Unfortunately there is a limit to the difference between what the vendor will buy and sell for.
the largest difference possible is 1c buy 1g sell (or a 100x modifier). Which in many cases is not good enough.
Then you have things like the gem cutter which is rather expensive to make and it would really suck to only be worth 1c to a vendor.
There is currently not "no NPC Buy" flag except the no trade flag... which has the other problem of not trading between players and shared bank.
I will probably be coming up with a partial solution that we will be improving as we work through various tradeskills and do some cleanup / fixing. This solution will seem unfair to some tradeskills (because they will be left out, not because they are being singled out), and it is unfortunate, but we considered it the best solution in the short term as we look at it over the long term. I will speak on the more long term plans after the short term idea is implemented.
the largest difference possible is 1c buy 1g sell (or a 100x modifier). Which in many cases is not good enough.
Then you have things like the gem cutter which is rather expensive to make and it would really suck to only be worth 1c to a vendor.
There is currently not "no NPC Buy" flag except the no trade flag... which has the other problem of not trading between players and shared bank.
I will probably be coming up with a partial solution that we will be improving as we work through various tradeskills and do some cleanup / fixing. This solution will seem unfair to some tradeskills (because they will be left out, not because they are being singled out), and it is unfortunate, but we considered it the best solution in the short term as we look at it over the long term. I will speak on the more long term plans after the short term idea is implemented.
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