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  • #61
    Originally posted by Qaladar Bragollach
    So basically you're saying that someone at 282 will not automatically gain the level 6 trophy when they hit 300.

    2) Get new trophy 5 now, keep plugging towards 300 at which point I won't even have trophy 6 yet. Do some more combines to finally get 6 THEN start working towards 7.
    YOu can do this, reach 300, do the QUEST for level 6, then start working the XP gain for #7. WE tested this approach in beta, it does work.

    Yes, you will end up doing 2 quests, but if you've reached 300 and your trophy is under 50% leveled, it is faster to just quest again.
    Last edited by Elyssanda; 02-17-2006, 04:47 PM.

    Alliance Artisan
    Proud owner of Artisan's Prize.

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    • #62
      Yes I know... which begs the question of why jump through a bunch of hoops to code method 2. Seems like a waste of time.

      Why not just grant trophy X automatically when you reach the appropriate skill.

      Trophies 1-4 are a waste of space. Why bother when you can get a geerlok. If you're not to 250 yet, wait till you are then get trophy 5.

      If you're already beyond 250, you're better off just waiting till 300.

      If the intention is for people with skill X to naturally have obtained trophy Y then why not just make it so. The only people who WON'T have it work out that way are a few people with unlucky streaks and all in betweeners. And since the in betweeners will actually be WORSE off under this method, they simply won't do it... they'll wait till they hit the next breakpoint before triggering (I'm only counting in betweeners in the 250-300 range... all tweeners before that will at best only equal a geerlok... therefore its pointless to trigger when you can buy a geerlok for 5pp in the bazaar).

      Thus you've gone to all the trouble of coding an evolving item and it won't make a lick of difference to anyone but a very small fraction of the populace. And for MOST of that fraction they'll be worse off and have a better option to take.

      Does anyone see what I'm getting at here?

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      • #63
        Like I said. I will look at a method which is better. I see exactly how to do it, it is just not safe to do it right now. There is WAY too much risk of totally breaking it for live. While the current way is not ideal, it does actually WORK. Fiddling with it now could make something broken. If this means you are going to wait a bit... well if you were already, what is the difference?

        As for the skill check it makes of your skill when it considers how to give exp. The trophy checks your BASE skill, not your adjusted skill. I made sure of this and tested that part in detail.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

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        • #64
          Classic example of, "Gimmy More!....wtf that's not good enough"

          Stop looking at it from an egocentric perspective and consider new people to the game or people with little to no tradeskill who might actually enjoy evolving a trophy as they gain skill.
          The item might not be what "you" want, but in the scope of the whole game for everyone past, present, and future, I think it's quite fitting.
          Keep in mind a geerlok has no stats. Someone not as "uber" as you might appreciate the stat gain of an evolving trophy.
          Why must we always flame the concept before we even test it ourselves? The Devs work hard for "Us" trying to meet "Our" needs. Cut them some slack and at least test the concept before you complain. Who knows. It might not be as bad as you think.
          Forest Scion Anahka Slivermane
          Half Elf Natureguard of Tunare
          Awakened
          Drinal(Marr)

          Smithing(300) - Brewing(300) - Baking(300) - Jewlcrafting(300) - Pottery(300) - Tailoring(300) - Fletching (300)

          Spellcrafter Kavel Khaan
          Erudite Arch Lich of Cazic-Thule
          Awakened
          Drinal(Marr)

          Spell Research(250) - Arcane Tougnes 3

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          • #65
            Don't forget that the level 5 trophy has a 8% skill mod. And many of these new recipes have high enough trivials to give you a (slightly) higher success rate with that extra 3%. As to the benefits of the level 4 trophy, its as useful as the trophies we have right now, and most of us currently take the time to get the old trophies.

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            • #66
              Looking for some clarification:

              I'm currently a 250 brewer with trophy. When PoR comes out, I can get level 5 trophy via quest, which obsoletes my current trophy with 8% mod (btw, nobody's mentioned it but I'm assuming the other stats remain the same). Now, is it necessary to hold on to old trophy for anything other than nostalgia? Or will I still need it to upgrade to trophy level 6 when I eventually reach 300?

              Other skills range from 220 - 240ish...no sense in making old trophies at this point, correct? Quested level 4's will provide same benefits if I'm not mistaken. (Asking because I was actually considering earlier today making my other trophies--I like that you can get skill mod from ammo, leaving primary/secondary/range open for items with better stats while skilling up.)

              I've seen nothing mentioned about brewing, btw...assuming then that there are no new tradeskilled stat drinks on par with tradeskilled foods?

              And on a slightly related note--anyone know why it is that we don't get stat benefits (just %mod benefits) with trophy in ammo slot? No real biggy, but I've always wondered about that....
              Sir Carmaris Stoneheart
              Dwarven Lord Crusader
              Beezle Bug
              High Elf Templar
              Bertoxxulous
              Debeo Amicitia

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              • #67
                Actually, I'm just as happy the trophies won't talk to us.

                I can imagine making 10 stacks of Celestial Essence and having the silly thing yak at me the whole time. That's what, 2000 lines of spam? I'd have to strangle someone.
                Centuri, 70 Paladin ~Sword of Fate~ Prexus
                Master Artisan and owner of Matching Luggage set

                Happy Twinks: Research(219), Alchemy(300), Poisoncraft(291) and Tinkering(274).
                I like to be well-rounded.

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                • #68
                  There is another option if your trophy gets beind, or if you are say 280 and do the 250 quest.

                  Just destroy your trophy once you reach the next level and do the quest for that level. IE do the 250 tropy at 280, once you reach 300 destroy it and do the 300 quest, then you have a level 6 trophy and dont have to worry about it being behind.

                  When testing that in beta, it doesnt let you get the task if you have a trophy. But if you destroy it it did give me the task again. I however did not do the task again, i assume there would be no problems. But saying so just to be thorough!

                  Personally im at 282 fletching like many other non wood elves---stupid wood elves get it easy to 300 and now will get level 7 trophy easy, ---i have not decided if ill get a 250 trophy or just wait till im 300. Probaly just wait for awhile anyway so i can collect PoR drops for skill ups.
                  Last edited by Maevenniia; 02-18-2006, 03:23 PM. Reason: no death threats, even in jest

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                  • #69
                    "I've seen nothing mentioned about brewing, btw...assuming then that there are no new tradeskilled stat drinks on par with tradeskilled foods?'

                    There is atleast 1 new stat drink that beats anything else currently in game that i know of. Its not even close to bristlebanes party platter stats, but it is better then the other drinks. (not posting stats of por items before it goes live tho!)

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                    • #70
                      Thanks for the info, Caladel...gives me something else to look forward to
                      Sir Carmaris Stoneheart
                      Dwarven Lord Crusader
                      Beezle Bug
                      High Elf Templar
                      Bertoxxulous
                      Debeo Amicitia

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                      • #71
                        Originally posted by Centuri
                        Actually, I'm just as happy the trophies won't talk to us.

                        I can imagine making 10 stacks of Celestial Essence and having the silly thing yak at me the whole time. That's what, 2000 lines of spam? I'd have to strangle someone.
                        I agree... If I had to /ignore 7 trophies I think my ignore list would be overloaded
                        Dyllwin Dalewalker
                        94th Heirophant of Karana
                        Master Artisan, Member of the 2100 club!
                        Tailoring 300 - Fletching 300
                        Jewelry 300 - Smithing 300
                        Brewing 300 - Baking 300
                        Pottery 300

                        Alts:
                        Pattes Tinkering 300 - Research 300
                        Krakkn Abakkn Alchemy 300
                        Nimblefoot Dalewalker
                        Baking 250
                        Soluss Monachus Brewing 296
                        Ripima Smithing 266


                        Cazic-Thule Server




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                        • #72
                          Can you ignore talking items?

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                          • #73
                            This makes me want to consider doing more tradeskilling.

                            Also makes me reconsider, and perhaps get the new expansion. I wasn't considering it, cause I haven't been happy with a few of the others, but hoping this one goes more smoothly than some of the others.

                            Thanks Ngreth....

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                            • #74
                              *goes walzting around the room* This looks absolutely fascinating. For this and the extra bank space, I'll definitely be getting the expansion.

                              Thank you so much for sharing this information with us, Ngreth. It is very much appreciated.
                              Doomspark DeathfireAristophanesAziron XeosBristlethorpe Fizzlebane
                              Cariadoc FrostvenomCorsyr GlanmilwrEmberarto Tailchaser Fivefingered Discount
                              Grimhand BarehandedHushfoot GwynblaiddMadrel MagiusRaum Ravenwalk
                              Stainless BannerTarkas JeddakTandaar AshkevronTickles Fishery
                              Tinder FlashfireTristaar ValmontVithaar AshkevronWanderblade Axegrinder
                              Yesterday Timebender Zendaar Tir'Astoroph Wguren Wolfbane

                              ... all on The Rathe

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                              • #75
                                Originally posted by Baldary
                                It has been a long time ago so my memory is a bit fuzzy. I do remember that, while trophies could be quipped in the ammo slot, stats were not affected. But I don't remember whether the skill mod was in effect while the trophy was equipped in ammo. Regardless, it does seem a bit odd that trophies can skill up while in ammo.

                                Baldary
                                Yes, a trophy equipped in the Ammo slot affects your effective skill. I have 3 trophies across 2 characters... plus I have to remember to switch my trophy out for my horse bridle on my Cleric when I go XPing.

                                And no, the stats on the trophy don't add in when it's in the Ammo slot. Might be nice if they did.
                                Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                                Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                                Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                                Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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