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  • #46
    Of course it would be excellent for the tinkerers who work for their living, seeing the potential customers, high end raiders with lots of platinum in their pockets.

    Just kidding, I somewhat doubt that there will be more than a few AAAA on each server, it would be just plain silly if they are used up in the combines.

    But a /feedback never hurts.

    Cheers,
    Nitpaac

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    • #47
      I am fine with the AAAA getting used up every combine, at least gives tradeskillers something to do. Would be rather boring if just 2 or 3 people / server would make one and then never any again.

      I would rather see the augmentations hitpoint/mana values slightly upped (bazu 195, last blood 225 or so) so the very work & platinum intensive (cultural + raid dropped slot 12 augment) armor is also slightly better than anguish armor that you only have to get 2 or 3 cheap quest items for.

      As for slot 7 augmentations, go to Circle of Drakes (24man) raids:
      http://lucy.allakhazam.com/item.html?id=71599
      http://lucy.allakhazam.com/item.html?id=71598
      Last edited by Tolpan-Mortalis; 10-13-2005, 12:32 PM.

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      • #48
        After spending about 3k for the jewelcraft stuff (rubies + platinum, mostly), I ran some numbers on the smithing subcombines. Forgive my shorthand, and let me know if there are any mistakes in my math:

        need

        20 small hq steel plates
        3 hq steel plates
        4 large hq steel plaets
        2 hq hinges
        1 hq latch
        1 block hq steel

        * = limited vendor supply

        6 GHS + lg br refined hq ore* + 3 hq carbon pwdr =
        lg br hq steel (LBHQS)

        3 LBHQS + 3 GHS =
        block hq steel (BHQS)

        1 BHQS + smithy hammer =
        sm hq steel plate

        ... == 21 ghs
        9 hq carbon powder
        3 ore

        ======= 20 x === 420 ghs, 190 hqcp, 60 ore
        (assuming no fails)


        2 BHQS + smithy hammer =
        hq steel plate

        ... == (2 blocks = 6 lg bricks, 6 more ghs)
        42 ghs
        18 hqcp
        6 ore

        ======= 3 x === 126 ghs, 54 hqcp, 18 ore
        (assuming no fails)


        3 BHQS + smithy hammer =
        lg hq steel plate

        ... == (3 blocks = 9 lg bricks, 9 more ghs)
        54 ghs
        27 hqcp
        9 ore

        ====== 4 x === 216 ghs, 108 hqcp, 36 ore
        (assuming no fails)

        + 1 block hq steel ( 21 ghs, 9 hqcp, 3 ore)


        420 + 126 + 216 + 21 = 783 gnomish heat sources @ 1.05 pp
        190 + 54 + 108 + 9 = 361 high quality carbon powder @ 10.5 pp
        60 + 18 + 36 + 3 = 117 large bricks of refined hq ore @ 63 pp (vendor stock 100 max)



        3 ghs + sm br ref hq ore* + hq carbon pwdr =
        sm br hq steel

        sm br hq steel + smithing chisel =
        sm piece hq steel

        sphqs + file + latch mold =
        hq latch

        sphqs + file + hinge mold =
        hq hinge (need 2)



        latch = 3 ghs + 1 small brick ore + 1 hqcp
        hinges = (6) ghs + (2) ore + (2) hqcp




        All of that is assuming no fail; I'd imagine most people working on this fall into the 95% success range, so can add another 5% to what you'll need.

        So it looks like... several hundred subcombines (though some doable in batches) and about 10k plat, assuming no fails on this or the 351 trivial tinkering stuff?
        Redi of Qeynos
        Warder of Tunare
        http://www.thekeepers-eq.orgThe Keepers

        Comment


        • #49
          I get 7371 for the HQ ore, 3790 for the carbon and 822 for the heat sources totalling 11983 or almost 12k assuming no failiers. I think thats rediculous that it's consumed.
          Taraddar SnowEagle

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          • #50
            12k isn't too much, but judging by the high trivial rate, you'll almost have to double that for an actual price range. Keep in mind this not including CC drops.

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            • #51
              you forgot the platinum bars+thread...vials ofpurified mana....other odds and ends that add up
              total tally is about 18k in vendor sold components with zero fails, total of 274 combines, if you include making the holepoker into the equation
              Grishnar Dragonbane - 80 Armorer/Assassin & 400 Transmuter
              Beldimar - 80 Alchemist & 400 Tinker
              Gorthag - 80 Sage
              Bigsmot Thincktanck - 80 Jeweler
              Beldain Bladeforger - 80 Weaponsmith/ 75 Berserker & 400 Tinker
              Talmar - 80 Carpenter
              Beldar - 80 Provisioner
              Grishnark - 80 Tailor
              Bellimar - 80 Woodworker

              Enlightened Dark
              Unrest

              Formerly:

              Gorthag Bashinfletcher
              Head Ogre Fletcher of Norrath
              Township Rebellion

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              • #52
                Add in failures too and it's much higher than 18k.

                Comment


                • #53
                  I did not delete your previous post.

                  You yourself stated in the post you were pissed off, and it's tone was rantish, so I split it off from this thread and moved it to PSR. I was in a hurry so forgot to send you a PM to let you know, sorry.

                  Any further comments about moderation can be sent to me or one of the other mods by PM, according to the Forum Rules.

                  ~Thanks, Maev
                  Last edited by Maevenniia; 10-13-2005, 05:20 PM.

                  Comment


                  • #54
                    Originally posted by CaiserSoze
                    you forgot the platinum bars+thread...vials ofpurified mana....other odds and ends that add up
                    total tally is about 18k in vendor sold components with zero fails, total of 274 combines, if you include making the holepoker into the equation

                    Yeah, I had already dropped 2-3k on the rubies and platinum bars, so I was just looking at the cost of the steel and smithing stuff on this step. And the fun part is that failures on a small step (like making HQ steel) might end up adding 5% to the tradeskiller's cost, but a failure on some of the tinkering combines could double it.

                    So if we're looking at an average cost of say, 30k per attempt, plus drop-only stuff (clockwork things, blue diamonds, diamonds, shadowmane pelts)... man, I can't see people making much use of half of it - a Chronal seal just doesn't seem to be worth the expense.
                    Redi of Qeynos
                    Warder of Tunare
                    http://www.thekeepers-eq.orgThe Keepers

                    Comment


                    • #55
                      274 combines in reality is not all that much. (Annoying as heck, but I've done a lot worse) I mean consider a run of skillups and you'll easily have more. That said, the ore is kind of annoying as it can run out. I used up almost all 4 sources before the patch just making all my precombines. Luckily at 300 skill (didn't use a mod) I never failed a single smithing combine, so fails didn't really seem to be an issue.

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                      • #56
                        Is the AAAA tokenizable? Has anyone tried? I know it should be to sell - just wondered if it works.

                        Master Artisan Xulan Du'Traix
                        Dark Elven Scourge Knight
                        Sanctus Arcanum
                        Drinal
                        My Tradeskill Services

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                        • #57
                          I remember seeing an AAAA token on Lucy.
                          Redi of Qeynos
                          Warder of Tunare
                          http://www.thekeepers-eq.orgThe Keepers

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                          • #58
                            Can Confirm regarding the AAAA token. Handed the box in and got one. (It was only then that the item appeared in /buyer list!. Woot!)

                            Other thing just for a bit of trival :
                            Total cost for making a AAAA is 18,113.746 pp (give or take)
                            Note: This price is estimated as if there were no fails on combines, and all items were bought from NPC merchants.

                            (I did not include shadowmane pelts (I just don't have merchant cost info, and vegetables I did not include as you can only buy from players).

                            Cost of tools used not inc either to make it simple.

                            AAAA.txt
                            Mensei 88 Rogue (Gnome) Sal3, GM 300 in all base tradeskills +Tinkering & Poison Making (Melee Research 296 - getting there)
                            Menssia 75 Cleric (High Elf) Sal3, GM 300 in all base tradeskills (except Research)
                            (Terror Australis - 'The Rathe/Karana')

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                            • #59
                              You can make vegetables. The components for it are all vendor bought.

                              A negligible change in price though, of course.

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                              • #60
                                I just don't see any the value of making any chronal or discordant seals if the AAAA is used up in the combine. You can a lazy afternoon of DoN's and get a 50 or 55 hp aug easily. If you are on a non-no drop server, like me, the 50 augs sell relatively cheaply. There is no point whatsoever to make those augs if you lose the amalgamator.


                                High Priestess Nihlia Er`Idine
                                Fire and Fury on FV / My Stuff


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