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  • I'd be happy with a simple consolidation on the number of tools, its quite annoying to have a bag+ of tools per tradeskill. What purpose do cultural hammers serve? (Heck even in lore, its a hammer!)

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    • Hmmm, maybe a keychain type of thing.

      Kukok

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      • Apart from having a central tradeskill bank (aka just holds tools ), would there be anyway to have the tools added to the tradeskill container? A bit like our recipes are flagged serverside once we discover it.
        Maybe something along the line of putting it into the container and clicking combine to have it added to a list. If we need it, we 'recall' it. Once we are done we put it back in by clicking combine again?
        Mensei 88 Rogue (Gnome) Sal3, GM 300 in all base tradeskills +Tinkering & Poison Making (Melee Research 296 - getting there)
        Menssia 75 Cleric (High Elf) Sal3, GM 300 in all base tradeskills (except Research)
        (Terror Australis - 'The Rathe/Karana')

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        • that wopuld be neat indeedy yes it would

          would there be anyway to have the tools added to the tradeskill container?
          would be awsome to be able to "add" a tool to a tradeskill container ui , either in the general recipee area or on its on seperate tab "tools of the trade"

          you could add them to store them and have a retrieval button to remove them from storage for use.

          so on say a tailoring kit, you could add any kinda needle,shears etc basically any tool you can use for tailoring.

          so ultimately each container would end up with a list of tools added to it set out like the recipee lists ready for you to add/remove for use at your leisure.
          not sure how you would do it with baking though since the ovens dont fit in our bags (unless you increased the size of the spit maybe)

          or

          a whole section in our banks that you could add tools too like the guild bank layout would be equally cool.
          Kinda like a toolkit in your bank that could hold any and all tools and only tools.

          personally id rather a forever fix instead of a quick fix - and something that didnt require yet more bank space (unless your not infringing on the space we have now)

          a summoned bag of tools would make me cry -

          just tossing ideas about

          Comment


          • Make it no rent

            Originally posted by Ngreth Thergn
            The concern brought up currently by Maddoc is that it could "ruin" the player market of selling tools.

            A player that can make infinite tools and sell them on the market will ruin the market.

            While I don't think there is much of a market, and players just tend to make their own tools, I do see the point.

            Currently this idea is mostly on hold. But it is not gone.

            Overall we do plan on addressing all tradeskills in time. Some will get drastic changes like Alchemy and Spell research did. Some will be mostly a re-organization of trivials. While we do this, we will look into the tools that are used and make some adjustments. When these adjustments are made, we will implement the solution I was looking too where it is appropriate.

            I am looking at something stop gap, but it will leave some skills with little change at this time.

            Just a thought, if you are wanting to summon tradeskill tools, just make them no trade, no rent. You would have to have some critria to pass to have this bag, but there is no reselling. I realize this would mean another set of tradeskill tools in the database, but it would eliminate the resale problem.
            Zuklaak - 62 Shadow Knight

            Measure with a micrometer, Mark with chalk, Cut with an axe

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            • The reason that they don't want to do that isn't that there would be 30-40 new tools, it is that there would need to be thousands of new recipes added that use those tools.

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              • Some thoughts on the subject. I'm wrapping quote tags around tool lists, but they're not direct quotes. I am rearranging as needed to make these suggestions.

                I feel that there is NO way to look at this issue without looking at each tradeskill individually.

                I also feel that there is no way to make each tradeskill 'equal.' Suffice to say that the tradeskills are not 'balanced' to begin with. Some (ie Baking) are more cumbersome with tools than others.

                Some (perhaps all) of these changes might not even be feasible until that particular tradeskill gets an overhaul. So be it...just making suggestions

                Alchemy/Poisonmaking
                --------
                dihedral burin
                mark of aggression
                mark of alacrity
                mark of battle
                mark of celerity
                mark of dexterity
                mark of efficiency
                mark of extension
                mark of ferocity
                mark of haste
                mark of healing
                mark of potency
                mark of quickness
                mark of sight
                mark of sundering
                mark of virility
                Consider adding a set of tradeskilled combines to make the marks and cookie cutters cycle, just like JC tools EXCEPT the trophy is a "tool" in the combine.

                Marks are generally cheap, so I don't think they are a large issue. I was suprised to see them returned in the first place.

                Baking
                --------
                animal shaped cookie cutter
                barbarian shaped cookie cutter
                gnome shaped cookie cutter
                grimling shaped cookie cutter
                shissar shaped cookie cutter
                sonic wolf shaped cookie cutter
                troll shaped cookie cutter
                vah shir shaped cookie cutter
                Same thing here.

                Baking
                --------
                crab cracker
                wok
                bucket
                The first two are an important skill-up path for tinkering; already no market for them, and no reason to include them. Casserole dishes are an important path is pottery. Buckets (IIRC) are slightly pricier than standard tools, but have limited use.

                Because of the limited recipes for each of these, might it be feasible to have the level 7 trophy be a replacement tool for these? The number of new recipes would be negligible.

                I have no suggestions for the remaining 10 baking tools that hasn't already been said. Apart from non-stick and casserole, though, I'd love to see the remaining 8 be the contents of a clicky-bag (and rendered worthless to vendors).

                Brewing
                --------
                corking device
                This is really the only tool in Brewing; I'm ignoring cyclops skull at the moment. I don't see a way (or a reason) to affect this in a useful way.

                Baking/Fishing/Fletching/tailoring
                --------
                filleting knife
                skinning knife
                whittling blade
                A knife by any other name...

                Fletching
                ---------
                geerlok laminating device
                laminator blade
                laminator roller
                Fishbone dart tool
                planing tool
                Once again, there's really only one 'basic' tool here - the Planing Tool. The others are expensive, annoying, and something of a 'special interest' tool.

                One thing you may want to take a double-take at, Ngreth. 3 tools introduced for one series of bows? Yes, these tools will become required for every single fletcher out there after 282, but does it really need to be 3? We're using a fletching kit, after all. Some things should be assumed. (But, I digress; this is a tangential issue that I don't want to get into in this thread.)

                Jewelcrafting
                ------------
                crucible
                gem cutter
                jewelers glass
                Gem Cutter has the same role as the Corking Device; a useful tool, semi-expensive to create, and every high-level jeweler should have one. Don't touch it!

                As for the other two...Jeweler's kit. It's almost silly to assume the kit doesn't have a jeweler's glass in it. After all, we've been cutting gems for years.

                Pottery
                ---------
                sculpting tools
                The only tool, and it's vendor-bought. Nothing needs to be done here, either. The tool is under 2pp IIRC, so I just buy one when I pot (potter?), and drop/destroy/sell it when I'm done.

                Smithing
                ---------
                Not re-listing these. The tools here are Chisel, File, and Hammer.

                Hammers are all identical, not used (to my knowledge) in any duplicate recipes, and generally cost exactly the same (with a few exceptions; the cheaper Forging Hammer and costly New Tanaan).

                Every <adj.> Smithy Hammer should be made into a single item. I know it's been said, but I just want to reiterate. I have three characters who smith. All of them generally have 4 or 5 hammers in the bank at any given time.

                Tailoring
                --------
                elm handled shears
                hickory handled shears
                embroidering needle
                sewing needle
                tanaan embroidery needle
                I would strongly suggest doing the same thing here, too...reduce the total nubmer of needles. Shears really are fine as they are, but every needle, even cultural needles, could stand to be replaced with one.

                My five tailors only have their cultural needle. The others are too limited use to keep at all times. I think I have an embroidery needle, but only one across two accounts.
                Visionary Beldhyr Jogues, Sigil of Mindspark, Consul. Entrancer of Brell Serilis, Nameless (Innoruuk) Server
                Master Artisan, Researcher, & Tinker.

                Comment


                • I forgot to add...having tools consumed and added to a toolkit just like keys would be totally wonderful. Yes, I know it is a far-future remote possibility, but it is the best long-term solution.

                  Also - you might want to ask some of the coder-types about Monster Mission gear. There is a remote possibility here that a tradeskill bag could be created that has all the items inside it "blanked out" just like certain inventory slots in MM's. If that's feasible, you could have a 10-slot non-bag (would not hold anything else, but required to go on top-level inventory slot).

                  This would create a second issue, though. Unless the tradeskill UI is changed to leave tools in their current spots instead of picking them up, the UI would pull the items from behind the blanked out spots

                  Just a weird, off-the-wall thought. I'm not a coder-type though
                  Visionary Beldhyr Jogues, Sigil of Mindspark, Consul. Entrancer of Brell Serilis, Nameless (Innoruuk) Server
                  Master Artisan, Researcher, & Tinker.

                  Comment


                  • Tools

                    P-Ro gem-cutting tool ... The one that you change the shape of for different types of cuts; square, half-moon, round, etc

                    Master Sketch ... Poisonmaking quest result, but it's required to make PoP poisons and used the same way a tool is in other TS
                    Prexus server

                    Piedmont Meandre - Erudite enchanter
                    Tyulk Jaffa - Iksar necromancer
                    Graylaw Roycroft - Gnome rogue
                    Hardnox Schoolboy - Ogre shadowknight

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                    • I realize there are quest reasons for this item not being readily available, but the geozite tool for Iksar warriors would be nice to keychain.

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                      • Did I miss it and this nifty tool came out with TSS, or is it still on the drawing board. Just curious, not in anyway trying to complain.
                        Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                        Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                        with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                        and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

                        Comment


                        • Originally posted by andyhre View Post
                          Did I miss it and this nifty tool came out with TSS, or is it still on the drawing board. Just curious, not in anyway trying to complain.
                          Just helping Negreth pull some info together. No results yet and possibly there will never be any live in game. But cross your fingers and hope for the future!
                          Fletcher 300 || Brewer 300 || Blacksmith 300 || Jeweler 300 || Tailor 300 || Baker 300 || Potter 300 || Tome Research 144

                          Comment


                          • if the trophies were made to summon a bag of tools id hope this was in addition to summoning an empty bag and not instead of.

                            Currently i use em for summoning bags for looting/farming as needed, bagging my inv clickies...

                            If i needed to summon a bag and then spend extra time and effort clicking and deleting it of tools that would be 100 times more pain for me than having to store tools in the bank!

                            Comment


                            • My simple solution is this, make a few new recipes where you can make these tool-summoners (maybe 1 of each tool + tradeskill trophy, trophy returned pass/fail, or recipe made no-fail), and have the tool-summoners require a basic reagent that roughly covers the cost of the tools summoning them in a normal backpack. It's a temporary solution, and it does require some new recipes, but I hate changing things that don't need changing (like prices on tools, or their tradability). The only problem is it now costs money to summon your tools, and that may be counter-productive to the point of this utility, but this is a solution I would be willing to live with.

                              edit: didn't think of the implications of making a recipe requiring an evolving item, but we could instead have it use the orb thing Jolum gives you when you turn in a summoned bag if that works.

                              Comment


                              • IMHO, summoning a bag of tools is NOT helpful. I FREQUENTLY have serious bag space issues when doing tradeskills. Needing to summon a whole other container to get tools does not save any time/space. In some cases it might actually make things MORE difficult.

                                Also, I find cycling tools to be irritating.

                                Keyring for tools would be great. Barring that, I wouldn't bother to use any of the proposed solutions and wouldn't want dev time wasted on implementing them.

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