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  • #76
    The rate per kill on the Loam/Marrow/Spinneret (the stuff needed for the final combines) is probably slightly lower on average if you average out all drops.

    So people that were seeing the drops that were too common (sisshar scales) are going to see an adjustment DOWN, in what they can get while SOLOING, or small grouping for stuff. People with stuff like the reptile teeth (outside of Veshan's Peek) will see an improvement in the SOLO/small group rate. For those drops required to make the cultural itself. The template drops are much more common, and probably match Shissar scale drops on average, if not exceeding it.

    BUT.

    This stuff drops everywhere that there is a level appropriate and race appropriate NPC in the game.

    Overall that is going to make it more common. Our hopes are that this will drive the Bazaar market down, because hopefully the bazaar will have enough supplies to alter the supply and demand formula. And since it will no longer be an integral part of the skillpath, it will hopefully not be gobbled up as voraciously in the bazaar alter the demand side of the supply and demand formula. Sure it can be used in the skillpath, it is just that the templates will be better for skillups, leaving the cultural itself as the icing on the cake.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #77
      Originally posted by Marissas View Post
      Regaurding MDS/GDH

      If you really think about it, there are drakes ALL over the new expansions, they could have made them drop off of ALL drakes not just instance they wouldnt have become rare as {insert expletive}. My theory is there is a reason that they didnt do that. Heck CSS was always rare because no one did that mission and those who did , didnt share the info for many many moons. (again spiders EVERYwhere....)

      Would have been easier to just make the current drops universal to the mobs (drakes/spiders) and not totally revamp, but thats just my thought.
      While that may have covered the level 70 armor, it does nothing for the previous tiers where there were other widespread issues, not as "easily" solved.

      Plus, doing this allowed me to address the skillpath for tailoring.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

      Comment


      • #78
        Originally posted by Ngreth Thergn View Post
        only the final combine. So yes, hurt a bit.
        But they can also now make symbols where they could not before. So while the skillpath got hurt a bit, the things that can be made increased.
        Not hurt too bad on the skill-up path since Sunshard won't be affected.
        Rawckett Launcher
        79 Gnome Wizard of Sol Ro / Bristlebane
        300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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        • #79
          Um, yes it will, since Yttrium combines have a 5% skill-up bonus, whereas Sunshard doesn't. I intend to do some serious yttrium farming this week.
          Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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          • #80
            Originally posted by Xenephex View Post
            Light blues to a 75 drop the Tungsten (skill up only - all trivials above 300) and some greens and lower light blues drop Rhenium, which has some skill up trivials above 280.
            Is there anything above Tungsten? At 75 light blues are 55 to 70, so I'd guess that the range for it would be 60 to 70? with 50 to 60 for Rhenium.

            I know with sunshard it is on 55 to 65, which means to doesn't drop where people are xp'ing (generally) at max level. If the only supply of Tungsten is pre 70 mobs, I don't see too much of it entering the market, especially as people begin the push up to lvl 80 and start fighting mobs in the 78-83 range for xp. Even with a new drop for the 70 to 80 range, that still leaves yellow/red con xp mobs out of the loop for those at max with SoF

            (same issue with research, the usable parchments drop from mobs of level below thode prefered for xp grinding)
            Rasper Helpdesk

            Atlane's Appendix

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            • #81
              Originally posted by Ngreth Thergn View Post
              The rate per kill on the Loam/Marrow/Spinneret (the stuff needed for the final combines) is probably slightly lower on average if you average out all drops.
              Snip...

              So does anyone have any ifo to share on the drops needed to skill up tailoring over 250? (Only if appropriate for public discussion, please.)
              Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

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              • #82
                Originally posted by Eleena Transient View Post
                Is there anything above Tungsten? At 75 light blues are 55 to 70, so I'd guess that the range for it would be 60 to 70? with 50 to 60 for Rhenium.
                Cobalt is above Tungsten. Cobalt is the ore used for GM level combines, both armor and symbols. I can't give you exact info, but I would say that Cobalt can drop from anything 65 or above, and Tungsten from 60 to high 60's - maybe even a little lower. Mobs in non-instanced Thundercrest Isles, for example, mostly drop Tungsten. There is no precise dividing line. The exact same mob can drop two different types of ore. e.g. a single mob may drop both Tungsten and Cobalt, or Tungsten and Rhenium.

                I've actually seen more Cobalt than tungsten, but that is only because most people are level 75 and doing exp groups or missions in various places. Those mobs will pretty much exclusively drop Cobalt. There is no upper limit on mob levels for Cobalt drops at the moment, as far as I can tell, since that is the highest level ore that exists in the game.

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                • #83
                  Originally posted by Bara View Post
                  Snip...

                  So does anyone have any ifo to share on the drops needed to skill up tailoring over 250? (Only if appropriate for public discussion, please.)
                  Fine silk template combines have trivials starting at 272 and ranging up into the 280's.

                  Excellent silk combines start above 300 and Superb silk starts at 340ish.

                  Ditto for Fine, Excellent and Superb animal pelts.

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                  • #84
                    Oh my aching bank space! lol
                    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                    Silky Moderator Lady
                    Beneath the silk, lies a will of steel.

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                    • #85
                      Originally posted by Maevenniia View Post
                      Oh my aching bank space! lol
                      Well since I hit 300 in smithing I guess I can destroy my no drop gear for making shadowscream. 2 whole spots in my bank bags! I'm set!.
                      Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

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                      • #86
                        Originally posted by Bara View Post
                        Well since I hit 300 in smithing I guess I can destroy my no drop gear for making shadowscream. 2 whole spots in my bank bags! I'm set!.
                        Blinding flash of the obvious - which I completely missed!~ Thanks, that gives me six bank slots back.

                        Garshok
                        Garshok
                        95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                        (glad the climb to 300 is finally over)

                        Zopharr
                        95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                        (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                        Rishathra
                        95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                        (got so tired of looking for a troll smith for armor that I made one)

                        Marzanna
                        95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                        (still working on Solder, Spy)

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                        • #87
                          Originally posted by Xenephex View Post
                          Cobalt is above Tungsten. Cobalt is the ore used for GM level combines, both armor and symbols. I can't give you exact info, but I would say that Cobalt can drop from anything 65 or above, and Tungsten from 60 to high 60's - maybe even a little lower. Mobs in non-instanced Thundercrest Isles, for example, mostly drop Tungsten. There is no precise dividing line. The exact same mob can drop two different types of ore. e.g. a single mob may drop both Tungsten and Cobalt, or Tungsten and Rhenium.

                          I've actually seen more Cobalt than tungsten, but that is only because most people are level 75 and doing exp groups or missions in various places. Those mobs will pretty much exclusively drop Cobalt. There is no upper limit on mob levels for Cobalt drops at the moment, as far as I can tell, since that is the highest level ore that exists in the game.
                          Awesome, thank you. Was concerned that I'd need to start farming light blues for drops to cap out.
                          Rasper Helpdesk

                          Atlane's Appendix

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                          • #88
                            Originally posted by Zopharr View Post
                            Blinding flash of the obvious - which I completely missed!~ Thanks, that gives me six bank slots back.

                            Garshok
                            Is this the Luclinite Hammer and Vah Shir Anvil you are referring to?

                            Is there any chance that future tradeskills would need this specialized equipment again, or would it likely be a different set? (i.e. has there been any precedent set where quested tools are re-used in later expansions on different quests)

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                            • #89
                              Originally posted by Catweazel View Post
                              Is this the Luclinite Hammer and Vah Shir Anvil you are referring to?

                              Is there any chance that future tradeskills would need this specialized equipment again, or would it likely be a different set? (i.e. has there been any precedent set where quested tools are re-used in later expansions on different quests)
                              Yes, I am thinking of the Luclinite Hammer and Vah Shir Anvil for making humming orbs

                              Only case I can think of where a past "quested" item has been required for another was the old GM trophies (the PoP-era ones) being required for the PoR master's trophies, and even that is stretching the definition of quested. So I don't think there is any precedent. (Heck, do any non-Velious or non-PoP recipes require the Coldain Velium or New Tanaan hammers?)

                              On the other hand, even if it is required later - it will be a lot quicker to redo than, say, the DoN symbol quests (over 20 hours for me to do the GM one for Garshok on the old system). So dumping the Luclin hammer and anvil seems worth the risk.

                              Garshok
                              Garshok
                              95th Dreadlord, Povar-Quellious, 300 Ogre Grand Master Smith, 300 all skills
                              (glad the climb to 300 is finally over)

                              Zopharr
                              95th Priest of Brell, Povar-Quellious, 300 Dwarven Grand Master Smith, 300 all skills
                              (holds his 15% smithing trophy in his off hand and pretends to dual-wield - and hopes the Holy Dirt of Brell he's carried for twelve years will have a use in the new expansion)

                              Rishathra
                              95th Shaman of Inny, Povar-Quellious, 300 Troll Grand Master Smith
                              (got so tired of looking for a troll smith for armor that I made one)

                              Marzanna
                              95th Necromancer, Povar-Quellious, 300 Tinker - Tailor
                              (still working on Solder, Spy)

                              Comment


                              • #90
                                Originally posted by Catweazel View Post
                                Is this the Luclinite Hammer and Vah Shir Anvil you are referring to?

                                Is there any chance that future tradeskills would need this specialized equipment again, or would it likely be a different set? (i.e. has there been any precedent set where quested tools are re-used in later expansions on different quests)
                                LoL!! Come to think of it I think I STILL have that Vah Shir ID plate thing in my bank also... Lord I'm such a hopeless packrat...
                                Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

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