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  • #17
    Yeah, I haven't seen any missions to kill creep reapers or clockworks. And again, where are these Korlach missions you speak of?

    -Artallen

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    • #18
      I have assumed that the Amalgamator is a combine device much like the one used to make the keys for Plane of Time and is not consumed by this final combine. That means I'd need one for our guild, for example. Is that how it worked on Beta? Anybody know?

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      • #19
        I believe it is consumed on the final combine.
        Redi of Qeynos
        Warder of Tunare
        http://www.thekeepers-eq.orgThe Keepers

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        • #20
          Originally posted by Redi
          I believe it is consumed on the final combine.
          PLEASE tell me that is not true.

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          • #21
            Kinda need some input here. If it is consumed on the final combine, then I'm done working on this. The effort is unreal for an aug that results in no better than Anguish level gear at it's highest end.

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            • #22
              Twistagain, I'm with you...
              Considering the time and skill it takes to make 1 container.. it would be very much a slap in the face if it poofs on a final combine.

              That would be the ultimate let down as a tradeskiller.

              If it is set to poof on combine, I would hope that Sony would review how much time and effort is put into recipes like these.
              Mensei 88 Rogue (Gnome) Sal3, GM 300 in all base tradeskills +Tinkering & Poison Making (Melee Research 296 - getting there)
              Menssia 75 Cleric (High Elf) Sal3, GM 300 in all base tradeskills (except Research)
              (Terror Australis - 'The Rathe/Karana')

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              • #23
                I agree with Menssia.

                So now that servers are patched, the Mechanointsruction reader recipe above now works?

                And the recipe for the holepoker is this?

                Scrindite’s Hole Punch (Forge, 252 trivial)
                ---Scrindite’s Hole Punch Mold: (Kiln, 28 trivial)
                ------Unfired Scrindite’s Hole Punch Mold (Pottery Wheel, 252 trivial)
                ---------Scrindite's Senescent Scribbles
                ---------2 Small Block of Clay
                ---------Water Flask
                ------HQ Firing Sheet
                ---Large Brick HQ Steel
                ---Celestial Temper
                ---File
                Last edited by Kizicthil; 10-12-2005, 10:23 AM.

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                • #24
                  The yield on the Small Epicthieck's Power belts is 5 btw:-)

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                  • #25
                    Zaltak, ya... I just didn't want to go through and add yeilds to it.

                    Can confirm the Amalgator is used up on combine too.

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                    • #26
                      Fix this. Unacceptable amount of work for a consumable. Nobody would have ever entered PoTime if the combine box was the same and these augs will go wanting given this complexity and that fact.

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                      • #27
                        I'd have to agree. If i'm reading things correctly it takes around 30 combines using tailoring, smithing, JC and tinkering. Not to mention all the assorted misc dropped items and stuff bought from who knows where and it's consumed? I'm sorry but that seems a bit crazy and the rewards are nice but not that nice.


                        Compairing the barb chain stuff (since I'm a shaman)

                        Grandmaster's Frostwarded Armband
                        Slot: WRIST
                        AC: 27 DEX: +3 STA: +5 WIS: +5 AGI: +3 HP: +30 MANA: +30 ENDUR: +30
                        SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5
                        Class: ROG SHM BER
                        Race: BAR
                        Slot 1, Type 7
                        Slot 2, Type 11
                        Slot 3, Type 12

                        Grandmaster's Wrist Symbol of Judgement
                        Augmentation type: 11
                        Slot: WRIST
                        STR: +11 DEX: +9 STA: +11 CHA: +9 WIS: +11 INT: +11 AGI: +9 HP: +85 MANA: +85 ENDUR: +85 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Attack: +15 Mana Regeneration: +1

                        Last Blood of the Assassin
                        Augmentation type: 12
                        Slot: HEAD ARMS WRIST HANDS CHEST LEGS FEET
                        AC: 45 STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +210 MANA: +210 ENDUR: +210 SV FIRE: +16 SV DISEASE: +16 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Spell Shield: +2% Avoidance: +9 Stun Resist: +2% DoT Shielding: +2% Regeneration: +2 Mana Regeneration: +1 Damage Shield: +1
                        Focus: Venom of Anguish

                        Lets go with a standard 30/30 augment for the slot 7. There are other options if you prefer hps or mana or ac but that works well a kinda generic option.

                        Gem of Bolstered Power
                        HP: +30 MANA: +30

                        Total
                        AC: 72 STR: +18 DEX: +10 STA: +23 CHA: +16 WIS: +23 INT: +18 AGI: +19 HP: +355 MANA: +355 SV FIRE: +21 SV DISEASE: +26 SV COLD: +25 SV MAGIC: +25 SV POISON: +20
                        Attack: +15 Spell Shield: +2% Avoidance: +9 Stun Resist: +2% DoT Shielding: +2% Regeneration: +2 Mana Regeneration: +2 Damage Shield: +1
                        Focus: Venom of Anguish

                        no doubt a nice peice but compaired to

                        Ritualchanter's Wristband of the Ancestors
                        AC: 45 STA: +40 WIS: +30 AGI: +40 HP: +285 MANA: +300
                        SV FIRE: +35 SV DISEASE: +25 SV COLD: +25 SV POISON: +15
                        Spell Shield: +3% Avoidance: +10 DoT Shielding: +3% Regeneration: +7 Mana Regeneration: +3
                        Slot 1, Type 8

                        +

                        Gem of Unnatural Regrowth
                        HP: +90 MANA: +90 ENDUR: +90
                        DoT Shielding: +3% Regeneration: +5 Mana Regeneration: +5

                        Total
                        AC: 45 STA: +40 WIS: +30 AGI: +40 HP: +375 MANA: +390
                        SV FIRE: +35 SV DISEASE: +25 SV COLD: +25 SV POISON: +15
                        Spell Shield: +3% Avoidance: +10 DoT Shielding: +6% Regeneration: +12 Mana Regeneration: +8

                        I'd hardly say it justifies that much work every time not to mention getting the GM armor and augment to start with. I don't see any reason why this couldn't be returned on the combines.

                        Don't get me wrong I like the idea of being able to pick your focus on a high end peice and I built a bracer I'd happily wear since there isn't a single regular item in the game that a shaman can wear with that focus.
                        Taraddar SnowEagle

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                        • #28
                          Where do you get "Scrindite's Scrumptious Scribbles" ?
                          Xislaben The Rising Sun - Crimson Tempest


                          Dead Things

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                          • #30
                            Honestly, I don't mind it being used up. Tradeskill stuff that enters the world but doesn't leave it either through attuneable or consumeable ends up flooding markets eventually. With Amalgators being used up it means theres going to be a market (though a small one) for as long as people are killing DoD mobs that drop stones.

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