of having enough cash to actually GET a tradeskill to 300..)
                hmm i just thought of a way to make having shinies/ having a slot people USE- make it a charm with decent stats on it, then you can combine it by itself in any tradeskill container, and it makes ..well..umm.. >< my brain didnt think that far ahead..so.. a weapon? lol--oh and forgot combine <whatever combining the charm makes> into any tradeskill container and you get the charm back
                Last edited by Ddemons Ddemise; 05-02-2006, 12:05 PM.
                Ddemons Ddemise

                200 Fletching
                200 Brewing
                201 Tailoring
                198 Baking
                100 Jewelcraft
                100 Pottery
                152 Smithing

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                • #53
                  Guys, a couple of things to keep in mind. If it requires combat, it's not efficiently scalable to player levels. People do tradeskills at level 1, and those players will have trouble killing an orc pawn, never mind exp mobs for a level 70 group.

                  The whole point of making the dropped items tradable is to allow lower level tradeskillers access to the quest without dumbing it down.
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                  Comment


                  • #54
                    What if something shiny could be more like the aura / fire beetle eye effect that gives off some sort of light or something when you wander around Norrath with this charm equipped? I have no idea the amount of effort it would take to make an aura like effect with no spell/song attached to it but as with the lightgiving items such as fire beetle eyes / Druid epics there is precedence for straight light. But if possible that would give the people who want the "where did you get that?" from others and the people with their epic 2.0's something that they can be proud of.

                    I like the idea of the shawl / aid grimel quests being the base of this. But one thing I would hate to see again is if they were based solely in a new expansion. Personally I miss Kunark and Velious. They seem to have become the forgotten continents except for a few zones. I would love it if I could convince some of my high level raiding friends to join me back in Old Seb or ToFS. But that's just me. (I'm also one that thinks new expansions should give us abilities and possibly zones inside of old zones but not so much NEW continents or new areas of continents like DoN to learn and get used to.)

                    I like the idea of the charms though but the 11 different quest mobs suggested earlier could each take the charm and upgrade it could they not? You hand in Charm from quest A along with hard to make item B and get Charm B with upgraded stats based on you having completed two.

                    Also for those with all 7 trophies maxed out would it not be possible to make one item that when all 7 are combined in a forge it results in a +15% to all base tradeskills and +39 Wis, +39 Int, +39 Str and +189 Cha (the current max you can get from having one fully evolved trophy in each available slot) that is a 2h item so they can't have an item in secondary but was still ammo equipable? I'm not sure how the equipable items work on the dev end. But making it two-hand would keep the wis/int/str bonus down some although I know range would be available for someone to boost it some more at level 51 I know I was twinked but my wis had been maxed for levels before. Just an idea though.
                    Liking Theliving ~ 69th level Wood Elf Druid of Tunare
                    Master Chef - 300 +GM Trophy
                    Journeyman Brewer - 200 +Expert Trophy
                    Journeyman Fletcher - 200 +5%
                    Journeyman Jeweler - 200 +Journeyman Trophy
                    Journeyman Potter - 200 +Journeyman Trophy
                    Apprentice Smith - 165 +5%
                    Apprentice Tailor - 172 +Freshman Trophy
                    31 AA's. Can you tell I like my Tradeskills?
                    The Rathe

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                    • #55
                      Originally posted by KyrosKrane
                      Going out on a limb, I'd guess (and it's only a guess) that charm-like scripts can be applied to any item -- however, the only evidence I can think of is charm-slot augments like the Wayfarer and Slipgear augs. If it's possible to make an aug like one of those two that goes in any slot, that would probably be the most flexible option.
                      The Dain MM aug is charm-like.

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                      • #56
                        I think it sounds like fun.. I'm always up for tradeskill quests

                        Some thoughts/points that came to my mind

                        -Have the no-drop items for it be in instanced zones. This allows anyone over a certain level (18 for LDON, not sure for the others) to go in and fight a scaled version of that mob(s). It would, in essence, be the same fight for everyone, and a little easier for the top geared players.

                        -If it is a charm (or charm-like aug, or item if that is possible) have it scaled to tradeskills, but add Required 51 (need 51 to get more than 1 tradeskill) and Reccommended 70. That way everyone benefits from it, hopefully scaled so that it is good enough but not overpowering at the lower levels.

                        My random thought on how to do it would be a quest giver (caster of some sort) who has heard of your skill, and would like to help you create your Magnum Opus. If you craft an exceptional piece of work (each of which would, of course, require lots of subcombining, collecting, questing, and general huge time sinking ) using each of the base tradeskills, then turn them in to him, he will empower them into something special. The item he returns to you is done with whatever stats/setup is deemed appropriate, is named something like "XXXXX's Masterpiece XXXX." Then whatever it is can be combined in a different tradeskill container, and becomes the item of that tradeskill (maybe you have to have a chain combine for simplicity, i.e.: Jeweler's in the forge, Smith's in the loom, etc). Have each one take a different slot (7 possibilities). The idea being that the quest giver imbued it with magical powers that not only gave it stats (or finished out the stats?) but allows it to shift phases. For example

                        Jewelcrafter's Masterpiece Bracer (wrist), in a forge becomes
                        Smithy's Masterpiece Hammer (pri/sec), in a loom becomes
                        Tailor's Masterpiece Boots (feet), in a kiln/pottery wheel becomes
                        Potter's Masterpiece Ring (fing)... etc.

                        Gives you the advantage of having multiple spots to put it (so it hopefully sticks around for a while. Probably a pita to do, coding, new graphics, etc.. but the point of pipe dreams is to have fun right?

                        Q
                        Queletan Heartforge - House of Sloth
                        Exemplar of the Drunken Bearded Ones



                        ...That which we are, we are,--
                        One equal temper of heroic hearts,
                        Made weak by time and fate, but strong in will,
                        To strive, to seek, to find, and not to yeild.

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                        • #57
                          Originally posted by Newcromancer
                          "Uh... that's only people with the Research Skill who can make those spells. Thus, only Int-spell casters. Thus, they most likely don't have all (or even most) of their Tradeskills maxed out. Especially since Fletching was (until very recently) nearly impossible to max out unless you were a Wood Elf or a Karana worshipper."

                          Hello? Did you read my entire post? People made/make a killing off of EVERY trade skill. I even gave you an example of JC. I can give you and example for every skill if you are blind to the ways people have cashed in. And what does being an INT caster have jack squat to do with trades? Are you trying to tell me that INT casters are statistically less likely to persure trade skills??? Where is your data to back up that wild one?


                          "I think the biggest advantage I have over people who claim to "go broke" doing tradeskills is... I don't look at tradeskill supplies and finished inventory as "lost money". I look at it all as "potential skill-ups", "tribute" and "potential sales". Careful management of your finances (along with vendor-diving and remembering that every copper you save/loot will eventually add up to a lot of cash in the long run.) and a casual attitude towards skilling up (as opposed to the "must skill up NOW!" school of thought) will net you huge rewards in the end."

                          So untrue. I maxed out JC in one day because I had run into some pp and was tired of being left out on cashing in. I made a 10 fold profit in less than a month. Those with money make money, those without don't. It's kind of like real life in that respect, but it shouldn't be.
                          Let's see... How can/could you "make a killing" with Brewing? Taelosian Teas? Not really. Quellious Juice? Maybe. That's more making a killing with Foraging than Brewing. In fact, you'll probably make more money selling the Forages than you would selling the finished product!

                          Pottery? I was selling Faithstones, Golden Idols and Crucibles for two different Potters back when those were new. I was able to leave my Trader online a huge amount of time, so I sold stuff for them. Neither one "made a killing" with Pottery. The PoP focus items? Given the rarity of the supplies, there were plenty of ways to make plat faster than farming the supplies and trying to make those items.

                          Baking? Yeah, you could make fairly good money... but certainly not "make a killing."

                          Sure, lots of money was made when the Solstice Earring quest was new... and people still make money from selling sets for the quest. But compared to the money to be made from Research right now, it's paltry.

                          Sure there are "casual" skillers. But honestly, those people are not making the kind of profits I am talking about. I just think that it would be a difficult idea to implement because of this.
                          Would you consider me a "casual" skiller? I'm still level 65 (on two characters) with less than 18 AAs. I've been on maybe 4 "raids", ever. I'm so far from getting even an Epic 1.0 it's not even funny.

                          And yet, I have huge amounts of plat tied up in supplies and still have 40+kpp (sometimes over 100kpp) in cash. I'm not making 20-30k per combine (like Researchers are). I'm not in an uber guild. Heck, even High Elven GM Plate doesn't sell very fast and doesn't sell for much over the raw supplies cost. I make 100pp to 2k per combine. Anyone who put in a reasonable amount of effort could do similarly well.
                          Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                          Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                          Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                          Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                          • #58
                            As someone who considers themself a hardcore tradeskiller (6 down 2 to go), I really have no desire for a high-end statted item that would require an uber guild raid on a end of level mob to get an equivelant. I merely want to be recognised for the months of work I have put into my tradeskiller (more than just a title most people have hidden). Whilst more hp's, more resists, ect ect blah blah are nice, they do me little use while im hunting greens or the hour I log my druid on each day to vendor-dive 20-30 times.

                            I believe that high-statted gear should remain in the realm of high-end guilds and that tradeskillers should get something that benefits a trader. Whilst in reality a soldier might drool over his new shiny tank, with big guns and extra thick armour ready to start blowing things up, your local walmart/tesco supplier would probably prefer a shiny BMW/Ferrari to drive around impressing the girls (or boys depending on your preference).

                            Cant a tradeskiller epic be something that a raider could not perceive as unbalancing, yet still be something that would be desireable to a tradeskiller. Something with a nice graphic where people say ooooww whats that, a clicky horse (top speed) and a maybe a faction modifier for traders around the world. Something that summons us a bag of 8 no-trade teleport potions would be nice (different destinations) or even illusion potions (hey we arent all chanties). Maybe a clicky illusion just for us?? (well for a little while just us anyway). These are just random idea's.

                            Anyways my point here is raiders and tradeskillers are 2 completely different beasts and their gear should recognise their accomplishments in seperate ways.
                            Lone Ranger
                            Master Artisan Buns Pincher of Povar

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                            • #59
                              raiders and tradeskillers are 2 completely different beasts
                              Not entirely true. On my server, most of the top tradeskillers, myself included, are also very active in the top raiding guilds.


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                              • #60
                                Originally posted by Chakua
                                Not entirely true. On my server, most of the top tradeskillers, myself included, are also very active in the top raiding guilds.
                                Well let me rephrase - raiding and tradeskilling are 2 different beasts and the prizes for reaching the top end of each should be specifically different.

                                Im not guilded nor do I wish to be, so im never going to have every slot filled with high-end gear. But should I ever reach 2100 (2400 for me) I would want something that is only open to a hardcore tradeskiller and when someone ask's "where did that drop" and "whats my guild", I can reply it didnt and im not, I made it, me, Buns Pincher...
                                Lone Ranger
                                Master Artisan Buns Pincher of Povar

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