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  • #31
    Guess this means my old SK that I haven't deleted for the sole purpose of "Im too lazy to transfer the 750 or so drachnid silks on him to a different char" will be deleted soon :P
    that And ill be a bit closer to 222
    Ddemons Ddemise

    200 Fletching
    200 Brewing
    201 Tailoring
    198 Baking
    100 Jewelcraft
    100 Pottery
    152 Smithing

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    • #32
      All that seem good change
      I am impatient to see all that.

      Not the subject but :
      In some server is hard to find some race GrandMaster, it's possible to hope that in a future a Grandmaster can learn one more racial cultural with somes conditions ?
      - Faction (ally)
      - level tradeskill (max of course )
      - Quest
      - AA (something like the ones that permit to level upside 200)
      - etc.

      Findyil Sourcesure
      Stromm

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      • #33
        Originally posted by Nilbus View Post
        So the final combines can still be tinkered, is it safe to assume that some will be over 300 (preferably in the 350) "trivial" range so that we can still level up our trophies with them?
        The trivial on the final cultural combine stayed around the same place they are now, including the level 70 BP at 386 (and BP symbol) The rest of them may have even gone up a bit. The "easiest" of the level 70 will be about 355 trivial. So yes, still up there.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

        Comment


        • #34
          Originally posted by Ngreth Thergn View Post
          The trivial on the final cultural combine stayed around the same place they are now, including the level 70 BP at 386 (and BP symbol) The rest of them may have even gone up a bit. The "easiest" of the level 70 will be about 355 trivial. So yes, still up there.
          Yay! Cause trying to level my trophy on AAAA parts and seals is a scary thought

          *edit* Saw the bit about the symbol, does that mean gnomes will be able to tinker their symbols now too? /beg
          Master Tinkerer Nilbus Oberlovyn
          Level 75 Gnomish Magician
          Dai Shan - Tunare(E'ci)

          Comment


          • #35
            Originally posted by Tornicade View Post
            does this apply to the type 12 augs and if not is anything gonna be done about the low quality discordant harder to acquire overall than the bazu and last blood components.. it would seem discordant would be soloable . bazu would be groupable and last blood require raiding. regardless the drops rate most importanlty the variety of mobs these drops are avaialble from seem disproportinate for the quality of the augs themselves
            The "Non Raid" drop (the steel/silk/leather) drop is changing. The Raid drop is staying the same.
            At some point in the future, I will be adding a raid drop for "75" in TSS and TBS but we have not yet gotten to that, and it will not be with this change.
            One thing to Note. The AC on the Last blood was too high. We do **NOT** plan on adjusting that AC. But because of that, there may not be a huge difference in the AC of these new augments, possibly even staying the same, but the effects and stats will continue to raise appropriately.
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

            Comment


            • #36
              Originally posted by findyil View Post
              All that seem good change
              I am impatient to see all that.

              Not the subject but :
              In some server is hard to find some race GrandMaster, it's possible to hope that in a future a Grandmaster can learn one more racial cultural with somes conditions ?
              - Faction (ally)
              - level tradeskill (max of course )
              - Quest
              - AA (something like the ones that permit to level upside 200)
              - etc.
              I have no current plans for this, but it is possible, but not very likely.
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

              Comment


              • #37
                Any chance of a tradeskill Bank ? I'd spend 20 AA to get a bank area that I can stick my 100's of items marked for tradeskills. That or increase anytying marked for tradeskills to stacks of 100. Anyway Love your work and its great the Tradeskill community has such a devoted Dev.

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                • #38
                  Cheers for Ngreth

                  I gotta say I am looking forward to this change. I was spending a fortune using corathus entrails (note that I FARMED the entrails) to skill up to 252 - post that...I'm not even sure what I was going to do (I'm at 245 tailoring).

                  As for smithing, I really feel Tae Ew chain was a really good skillup path for smithing, I had no problem with that, but I wouldn't object to some variety.

                  One question related to the book quests - do you anticipate making the GM TS books harder to get or easier? I have the quest still, but I cringe at the thought of going after 50 more arachnid eye clusters (I'm a high elf).

                  In regards to nullifying all existing cultural armor drops: What types of zones do you anticipating spreading the high skill up drops to? TSS/TBS only or other parts of the world?
                  Last edited by Yaldin; 04-11-2007, 10:23 AM.
                  Yaldin
                  65 Arcanist
                  Karana Server
                  Grey Hawke

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                  • #39
                    While I welcome these changes wholeheartedly, one thing that has always bothered me about DON cultural was the inequity in vendor sold required parts vs the appropriate level to wear the item in question.

                    In other words, why does my level 20 non twink on a new server who can barely earn enough to buy his spells (or a new player just starting eq excited about the chance to make his own items) have to spend the same amount as the level 65 character does to make substantially lower tiered gear?

                    When you are looking at this revamp I hope (though I don't think I've seen it mentioned) that the vendor bought goods are getting adjusted as well. 83pp may not seem like alot to a high level toon, but that's days of play at level 20 and that's just for one combine of Journeyman's Daybreaker Bars or whatever it is you are making (the 6 return combine, not the 1). With all the changes to the dropped components, I hope you are going to make it a bit easier for newer players to get into tradeskills and not continue to relegate things like smithing and tailoring to the rich and/or bored.
                    Last edited by Tassrin; 04-11-2007, 11:25 AM.
                    Fflewder Flamm
                    52 Rockstar
                    Maelin Starpyre

                    ------Begin Tradeskills------
                    Jewelcraft 210 + 5% (Trophy)
                    Baking 200 + 5% (Trophy)
                    Fletching 200 +5% (Trophy)
                    Brewing 200 +5% (Trophy)
                    Pottery 162 +3% (Trophy)
                    Smithing 148 +5% (Geerlok, trophy still at 2%)
                    Tailoring 104 +2% (Trophy)

                    Comment


                    • #40
                      storage

                      I agree about the slots. I just recently started smithing on my drakkin and the bank stuff is killing me. Honestly its the whole reason I loathe tradeskills.

                      I'm thinkin some giant chests that weigh a ton and have like 80 slots on em. Make it lore and weigh a crap ton so nobody will carry em around ;p

                      Comment


                      • #41
                        Originally posted by sarjent View Post
                        I agree about the slots. I just recently started smithing on my drakkin and the bank stuff is killing me. Honestly its the whole reason I loathe tradeskills.

                        I'm thinkin some giant chests that weigh a ton and have like 80 slots on em. Make it lore and weigh a crap ton so nobody will carry em around ;p
                        http://www.mboards.eqtraders.com/eq/...ewpost&t=28613 More than 10 slots = dangerous and extremely unlikely as a result
                        Master Tinkerer Nilbus Oberlovyn
                        Level 75 Gnomish Magician
                        Dai Shan - Tunare(E'ci)

                        Comment


                        • #42
                          A tradeskill bank for tradeskill flagged items would be amazing.

                          Edit: Crossposted with the person above me - I see their point now.

                          However, if we eliminate the 10 billion sub combines some things require that just cost money and space would be nice.

                          AAAAs for example - all of that refining of ore with gnomish heat sources and carbon powder is ridiculous, if you're going to have a requirement like that, at least put the vendors close together for the bought sub combine components.

                          Cut out some of the sub combines and up the price of the remaining pieces would balance it out.
                          Last edited by Yaldin; 04-11-2007, 12:41 PM.
                          Yaldin
                          65 Arcanist
                          Karana Server
                          Grey Hawke

                          Comment


                          • #43
                            Proper!

                            Although I am not terribly excited about the new recipes (read: I have 100s of GM materials/components in stock) I am mightily impressed at Ngreth's approach to disseminating the info:

                            This is what is happening.
                            This is why we are doing it.
                            This is when it is happening.
                            This is the good, this is the bad.
                            This is how far along we are in the process.

                            Good news? Bad news? Doesn't matter, I just like the no BS way its being revealed to us.

                            Although the new level 80 augs/armor is making me tingly in the greaves.
                            Squeaky Toy
                            300 Smithing 7/7 - 300 Tailoring 7/7 - 300 Jewelcraft 7/7 - 300 Tinkering 7/7 - 300 Pottery 7/7 - 300 Research 7/7 - 300 Baking 7/7 - 300 Brewing 7/7 - 300 Fletching 7/7
                            The Meanest Tradeskiller on Cazic Thule

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                            • #44
                              Originally posted by celesta windpetals View Post
                              Any chance of a tradeskill Bank ? I'd spend 20 AA to get a bank area that I can stick my 100's of items marked for tradeskills. That or increase anytying marked for tradeskills to stacks of 100. Anyway Love your work and its great the Tradeskill community has such a devoted Dev.
                              Mostly out of my hand. This change was mostly something I could control, bank... all code.
                              Ngreth Thergn

                              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                              Grandmaster Smith 250
                              Master Tailor 200
                              Ogres not dumb - we not lose entire city to froggies

                              Comment


                              • #45
                                Originally posted by Yaldin View Post
                                Cheers for Ngreth


                                One question related to the book quests - do you anticipate making the GM TS books harder to get or easier? I have the quest still, but I cringe at the thought of going after 50 more arachnid eye clusters (I'm a high elf).
                                Not really decided yet. Not harder, maybe slightly easier. It will still be difficult though.
                                In regards to nullifying all existing cultural armor drops: What types of zones do you anticipating spreading the high skill up drops to? TSS/TBS only or other parts of the world?
                                Will be "global" something like "If you are a spider, and level 100 drop Z x% of the time" no mater what zone they are in.
                                Ngreth Thergn

                                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                                Grandmaster Smith 250
                                Master Tailor 200
                                Ogres not dumb - we not lose entire city to froggies

                                Comment

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