Greetings fellow tinkers and tradeskillers. My name is Rawckett Launcher, and I am 66 Gnome Wizard on the Bristlebane Server. I am creating this blog so that I can share with you my plight to become a 300 Expert Tinker.
Now, I have actually stolen this blog idea from reading KyrosKrane's Skillup Blog which chronicled his quest to go from 250 – 300 and become an expert in all 7 of the tradeskills. This blog will just be contained to the tinkering trade skill.
I currently stand at a skill level of 214, having made 2 skill-ups doing 25 Durable Cutting Blade combines (all successfully ) just the other day. I do the majority of my combines in guild hall. I always do my combines with KEI or better, so my INT is always maxxed at 285 during combines.
Here is my planned skill-up path:
I will have some Clockwork Armor combines mixed in there, and I am sure a few other combines, but I figured most of these (up until the Crab Cracker) are easy enough to accumulate. So I will start this rush to 300 sometime this weekend.
If anybody has any thoughts or ideas, please feel free to post them
Now, I have actually stolen this blog idea from reading KyrosKrane's Skillup Blog which chronicled his quest to go from 250 – 300 and become an expert in all 7 of the tradeskills. This blog will just be contained to the tinkering trade skill.
I currently stand at a skill level of 214, having made 2 skill-ups doing 25 Durable Cutting Blade combines (all successfully ) just the other day. I do the majority of my combines in guild hall. I always do my combines with KEI or better, so my INT is always maxxed at 285 during combines.
Here is my planned skill-up path:
· Collapsed Spit (222): coiled spring, gnomish bolts, metal rod(3), skewers
· Collapsed Toolbox (227): circle hook, coiled spring, container base mold, container lid mold, dry hook, gnomish bolts, metal bits
· Geerlok Clockwork Contraption (236): contraption parts, gears, gnomish bolts, sprockets, waterlogged rigging
· Anizok's Bait Dispenser (242): base prototype, clockwork gnome gear(2), gnomish bolts, metal twine, perpetual air pump, planing tool
· Anizok's Gauze Press (262): bandages, base prototype, gnomish bolts, mana battery - class six, static orb
· Molten Metal Bow Cam (282): jar of clockwork grease, molten metal bolts, molten metal gears
· Crab Cacker (288): firewater, knuckle joint, metal rod(2)
· Wok (302): clockwork carapace, firewater, gnomish bolts, grease, metal rod
· 1/2 Vanishing Device (302): diamond, gnomish bolts, haze panther eye, mana battery - class five, reflective shard, small lantern, steel wire
· Full Vanishing Device (302): diamond, gnomish bolts, haze panther eye, infused dark matter(2), reflective shard, small lantern, steel wire
· Collapsed Toolbox (227): circle hook, coiled spring, container base mold, container lid mold, dry hook, gnomish bolts, metal bits
· Geerlok Clockwork Contraption (236): contraption parts, gears, gnomish bolts, sprockets, waterlogged rigging
· Anizok's Bait Dispenser (242): base prototype, clockwork gnome gear(2), gnomish bolts, metal twine, perpetual air pump, planing tool
· Anizok's Gauze Press (262): bandages, base prototype, gnomish bolts, mana battery - class six, static orb
· Molten Metal Bow Cam (282): jar of clockwork grease, molten metal bolts, molten metal gears
· Crab Cacker (288): firewater, knuckle joint, metal rod(2)
· Wok (302): clockwork carapace, firewater, gnomish bolts, grease, metal rod
· 1/2 Vanishing Device (302): diamond, gnomish bolts, haze panther eye, mana battery - class five, reflective shard, small lantern, steel wire
· Full Vanishing Device (302): diamond, gnomish bolts, haze panther eye, infused dark matter(2), reflective shard, small lantern, steel wire
If anybody has any thoughts or ideas, please feel free to post them

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