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Help! Where are the Enchanted Recipes??

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  • Help! Where are the Enchanted Recipes??

    I'm a returning player after being gone almost 2 year. I just sat down, enchanted a stack of metal, went to combine it, and the combination is no longer valid! So I check the recipe list in the TS window, and it has no listed for enchanted metals, at all.

    What do I do?? JC is kind of useless if I cant use enchanted metals

    Please help!

  • #2
    In short, Jewelcrafting was completely revamped with the last expansion and a lot of the information on EQTraders hasn't really been updated yet. The old enchanted bar + gem recipes no longer work, however the unenchanted bar + gem recipes do work for skill up purposes.

    This Thread should get you pointed in the right direction, in additon to the calculator and the spreadsheet that are stickied on this forum.

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    • #3
      Holy hell JC is complicated now! Ah well, time to learn!

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      • #4
        Originally posted by Skywize View Post
        Holy hell JC is complicated now! Ah well, time to learn!
        That post makes it sound 10x more complicated than it is. JC is actually one of the simplest tradeskills around.

        I start people off on JC with a simple 1, 2, 3.
        1. Buy a planar jeweler kit, a solo setting tool and a stack of malachite in PoK.
        2. Combine tool by itself in your jewelry kit. It becomes something else. Repeat until it becomes a Round Cut Tool.
        3. Combine the round cut tool with a malachite. If you succeed, you'll get a very cheap aug.

        The tool could be trio setting tool, or square cut tool or whatever. (I'd actually avoid buying a round cut tool, so you get experience with step 2.) You'll be doing this a lot, so you should get a handle on the basic mechanism. I recommend malachite because it's dirt cheap. You can repeat it 100 times with the pocket change you spent on that malachite, and sell them all back to the vendor.

        Most people wouldn't ever buy a malachite, but you have the idea of how to cut any gemstone. When you get good enough you can do the exact same thing with peridot. They seem to sell for about 4 times the cost of the peridot pretty often in the bazaar. There are variations on that same combine that trivial near 200. For some, you need an eye glass, but only one, you get to keep it forever.

        Making the settings involves enchanted metals, so I wouldn't include it in a general summary. It's enchanted metal + (duo/trio/solo) setting tool + (ring/earring/bracelet/pendant/veil) mold.

        There's nothing complicated about JC for the jeweler. The complexity shows up for the buyer, who has to pick the right gemstones and settings.
        Last edited by Neebat; 03-03-2008, 03:44 PM.
        I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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        • #5
          Originally posted by Skywize View Post
          Holy hell JC is complicated now!
          Just wait until you see Research...!

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          • #6
            Originally posted by Druegar View Post
            Just wait until you see Research...!
            I *almost* said that. But research isn't complicated, it's DEEP. There only 38 drops total, and many, many ways to combine them. :-) I really get the idea that I'm creating something with research, more than any other trade skill. It's not just following a recipe in a book. Or creating the same item over and over to skill up. It's understanding the system and putting it to work.

            (Checking my math: 10 raw hides, 11 papyrus/scrolls, 10 parchment/vellum, 5 paper, saltpeter, sulfur. Yep. 38. Ok, if you count binding powders, there's 51. Still TINY compared to most trade skills.)
            I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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            • #7
              I understand your point Nebat, but when one compares the single-step process of the old way to make a spell to the new, multi-step process, I stand by my previous assertion that Research has gotten a lot more complicated. That does not mean I like the old version better.

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              • #8
                Research is insane with the subcombines. A couple of those make items that can be used for multiple spells, but still.

                For the spell Euphoria, but I think this is pretty much the same among all higher level spells at least, there's 6 top level things that need to be combined. Of those 6, 1 is vendor bought, one is a subcombine of 3 vendor bought things, one is a subcombine of 2 vendor bought things (that makes enough for several spells) the next two are each combines of 2 vendor bought things plus one created thing (that you have to make once between the two since it makes enough for one spell), and the last one, is a subcombine of 2 subcombines and a drop.

                For all the vendor bought stuff there, you wind up having to visit the spell research vendor, two jewelcrafting vendors, an alchemy vendor, and another one that is I guess "spell reagents" or something like that.

                Jewelcrafting isn't that complicated I suppose, I just think it's a bit harder to sell on a bazaar trader because you can't see the stats on the finished combines.

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                • #9
                  That's why I say spell research is deep. It has a long progression of combines leading up to the final spell. It's a long process, but not a complicated one.

                  You won't actually be visiting the alchemy vendors very often. Basically everything you need is sold by three vendors. One is 40 feet from the small bank. The others are about 60 feet from the main bank. If you compare that to the long, tedious quests just to get the components for tailoring and smithing, it ain't complicated. Compare it to how much of the PoP progression you have to do before you can get components for fletching.

                  The only semi-complicated sub-combine is the cleaning solution, and even that is consistent across all spells for the level. Every spell is following the same template of five items (that can turn into 10 if the spell has a lot of effects.)

                  Heck, if you want to see complicated, look for a profitable tinkering recipe. Yes, you know the one I mean. (I guess there are technically four recipes now, but they're so similar, it might as well be one.) Make ONE AAAA, and you'll come back and kiss your research kit.
                  I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

                  Comment


                  • #10
                    I was also stunned to see how they have mutilated all tradeskills after returning to the game.

                    IMO especially jewelcraf is totally Whacko now.

                    Why do i want to spent time to do UNenchanted jewelry that dosn't have any Selling worth.

                    Why Did Sony remove all the old Jewelry.

                    There is 3 rings, 3 earrings 3 necks that van be made now that have some value.

                    The problem is, that I have to go BUY a 300-400 trivial item that sells for 300-500pp to a VENDOR to make 1 of 3 possible SILVER rings that has stats for a newbie

                    Sorry, but the new system is Utter crap.

                    Let the Supe Leat and Upper people that have 1 zillion plat make them and use them, but why did they have to remove the standard jewelry totally from game.

                    Guess I forgot one of the reasons i was leaving EQ 3 years ago ... that Sony dosn't have any brains.

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                    • #11
                      You can still make money selling Dwerium trio rings,earrings etc.Just not as much as when they first came out.And you can still make the PoP recipies which are unmatched in terms of tribute value.As for skill ups i did silver conduits which trival at 290 there not cheep at about 1k a pop but then i never tryed selling em in the Baz.

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                      • #12
                        Originally posted by Dali View Post
                        There is 3 rings, 3 earrings 3 necks that van be made now that have some value.

                        The problem is, that I have to go BUY a 300-400 trivial item that sells for 300-500pp to a VENDOR to make 1 of 3 possible SILVER rings that has stats for a newbie
                        Explain this to me, please. To make a silver ring, you need three items: An enchanted silver bar; a solo, duo, or trio tool (vendor sold and reusable), and a ring mold (vendor sold and reusable). Then, to make a pretty strong ring for a new character, I'd add a round cut opal and either emerald or peridot (all vendor bought), plus a cut shimmering nihilite (currently 5gp, yes, gp, in the Luclin bazaar). The total cost, including the reusable tools, is about 100pp. Remove the cost of the reusable tools, and the whole ring costs less than 40pp.

                        You can make many usable items. There are now eight slots that can be filled by JC. In the past, wrist slot JC items were typically overshadowed by armor for that slot, but now, non-plate classes have a very strong alternative they can use. This is an improvement over past forms of JC for these slots. Many, many toons I know, including a few high end raiders, are sporting some of the new JC, whereas they'd have laughed if offered JC items from before the revamp. I see a revitalized market, with many people taking part as buyers and sellers.

                        The most recent batch of changes even restores the market for low end items. There is now demand for gold and platinum settings, since lower level toons can't use the higher levels settings effectively.

                        So, other than the fact that it's new and different from what you remember, what exactly was your objection again?
                        Sir KyrosKrane Sylvanblade
                        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                        • #13
                          Originally posted by Dali View Post
                          The problem is, that I have to go BUY a 300-400 trivial item that sells for 300-500pp to a VENDOR to make 1 of 3 possible SILVER rings that has stats for a newbie
                          There are gems other than Taafeite you know. From the jewelers perspective it sucks that most of them get sold at a loss (I really don't have much hope of selling many of the ~500 or so Amber Nihilites I've done for skill), but for anyone buying it's great.

                          Silver doesn't have a whole lot of use in the new system. Electrum is no level required and gives better stats. An Electrum Trio Ring with Crimson Nihilite, a peridot, and an opal gives 4 AC 100hp according to the calculator. As compared to the Velium Fire Wedding Ring with 6 ac 65 hp. Or you could trade 2 of the AC for 2 of any stat or 30 mana/endurance.

                          At level 20, you can make a ring (or other slot) that is superior in every way to the Velium Fire Ring for far cheaper. The Gold Trio Ring with Crimson Nihilite, Opal, and Peridot is 6ac 150hp. That's going to cost you well under 100p, probably more like 50p depending on exactly how much you pay for the Crimson Nihilite.

                          And if you want stats other than HP, Rubelite gives +3 all for a newbie in Electrum, or you can get +5 each to str/sta + 1 other stat (e.g. Morganite = 5str/sta/agi, Alexandrite = 5str/sta/int), and then you can get 2 of 30 hp or 30 mana/endurance or 2 ac or 2 any stat from the type 10's. Or you can use Staurolite as your type 11 to get a bonus to a stat, some resists, and HP/Mana/Endurance

                          I don't think any old jc items did things like HP or mana regen either..
                          Last edited by Kaylya; 03-11-2008, 04:11 PM.

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                          • #14
                            Count me as one who is unhappy with the missing recipes. EQ has always been one that adds new content, as opposed to wiping out the old content. Now they have done both. I had to throw away my old spell research items. My enchanter velium bars can now not be combined with blue diamonds (forcing me to sell those at a loss too). The new system is too complicated! Complicated does not equal fun. I used to have fun using JC to create items to sell, now I no longer bother. Spell research is a pain too.

                            It is kind of funny. Remember when there wasn't a recipe list? Instead, you had to manually put the items in a container and then click combine. They changed it to avoid carpal tunnel issues (or at least I assume that was the reason). But now they have increased the number of subcombines to a point where it is probably faster to create items using the old system.

                            Another note. I have a guild member who apparently has max iksar tailoring. I asked him to make me level 68ish cultural armor (legs/tunics). He responds that he will do it, just find the materials. No instructions on what materials that I need. I don't think he really wants to deal with the headache of making the item, so he just pushes it on to me.

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                            • #15
                              Originally posted by Fian View Post
                              Count me as one who is unhappy with the missing recipes. EQ has always been one that adds new content, as opposed to wiping out the old content. Now they have done both. I had to throw away my old spell research items. My enchanter velium bars can now not be combined with blue diamonds (forcing me to sell those at a loss too). The new system is too complicated! Complicated does not equal fun. I used to have fun using JC to create items to sell, now I no longer bother. Spell research is a pain too.

                              Both make a lot more sense now. I'll agree that, at first glance, research is complicated. JC is not. I don't understand that complaint. What exactly is confusing you?

                              It is kind of funny. Remember when there wasn't a recipe list? Instead, you had to manually put the items in a container and then click combine. They changed it to avoid carpal tunnel issues (or at least I assume that was the reason). But now they have increased the number of subcombines to a point where it is probably faster to create items using the old system.

                              Again. This is research-applicable. Not so on JC.

                              Another note. I have a guild member who apparently has max iksar tailoring. I asked him to make me level 68ish cultural armor (legs/tunics). He responds that he will do it, just find the materials. No instructions on what materials that I need. I don't think he really wants to deal with the headache of making the item, so he just pushes it on to me.
                              I bet he just doesn't want to deal with the headache of explaining what materials are needed. Furthermore, he probably just wants the dropped materials and enough coin to buy the materials from a vendor (all of which are easily acquirable in the bazaar except for one cultural-specific component...which most cultural tradeskillers keep stock of.) If you HAVE done any cultural, then 2 pieces aren't a major headache. It really is just 4 combines (1 subcombine per).

                              Did you ASK him what materials? If he really won't tell you, then maybe he just doesn't want to do it. I, personally, wouldn't treat a guildmember like that...but, whatever.

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