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I played with DoDH research today, and this is what I found

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  • I played with DoDH research today, and this is what I found

    First off, if you are in beta, please check your class recipies. There were several that I was unable to make work. Either it is unclear about which ink to use or it's just not working. Vendors are the 2 red eyes behind the bank.

    The new recipies cover Planes of Power era spells as well as Gates of Discord spells (not including the ancient spells).

    All components are consumed in the combine.

    Any int caster class (necro, wiz, mag, enc - classes with research skill who currently can research pre-DoDH era) can make the spell of any other class, meaning a wizard can even make enchanter spells, unlike past LoY era research. No other class can do research, just like now.

    This is more of an overview and will not cover all combines as there are many sub-combines. If you want specific sub-combines, read the 7 volumes & Acid of the Kings =)

    I estimate that one will need 20 to 30 inventory slots for storage, depending on how much you store, plus a top level slot for a new 10 slot container.

    I. The Books
    II. Parts and Pieces
    III. How to Make a Spell
    IV. Trivials

    I. The Books

    There are 7 volumes of books called Systematic Spell Research Volume x (where x = the volume number). They cover the following material:
    • Vol. 1: Overview (and Drying Powder)
    • Vol. 2: Parchments
    • Vol. 3: Quills
    • Vol. 4, 5 & 6: Inks
    • Vol. 7: Additives & Thickeners


    There is another book called Acid of the Kings. This details how to make the components to prepare the parchments for use. This contains most of the sub-combines you will do.

    II. Parts and Pieces

    There is a new spell research container which must be purchased called "Spell Research Kit". It is currently ~10pp. It is used for all combines and sub-combines related to the new research system.

    There are 5 parts minimum to every spell:
    1. Parchment - determines the level of the spell
    2. Quill - determines the class(es) who can use
    3. Ink - determines the effect of the spell / type of spell
    4. Additive - determines the resist check of the spell against the target
    5. Thickener - determines the targeting of the spell in relation to the spell type


    Additional parts which may be used depending on the spell:
    1. Additonal Inks (recipie with 4 - look a few posts down)
    2. Drying Powder


    A. Parchments
    Parchments appear to be mob drops. When one gets them, they are "dirty, filthy, crumpled," whatever. You must do a sub-combine to get them into a usable state (discussed in Vol. 2 and subcomponents are listed in Acid of the Kings). The resulting parchments are listed next.

    The type of parchment used determines the level of the spell:
    • Parchment = level 61 spells
    • Fine Parchment = level 62 spells
    • Vellum Parchment = level 63 spells
    • Fine Vellum Parchment = level 64 spells
    • Runic Parchment = level 65 spells



    B. Quills
    Quills are player made.

    Quills determine the "class" of the spell. Not specifically the class who will be using it, but the first class who could use the spell. Example, destroy undead is a 64 clr/65 nec spell. One would choose the cleric quill for the combine. See specific rules on which quill to use in Vol. 3.

    There is a quill for each class as well as a quill for the 3 archetypes of spell casters in the case where a spell is received at the same level by different classes in the same archetype (eg. shield of maelin lvl 64 for all int casters):
    • Arcane = int casters
    • Divine = priests (wis)
    • Knight = hybrids


    To make a quill, one combines the following:
    a quill + archetype treatment + class treatment (or archetype)

    For example, to make a shadow knight quill, one would combine:
    a quill + knight's treatment + necrotic treatment =
    Quill of the Dread Lord

    To make an archetype priest quill, one would combine:
    a quill + divine treatment + divine treatment =
    Quill of the Divine


    C. Inks
    Inks are player made. Inks determine the kind of spell that is made. For example, a spell that decreases hp, raises/lowers resists, heals, buffs specific stats, haste/slow, snare/sow, etc. The ink does not determine the spell's resist check nor the target type. The inks are numerous and are discussed in Vol.'s 4 through 6. For example, if one wanted to cause damage to a target, one would use Ink of Pain.


    D. Additives
    Additives are vendor sold. Additives determine the resist check of the spell against the target. Example would be Ro's Ink Additive would be used for a spell that checks again the fire resist of the target. Vol. 7 discusses this clearly.


    E. Thickeners
    Thickeners are player made. They determine the target type in relation to the spell. For example, Arcane Thickener is used for single target but only for direct damage spells. Extending Thickener is used for single target but ony for damage over time spells. Vol. 7 discusses this clearly as well.


    F. Additional Inks
    Sometimes a spell affects more than one thing. It is possible to have to combine inks for an addative or subtractive affect (I didn't test this, just read it)


    G. Drying Powder
    In the rare case that a recipie for a spell could have 2 different outcomes due to a spell being introduced in another expansion (in this case, Gates), a drying powder specific to the region is used. For Gates of Discord spells that have a duplicate recipie in the pop era spells, one adds Highland Sludge Drying Powder. This is player made and a needed drop is found in the region (Gates zones).

    You do not use Highland Sludge Drying Powder with a recipie just because it is a Gates era spell. You will get DNC. You only use it when there are 2 spells that would otherwise share the same recipie. Only lvl 65 spells would be affected.

    Two examples came to mind (there may be more):
    Shaman: lvl 65 Quiesence & Breath of Trushar
    Wizards: lvl 65 Strike of Solusek & White Fire

    Highland Sludge Drying Powder would be added to the recipie for Quiesence to make Breath of Trushar, as well as to Strike of Solusek to make White Fire.


    III. How to Make a Spell

    One simply combines the (usually) 5 parts listed above:

    ___ Parchment + Quill of ___ + Ink of ___ + ___ Ink Additive + ___ Thickener (+ ___ Drying Powder when needed + additional Inks)

    Examples:

    lvl 65 Shadow Knight Spell: Miasmic Spear
    • It is a lvl 65 spell, so we need a Runic Parchment
    • It is a Shadow Knight only spell, so we use a Quill of the Dread Lord
    • It is a hp damaging spell, so we use Ink of Pain
    • It checks against disease resistance on the target, so we use Bertoxxulous's Ink Additive
    • It is a direct damage spell on a single target, so we use Arcane Thickener


    Runic Parchment + Quill of the Dread Lord + Ink of Pain + Bertoxxulous's Ink Additive + Arcane Thickener = Spell: Miasmic Spear

    lvl 63 Shadow Knight spell: Blood of Hate
    • It is a lvl 63 spell, so we need a Vellum Parchment
    • It is a Shadow Knight spell, so we use a Qull of the Dread Lord
    • It is a hp damaging spell, so we use Ink of Pain
    • It checks against poison resistance on the target, so we use Saryrn's Ink Additive
    • It is a damage over time spell on a single target, so we use Extending Thickener


    Vellum Parchment + Quill of the Dread Lord + Ink of Pain + Saryrn's Ink Additive + Extending Thickener = Blood of Hate

    lvl 65 Wizard spell: White Fire
    • It is a lvl 65 spell, so we need a Runic Parchment
    • It is a Wizard spell, so we use Quill of the Arcanist
    • It is a hp damaging spell, so we use Ink of Pain
    • It checks against fire resistance on the target, so we use Ro's Ink Additive
    • It is a direct damage spell on a single target, so we use Arcane Thickener
    • It shares the exact same recipie as Strike of Solusek. Since it is a spell from a later expansion than PoP, we use White Fire's regional drying powder from its expansion, which is Gates of Discord. This is Highland Sludge Drying Powder.


    Runic Parchment + Quill of the Arcanist + Ink of Pain + Ro's Ink Additive + Arcane Thickener + Highland Sludge Drying Powder = White Fire

    Note: The same recipie without Highland Sludge Drying Powder would result in Strike of Solusek.


    IV. Trivials

    Parchment - lvl 61 spells: 231
    Fine Parchment - lvl 62 spells: 262
    Vellum Parchment - lvl 63 spells: 292
    Fine Vellum Parchment - lvl 64 spells: 322
    Runic Parchment - lvl 65 spells: 351
    Last edited by Xulan; 09-10-2005, 03:50 PM.

    Master Artisan Xulan Du'Traix
    Dark Elven Scourge Knight
    Sanctus Arcanum
    Drinal
    My Tradeskill Services

  • #2
    Superb write up, this was very informative and helpful thanks.

    Comment


    • #3
      Any class can make the spell of any other class, meaning a wizard can even make enchanter spells, unlike past research.
      Can you clarify this? Some folks are confused and think you meant that non-INT classes (ex: clerics) will be able to do Spell Research, whereas I took this to mean that any INT class can reasearch their fellow INT class' spells (as well as priest and hybrid spells).

      Please confirm whether Spell Research is still restricted to INT classes only, ie: Wizards, Mages, Necros and Chanters.

      Thanks
      Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
      Silky Moderator Lady
      Beneath the silk, lies a will of steel.

      Comment


      • #4
        Originally posted by Maevenniia
        Can you clarify this? Some folks are confused and think you meant that non-INT classes (ex: clerics) will be able to do Spell Research, whereas I took this to mean that any INT class can reasearch their fellow INT class' spells (as well as priest and hybrid spells).

        Please confirm whether Spell Research is still restricted to INT classes only, ie: Wizards, Mages, Necros and Chanters.

        Thanks
        My appologies. It is still a research skill based skill, meaning you have to be a class with the research skill, that being the 4 int caster classes: magician, wizard, enchanter, necromancer. Those 4 classes can make a spell for any other class, including their fellow int class associates (mage can make a wizard spell, etc). If you can do research now, you can do research in DoDH. If you cannot do research now, you will not be able to in DoDH.

        Master Artisan Xulan Du'Traix
        Dark Elven Scourge Knight
        Sanctus Arcanum
        Drinal
        My Tradeskill Services

        Comment


        • #5
          My inventory space cries tonite

          Comment


          • #6
            Originally posted by KB1
            My inventory space cries tonite
            EDIT: Deleted bad info =)

            Some of the things I purchased from vendors were stackable to 100.

            EDIT: Ok I spent some more time with it today, looking at it from inventory space, and yes it will probably use a couple of bags. I'll place my findings in a new post.
            Last edited by Xulan; 09-10-2005, 02:01 PM.

            Master Artisan Xulan Du'Traix
            Dark Elven Scourge Knight
            Sanctus Arcanum
            Drinal
            My Tradeskill Services

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            • #7
              Space Requirements:

              Just from looking over the items needed, I would say one will need about:

              Parchments: Dropped, but 5 kinds, so 5 slots if you store them

              Cleanser/Acids/Parchment Solutions: ~10 slots (depends if you store stuff like pure water, oil of vitrol, etc). Can be more, can be less. Could easily be 20 if one stored everything and some things in more than one stack (eg drop-only items).

              Quills: Completely vendor purchased: 0 slots.

              Inks: Completely vendor purchased (from what I can tell): 0 slots.

              Additive: Completely vendor purchased: 0 slots.

              Thickener: Appears to be completely vendor purchased. I cannot yet tell because a few of the components will be introduced with the expansion. Also, some of the gems may be drop only, but I didn't see any off-hand. Going to say: 0 slots for now.

              Drying Powder: 1 to 0 slots depending on if you store any.

              So, over all, looking at about 20 to 30 slots worth of stuff from what I can tell. The good news is that everything is tradable (I think =), so Mule Storage Approved TM.
              Last edited by Xulan; 09-10-2005, 03:48 PM.

              Master Artisan Xulan Du'Traix
              Dark Elven Scourge Knight
              Sanctus Arcanum
              Drinal
              My Tradeskill Services

              Comment


              • #8
                Healing ink is indeed Tunare. Lifetaps are Pain/Tunare.

                Figured out a couple different spells last night, VoQ was interesting.

                Runic Parchment
                Quill of the Coercer
                Ink of the Dal
                Ink of the Erudite
                Ink of Prexus (+mana regen)
                Ink of Prexus (+mana pool)
                Additive of the Nameless
                Talisman Thickener

                Virtue line takes Tunare and Tribunal inks
                Focus of the Seventh was Rhino, Monkey, and Tunare

                Comment


                • #9
                  Thanks! Yeah turns out I was using the wrong thickener =/

                  Also, adding the book about how to prepare the parchments in the above section shortly.

                  Wow, that is an interesting recipie.

                  Master Artisan Xulan Du'Traix
                  Dark Elven Scourge Knight
                  Sanctus Arcanum
                  Drinal
                  My Tradeskill Services

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                  • #10
                    What an ugly mess. What exactly was wrong with the simple runes/words/pages system?

                    Comment


                    • #11
                      I was trying to get pet spells to work but the level 61 necro pet didnt seem to be what I would have expected. Most spells are pretty obvious though and its really not that bad just pretty expensive per combine.
                      I'm going to hit you until candy comes out!
                      --Philiak Mortus Necromancer -Povar-

                      I still think the research trophy should be called "Philiak's Phantasmal Quill"

                      Comment


                      • #12
                        Where?

                        I see you say Vendors are the 2 red eyes behind the bank. I'm probably being really dense, but what zone are we talking here?

                        Comment


                        • #13
                          Originally posted by dragonwing
                          I see you say Vendors are the 2 red eyes behind the bank. I'm probably being really dense, but what zone are we talking here?
                          In beta only...

                          Plane of Knowledge, behind the "big" bank.
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

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                          • #14
                            Originally posted by Qaladar Bragollach
                            What an ugly mess. What exactly was wrong with the simple runes/words/pages system?
                            Although the combines are more complicated, it is a lot easier to get the components. There are "common" dropped components for the acids/cleansers, and then the only other dropped component is the parchment. Once you get the parchment, you can make *any* spell of that parchment's level. That means that there are basically 5 drops and that is it as far as what would be stopping you from making a spell combine attempt. No more having to find yaeth 73 right, or hoping some other particular piece drops out of however many research parts there are (100ish?). Once you have the drop, it allows you access an attempt at any of 1/5th of the spells on the entire research table.

                            Master Artisan Xulan Du'Traix
                            Dark Elven Scourge Knight
                            Sanctus Arcanum
                            Drinal
                            My Tradeskill Services

                            Comment


                            • #15
                              On the flip side, the demand for those "common" drops is going to be 4 times as high since all 4 int caster classes use them.

                              I guess we'll have to wait and see how it turns out on live servers.

                              For me its only of interest as a skillup path, because PoP spells are very common on my server. I'm guessing prices on these "common" components is going to be through the roof as people rush to hit 300.

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