First off, if you are in beta, please check your class recipies. There were several that I was unable to make work. Either it is unclear about which ink to use or it's just not working. Vendors are the 2 red eyes behind the bank.
The new recipies cover Planes of Power era spells as well as Gates of Discord spells (not including the ancient spells).
All components are consumed in the combine.
Any int caster class (necro, wiz, mag, enc - classes with research skill who currently can research pre-DoDH era) can make the spell of any other class, meaning a wizard can even make enchanter spells, unlike past LoY era research. No other class can do research, just like now.
This is more of an overview and will not cover all combines as there are many sub-combines. If you want specific sub-combines, read the 7 volumes & Acid of the Kings =)
I estimate that one will need 20 to 30 inventory slots for storage, depending on how much you store, plus a top level slot for a new 10 slot container.
I. The Books
II. Parts and Pieces
III. How to Make a Spell
IV. Trivials
I. The Books
There are 7 volumes of books called Systematic Spell Research Volume x (where x = the volume number). They cover the following material:
There is another book called Acid of the Kings. This details how to make the components to prepare the parchments for use. This contains most of the sub-combines you will do.
II. Parts and Pieces
There is a new spell research container which must be purchased called "Spell Research Kit". It is currently ~10pp. It is used for all combines and sub-combines related to the new research system.
There are 5 parts minimum to every spell:
Additional parts which may be used depending on the spell:
A. Parchments
Parchments appear to be mob drops. When one gets them, they are "dirty, filthy, crumpled," whatever. You must do a sub-combine to get them into a usable state (discussed in Vol. 2 and subcomponents are listed in Acid of the Kings). The resulting parchments are listed next.
The type of parchment used determines the level of the spell:
B. Quills
Quills are player made.
Quills determine the "class" of the spell. Not specifically the class who will be using it, but the first class who could use the spell. Example, destroy undead is a 64 clr/65 nec spell. One would choose the cleric quill for the combine. See specific rules on which quill to use in Vol. 3.
There is a quill for each class as well as a quill for the 3 archetypes of spell casters in the case where a spell is received at the same level by different classes in the same archetype (eg. shield of maelin lvl 64 for all int casters):
To make a quill, one combines the following:
a quill + archetype treatment + class treatment (or archetype)
For example, to make a shadow knight quill, one would combine:
a quill + knight's treatment + necrotic treatment =
Quill of the Dread Lord
To make an archetype priest quill, one would combine:
a quill + divine treatment + divine treatment =
Quill of the Divine
C. Inks
Inks are player made. Inks determine the kind of spell that is made. For example, a spell that decreases hp, raises/lowers resists, heals, buffs specific stats, haste/slow, snare/sow, etc. The ink does not determine the spell's resist check nor the target type. The inks are numerous and are discussed in Vol.'s 4 through 6. For example, if one wanted to cause damage to a target, one would use Ink of Pain.
D. Additives
Additives are vendor sold. Additives determine the resist check of the spell against the target. Example would be Ro's Ink Additive would be used for a spell that checks again the fire resist of the target. Vol. 7 discusses this clearly.
E. Thickeners
Thickeners are player made. They determine the target type in relation to the spell. For example, Arcane Thickener is used for single target but only for direct damage spells. Extending Thickener is used for single target but ony for damage over time spells. Vol. 7 discusses this clearly as well.
F. Additional Inks
Sometimes a spell affects more than one thing. It is possible to have to combine inks for an addative or subtractive affect (I didn't test this, just read it)
G. Drying Powder
In the rare case that a recipie for a spell could have 2 different outcomes due to a spell being introduced in another expansion (in this case, Gates), a drying powder specific to the region is used. For Gates of Discord spells that have a duplicate recipie in the pop era spells, one adds Highland Sludge Drying Powder. This is player made and a needed drop is found in the region (Gates zones).
You do not use Highland Sludge Drying Powder with a recipie just because it is a Gates era spell. You will get DNC. You only use it when there are 2 spells that would otherwise share the same recipie. Only lvl 65 spells would be affected.
Two examples came to mind (there may be more):
Shaman: lvl 65 Quiesence & Breath of Trushar
Wizards: lvl 65 Strike of Solusek & White Fire
Highland Sludge Drying Powder would be added to the recipie for Quiesence to make Breath of Trushar, as well as to Strike of Solusek to make White Fire.
III. How to Make a Spell
One simply combines the (usually) 5 parts listed above:
___ Parchment + Quill of ___ + Ink of ___ + ___ Ink Additive + ___ Thickener (+ ___ Drying Powder when needed + additional Inks)
Examples:
lvl 65 Shadow Knight Spell: Miasmic Spear
Runic Parchment + Quill of the Dread Lord + Ink of Pain + Bertoxxulous's Ink Additive + Arcane Thickener = Spell: Miasmic Spear
lvl 63 Shadow Knight spell: Blood of Hate
Vellum Parchment + Quill of the Dread Lord + Ink of Pain + Saryrn's Ink Additive + Extending Thickener = Blood of Hate
lvl 65 Wizard spell: White Fire
Runic Parchment + Quill of the Arcanist + Ink of Pain + Ro's Ink Additive + Arcane Thickener + Highland Sludge Drying Powder = White Fire
Note: The same recipie without Highland Sludge Drying Powder would result in Strike of Solusek.
IV. Trivials
Parchment - lvl 61 spells: 231
Fine Parchment - lvl 62 spells: 262
Vellum Parchment - lvl 63 spells: 292
Fine Vellum Parchment - lvl 64 spells: 322
Runic Parchment - lvl 65 spells: 351
The new recipies cover Planes of Power era spells as well as Gates of Discord spells (not including the ancient spells).
All components are consumed in the combine.
Any int caster class (necro, wiz, mag, enc - classes with research skill who currently can research pre-DoDH era) can make the spell of any other class, meaning a wizard can even make enchanter spells, unlike past LoY era research. No other class can do research, just like now.
This is more of an overview and will not cover all combines as there are many sub-combines. If you want specific sub-combines, read the 7 volumes & Acid of the Kings =)
I estimate that one will need 20 to 30 inventory slots for storage, depending on how much you store, plus a top level slot for a new 10 slot container.
I. The Books
II. Parts and Pieces
III. How to Make a Spell
IV. Trivials
I. The Books
There are 7 volumes of books called Systematic Spell Research Volume x (where x = the volume number). They cover the following material:
- Vol. 1: Overview (and Drying Powder)
- Vol. 2: Parchments
- Vol. 3: Quills
- Vol. 4, 5 & 6: Inks
- Vol. 7: Additives & Thickeners
There is another book called Acid of the Kings. This details how to make the components to prepare the parchments for use. This contains most of the sub-combines you will do.
II. Parts and Pieces
There is a new spell research container which must be purchased called "Spell Research Kit". It is currently ~10pp. It is used for all combines and sub-combines related to the new research system.
There are 5 parts minimum to every spell:
- Parchment - determines the level of the spell
- Quill - determines the class(es) who can use
- Ink - determines the effect of the spell / type of spell
- Additive - determines the resist check of the spell against the target
- Thickener - determines the targeting of the spell in relation to the spell type
Additional parts which may be used depending on the spell:
- Additonal Inks (recipie with 4 - look a few posts down)
- Drying Powder
A. Parchments
Parchments appear to be mob drops. When one gets them, they are "dirty, filthy, crumpled," whatever. You must do a sub-combine to get them into a usable state (discussed in Vol. 2 and subcomponents are listed in Acid of the Kings). The resulting parchments are listed next.
The type of parchment used determines the level of the spell:
- Parchment = level 61 spells
- Fine Parchment = level 62 spells
- Vellum Parchment = level 63 spells
- Fine Vellum Parchment = level 64 spells
- Runic Parchment = level 65 spells
B. Quills
Quills are player made.
Quills determine the "class" of the spell. Not specifically the class who will be using it, but the first class who could use the spell. Example, destroy undead is a 64 clr/65 nec spell. One would choose the cleric quill for the combine. See specific rules on which quill to use in Vol. 3.
There is a quill for each class as well as a quill for the 3 archetypes of spell casters in the case where a spell is received at the same level by different classes in the same archetype (eg. shield of maelin lvl 64 for all int casters):
- Arcane = int casters
- Divine = priests (wis)
- Knight = hybrids
To make a quill, one combines the following:
a quill + archetype treatment + class treatment (or archetype)
For example, to make a shadow knight quill, one would combine:
a quill + knight's treatment + necrotic treatment =
Quill of the Dread Lord
To make an archetype priest quill, one would combine:
a quill + divine treatment + divine treatment =
Quill of the Divine
C. Inks
Inks are player made. Inks determine the kind of spell that is made. For example, a spell that decreases hp, raises/lowers resists, heals, buffs specific stats, haste/slow, snare/sow, etc. The ink does not determine the spell's resist check nor the target type. The inks are numerous and are discussed in Vol.'s 4 through 6. For example, if one wanted to cause damage to a target, one would use Ink of Pain.
D. Additives
Additives are vendor sold. Additives determine the resist check of the spell against the target. Example would be Ro's Ink Additive would be used for a spell that checks again the fire resist of the target. Vol. 7 discusses this clearly.
E. Thickeners
Thickeners are player made. They determine the target type in relation to the spell. For example, Arcane Thickener is used for single target but only for direct damage spells. Extending Thickener is used for single target but ony for damage over time spells. Vol. 7 discusses this clearly as well.
F. Additional Inks
Sometimes a spell affects more than one thing. It is possible to have to combine inks for an addative or subtractive affect (I didn't test this, just read it)
G. Drying Powder
In the rare case that a recipie for a spell could have 2 different outcomes due to a spell being introduced in another expansion (in this case, Gates), a drying powder specific to the region is used. For Gates of Discord spells that have a duplicate recipie in the pop era spells, one adds Highland Sludge Drying Powder. This is player made and a needed drop is found in the region (Gates zones).
You do not use Highland Sludge Drying Powder with a recipie just because it is a Gates era spell. You will get DNC. You only use it when there are 2 spells that would otherwise share the same recipie. Only lvl 65 spells would be affected.
Two examples came to mind (there may be more):
Shaman: lvl 65 Quiesence & Breath of Trushar
Wizards: lvl 65 Strike of Solusek & White Fire
Highland Sludge Drying Powder would be added to the recipie for Quiesence to make Breath of Trushar, as well as to Strike of Solusek to make White Fire.
III. How to Make a Spell
One simply combines the (usually) 5 parts listed above:
___ Parchment + Quill of ___ + Ink of ___ + ___ Ink Additive + ___ Thickener (+ ___ Drying Powder when needed + additional Inks)
Examples:
lvl 65 Shadow Knight Spell: Miasmic Spear
- It is a lvl 65 spell, so we need a Runic Parchment
- It is a Shadow Knight only spell, so we use a Quill of the Dread Lord
- It is a hp damaging spell, so we use Ink of Pain
- It checks against disease resistance on the target, so we use Bertoxxulous's Ink Additive
- It is a direct damage spell on a single target, so we use Arcane Thickener
Runic Parchment + Quill of the Dread Lord + Ink of Pain + Bertoxxulous's Ink Additive + Arcane Thickener = Spell: Miasmic Spear
lvl 63 Shadow Knight spell: Blood of Hate
- It is a lvl 63 spell, so we need a Vellum Parchment
- It is a Shadow Knight spell, so we use a Qull of the Dread Lord
- It is a hp damaging spell, so we use Ink of Pain
- It checks against poison resistance on the target, so we use Saryrn's Ink Additive
- It is a damage over time spell on a single target, so we use Extending Thickener
Vellum Parchment + Quill of the Dread Lord + Ink of Pain + Saryrn's Ink Additive + Extending Thickener = Blood of Hate
lvl 65 Wizard spell: White Fire
- It is a lvl 65 spell, so we need a Runic Parchment
- It is a Wizard spell, so we use Quill of the Arcanist
- It is a hp damaging spell, so we use Ink of Pain
- It checks against fire resistance on the target, so we use Ro's Ink Additive
- It is a direct damage spell on a single target, so we use Arcane Thickener
- It shares the exact same recipie as Strike of Solusek. Since it is a spell from a later expansion than PoP, we use White Fire's regional drying powder from its expansion, which is Gates of Discord. This is Highland Sludge Drying Powder.
Runic Parchment + Quill of the Arcanist + Ink of Pain + Ro's Ink Additive + Arcane Thickener + Highland Sludge Drying Powder = White Fire
Note: The same recipie without Highland Sludge Drying Powder would result in Strike of Solusek.
IV. Trivials
Parchment - lvl 61 spells: 231
Fine Parchment - lvl 62 spells: 262
Vellum Parchment - lvl 63 spells: 292
Fine Vellum Parchment - lvl 64 spells: 322
Runic Parchment - lvl 65 spells: 351
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