Errr..there are missions where you can kill clockworks?? haven't run across any of those...
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Amalgator Combines
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Grishnar Dragonbane - 80 Armorer/Assassin & 400 Transmuter
Beldimar - 80 Alchemist & 400 Tinker
Gorthag - 80 Sage
Bigsmot Thincktanck - 80 Jeweler
Beldain Bladeforger - 80 Weaponsmith/ 75 Berserker & 400 Tinker
Talmar - 80 Carpenter
Beldar - 80 Provisioner
Grishnark - 80 Tailor
Bellimar - 80 Woodworker
Enlightened Dark
Unrest
Formerly:
Gorthag Bashinfletcher
Head Ogre Fletcher of Norrath
Township Rebellion
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I have assumed that the Amalgamator is a combine device much like the one used to make the keys for Plane of Time and is not consumed by this final combine. That means I'd need one for our guild, for example. Is that how it worked on Beta? Anybody know?
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I believe it is consumed on the final combine.
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Twistagain, I'm with you...
Considering the time and skill it takes to make 1 container.. it would be very much a slap in the face if it poofs on a final combine.
That would be the ultimate let down as a tradeskiller.
If it is set to poof on combine, I would hope that Sony would review how much time and effort is put into recipes like these.Mensei 88 Rogue (Gnome) Sal3, GM 300 in all base tradeskills +Tinkering & Poison Making (Melee Research 296 - getting there)
Menssia 75 Cleric (High Elf) Sal3, GM 300 in all base tradeskills (except Research)
(Terror Australis - 'The Rathe/Karana')
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I agree with Menssia.
So now that servers are patched, the Mechanointsruction reader recipe above now works?
And the recipe for the holepoker is this?
Scrindite’s Hole Punch (Forge, 252 trivial)
---Scrindite’s Hole Punch Mold: (Kiln, 28 trivial)
------Unfired Scrindite’s Hole Punch Mold (Pottery Wheel, 252 trivial)
---------Scrindite's Senescent Scribbles
---------2 Small Block of Clay
---------Water Flask
------HQ Firing Sheet
---Large Brick HQ Steel
---Celestial Temper
---FileLast edited by Kizicthil; 10-12-2005, 10:23 AM.
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I'd have to agree. If i'm reading things correctly it takes around 30 combines using tailoring, smithing, JC and tinkering. Not to mention all the assorted misc dropped items and stuff bought from who knows where and it's consumed? I'm sorry but that seems a bit crazy and the rewards are nice but not that nice.
Compairing the barb chain stuff (since I'm a shaman)
Grandmaster's Frostwarded Armband
Slot: WRIST
AC: 27 DEX: +3 STA: +5 WIS: +5 AGI: +3 HP: +30 MANA: +30 ENDUR: +30
SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5
Class: ROG SHM BER
Race: BAR
Slot 1, Type 7
Slot 2, Type 11
Slot 3, Type 12
Grandmaster's Wrist Symbol of Judgement
Augmentation type: 11
Slot: WRIST
STR: +11 DEX: +9 STA: +11 CHA: +9 WIS: +11 INT: +11 AGI: +9 HP: +85 MANA: +85 ENDUR: +85 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Attack: +15 Mana Regeneration: +1
Last Blood of the Assassin
Augmentation type: 12
Slot: HEAD ARMS WRIST HANDS CHEST LEGS FEET
AC: 45 STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +210 MANA: +210 ENDUR: +210 SV FIRE: +16 SV DISEASE: +16 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Spell Shield: +2% Avoidance: +9 Stun Resist: +2% DoT Shielding: +2% Regeneration: +2 Mana Regeneration: +1 Damage Shield: +1
Focus: Venom of Anguish
Lets go with a standard 30/30 augment for the slot 7. There are other options if you prefer hps or mana or ac but that works well a kinda generic option.
Gem of Bolstered Power
HP: +30 MANA: +30
Total
AC: 72 STR: +18 DEX: +10 STA: +23 CHA: +16 WIS: +23 INT: +18 AGI: +19 HP: +355 MANA: +355 SV FIRE: +21 SV DISEASE: +26 SV COLD: +25 SV MAGIC: +25 SV POISON: +20
Attack: +15 Spell Shield: +2% Avoidance: +9 Stun Resist: +2% DoT Shielding: +2% Regeneration: +2 Mana Regeneration: +2 Damage Shield: +1
Focus: Venom of Anguish
no doubt a nice peice but compaired to
Ritualchanter's Wristband of the Ancestors
AC: 45 STA: +40 WIS: +30 AGI: +40 HP: +285 MANA: +300
SV FIRE: +35 SV DISEASE: +25 SV COLD: +25 SV POISON: +15
Spell Shield: +3% Avoidance: +10 DoT Shielding: +3% Regeneration: +7 Mana Regeneration: +3
Slot 1, Type 8
+
Gem of Unnatural Regrowth
HP: +90 MANA: +90 ENDUR: +90
DoT Shielding: +3% Regeneration: +5 Mana Regeneration: +5
Total
AC: 45 STA: +40 WIS: +30 AGI: +40 HP: +375 MANA: +390
SV FIRE: +35 SV DISEASE: +25 SV COLD: +25 SV POISON: +15
Spell Shield: +3% Avoidance: +10 DoT Shielding: +6% Regeneration: +12 Mana Regeneration: +8
I'd hardly say it justifies that much work every time not to mention getting the GM armor and augment to start with. I don't see any reason why this couldn't be returned on the combines.
Don't get me wrong I like the idea of being able to pick your focus on a high end peice and I built a bracer I'd happily wear since there isn't a single regular item in the game that a shaman can wear with that focus.
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Where do you get "Scrindite's Scrumptious Scribbles" ?
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Actually...the total combine count is 280 or so counting all the metal sheets/etc... =)Grishnar Dragonbane - 80 Armorer/Assassin & 400 Transmuter
Beldimar - 80 Alchemist & 400 Tinker
Gorthag - 80 Sage
Bigsmot Thincktanck - 80 Jeweler
Beldain Bladeforger - 80 Weaponsmith/ 75 Berserker & 400 Tinker
Talmar - 80 Carpenter
Beldar - 80 Provisioner
Grishnark - 80 Tailor
Bellimar - 80 Woodworker
Enlightened Dark
Unrest
Formerly:
Gorthag Bashinfletcher
Head Ogre Fletcher of Norrath
Township Rebellion
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Honestly, I don't mind it being used up. Tradeskill stuff that enters the world but doesn't leave it either through attuneable or consumeable ends up flooding markets eventually. With Amalgators being used up it means theres going to be a market (though a small one) for as long as people are killing DoD mobs that drop stones.
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