Umm...
I also have like 40 Metalic Drake Scales. Its not clear to me that these need to be used now and not saved.
Should we use them up now or not?
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I had to go back and re-read Ngreth's original post to clarify what I thought I read the first time. DoN augments will be changed also and the changes will be in parallel to the Tailoring/Smithing changes for creating the DoN armor pieces. From the context; and I may very easily be wrong, I interpret Ngreth as saying changes to making DoN cultural augments will be done at the same time as changes to making the armor. Please correct me if anyone has gotten different info??Originally posted by Ngreth Thergn View PostThere are many changes coming to the culturally tradeskilled armors. (edit for brevity).....
Now, back on track.
The fourth change that we’ll be making is to change the cultural armor recipes to use the above-mentioned templates in the process of crafting the base cultural armor piece. The cultural armor will still require the quested books, as their patterns are what you will use to apply the culturally specific designs to the armor. This will require a new drop that is generic for all races, as well as either ore or thread (for smithing or tailoring, respectively) that is specific to your race and sold by NPC vendors. The symbols will receive a similar treatment and will still require the quested books in order to craft.
This change will nullify the usage of all existing drops in the cultural armor crafting process.
All in all I have to say hats off to the Super Tradeskill Dev for for going way above and beyond in giving the TS community info in a clear and timely manner. I know many sales folks who make commission off of their customer's who do not do as good a job as Ngreth regularly does.
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Thank you
I had acquired some Metallic Drake Scales and some Glossy Drake Hides at lowered prices in anticipation of eventually using them. While I understand that they may remain part of the recipe, they also may not. So, it's time to make that armor.
Thanks for the warning.
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So the final combines can still be tinkered, is it safe to assume that some will be over 300 (preferably in the 350) "trivial" range so that we can still level up our trophies with them?Originally posted by Ngreth Thergn View PostThere is no additional skillup path for them, But I did not forget them in the making of the actual cultural armor.
At this time I did not feel that
#1 it is appropriate for tinkering to be making "Armor Templates" (most tinkered armor in the game is attached to a "template" or a sort if you look at it)
#2 is in dire need of skillup path adjustment.
I am not saying that it could not use skillup path attention, but I do not feel it needs it as badly as tailoring needs it. And Smithing just happened to benefit because it made sense to do the same thing for smithing, especially since we wanted to use the "templates" in the cultural. Tinkering can be used in the final combines for both the armor and the symbols.
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Thanks, hate to lose so many items that I will be creating in the next weeks before patch. NOW to try to figure out where to store them all. WTB mule space!!!
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Same item. It is just a name change.Originally posted by Liwsa View PostWill all current pieces be converted to new one once this change goes live? If I have 300 pieces of armor and symbols in stock that have yet to be sold, will it all get converted over to the new named stuff or will it just become "grats destroy"?
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there is no solid information for that at this time.Originally posted by Fonceur View PostAny idea in how many expansions this will become available?
[/quote]While you are at it, any chances you could stack the wrist patern/mold (or lose the useless charm) to fit a shoulder pattern/mold in there?
not at this time.
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Probably some.Originally posted by Xenephex View PostAre these changes on test now? I was getting ready to skill up a dwarven smith in hopes of making some cultural armor (I've done it before on live). I had noticed some 'sacred' augments for sale in the bazaar and was wondering what was happening.
If they are already on test, where do I find the books for the recipes?
The books are not yet in. They still need a code change.
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We have not decided yet. (as I mentioned)Originally posted by Ozadar View Post1. Does this mean the skill-up bonus associated with these recipes is toast too?
not at this time.Originally posted by Ozadar View Post2. Is Old World and LOY Cultural toast? I read just DON but had to ask.
I am actually using the same items. They just have their names changed.Originally posted by Ozadar View Post3. Will DON augs and armor be compatible with the new lines or just among themselves? Ex. Master augs work with Master armor, but will Master augs work with the new armor coming out? Will the new augs work with Master armor?
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Will all current pieces be converted to new one once this change goes live? If I have 300 pieces of armor and symbols in stock that have yet to be sold, will it all get converted over to the new named stuff or will it just become "grats destroy"?
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Any idea in how many expansions this will become available?Originally posted by Ngreth Thergn View PostThe current names did not facilitate future expansion for higher level armor sets and symbols, so…
(...)
80 Elegant Sublime
While you are at it, any chances you could stack the wrist patern/mold (or lose the useless charm) to fit a shoulder pattern/mold in there?
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Are these changes on test now? I was getting ready to skill up a dwarven smith in hopes of making some cultural armor (I've done it before on live). I had noticed some 'sacred' augments for sale in the bazaar and was wondering what was happening.
If they are already on test, where do I find the books for the recipes?
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1. Does this mean the skill-up bonus associated with these recipes is toast too?
2. Is Old World and LOY Cultural toast? I read just DON but had to ask.
3. Will DON augs and armor be compatible with the new lines or just among themselves? Ex. Master augs work with Master armor, but will Master augs work with the new armor coming out? Will the new augs work with Master armor?
Apologize in advance if this was asked elsewhere.
Ozadar of the 71st Corpse
Erudite Tradeskiller of Zek
Member of 1450 Club
Baking - 286
Brewing - 292
Fletching - 268
Jewelry - 287
Pottery - 261
Smithing - 240
Tailoring - 252
Research - 202
Fishing - 200
(+5-8% to all skills) + Salvage 3Last edited by Ozadar; 04-10-2007, 09:51 AM.
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There is no additional skillup path for them, But I did not forget them in the making of the actual cultural armor.Originally posted by Justmenow View PostI hope you don't forget tinkering since that's used also to make DoN armor.
At this time I did not feel that
#1 it is appropriate for tinkering to be making "Armor Templates" (most tinkered armor in the game is attached to a "template" or a sort if you look at it)
#2 is in dire need of skillup path adjustment.
I am not saying that it could not use skillup path attention, but I do not feel it needs it as badly as tailoring needs it. And Smithing just happened to benefit because it made sense to do the same thing for smithing, especially since we wanted to use the "templates" in the cultural. Tinkering can be used in the final combines for both the armor and the symbols.
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Though Unapuma answered you, I thought I would be clear and "official"Originally posted by draglin View PostSo does this mean that those of us working on our Tasks for the books should stop now or are the existing books going to be used still?
The existing quest books and patterns are still used.
The Quest will be the same for quite a while. Though we do plan on changing them, it will definitely NOT go in with this batch of changes, so will be a while, probably many months.
My plan is to leave the existing quests in game so people can finish them, it is just that the NPC's will no longer give them out. We will just make new quests and have the NPC's only give out the new quests.
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