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  • #46
    Originally posted by Raumalan
    Last time I checked, if I did a combine with a mod% it was counted as trivial despite my base skill level.
    No, that is not true. Trivial means you can no longer skill up from the combine. A combine is only "trivial" when it is equal or lower than your BASE skill, not modified. Therefore, any recipe over 300 is non-trivial.

    If you have 200 skill, with +5% mod (making 210), you will still get a chance to skill up on a 202 recipe.

    Oh, and there are tons of new jewelcraft, fletching and other recipes coming out with PoR.
    Last edited by Zacatac; 02-17-2006, 01:38 PM.

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    • #47
      Originally posted by Ngreth Thergn

      Then the player must have the trophy in the primary, secondary, range or ammo slot.


      It has been a long time ago so my memory is a bit fuzzy. I do remember that, while trophies could be quipped in the ammo slot, stats were not affected. But I don't remember whether the skill mod was in effect while the trophy was equipped in ammo. Regardless, it does seem a bit odd that trophies can skill up while in ammo.

      Baldary
      Last edited by Maevenniia; 02-17-2006, 01:47 PM.

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      • #48
        Originally posted by Raumalan
        Last time I checked, if I did a combine with a mod% it was counted as trivial despite my base skill level.

        Rau
        Obviously you haven't checked in a long time, or you ARE doing trivial combines. This is just not true one bit.

        I have been doing skill-up with tinkering, trying to get to 300. A ton of the combines I have done, my skill with mod was above the trivial. It was not counted as a trivial combine. I have been getting skill ups. I have NOT the message "You can no longer advance......." or whatever that message is once you your skill reaches the trivial of the combine.

        You should re-check because you are doing something wrong.
        Rawckett Launcher
        79 Gnome Wizard of Sol Ro / Bristlebane
        300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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        • #49
          Thx, for the info.

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          • #50
            This whole system is so intriguing that just trying to fully understand it is half the fun already!

            Ok, so I'm still confused on the benefit of evolving a lvl 5 trophy.

            Say if you want the 8% mod on trophy 5 while you are in the 250 to 300 skill range, once you get to 300 skill, isn't it simpler to just destroy your trophy and get a new trophy 6 instead? Then you won't have to worry about how much exp your trophy 5 ever had.

            I guess what I am confused about is, once you arrive at 300 skill, is a trophy 5 with exp on it better than a brand new trophy 6?

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            • #51
              An answer could be that those % aren't static but a base for each "virtual level". ie I get the lvl 4 one at 212 and through my combines by the time I reach a skill of say 240 it now gives me a 7% chance of success. If not then at first blush I would tend to agree with you. It could also be the background to the problem if your skill leveled too fast and got to the next skill plateau before the trophy did.

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              • #52
                Originally posted by Raumalan
                I'm curious to know if the 12% mod on the lvl 6 trophy will allow you to get experience from combines at lets say 300-335 trivial level?
                Yes. Items gain XP from a successful combine on a recipe that is above your unmodified skill level.

                Originally posted by Baldary
                It has been a long time ago so my memory is a bit fuzzy. I do remember that, while trophies could be quipped in the ammo slot, stats were not affected. But I don't remember whether the skill mod was in effect while the trophy was equipped in ammo. Regardless, it does seem a bit odd that trophies can skill up while in ammo.

                Baldary
                It's true that you do not get the stat bonus from equipping an item in your ammo slot (STR, INT, WIS, etc.) However, you still do get the skill mod bonus, and your trophy will still gain XP.




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                • #53
                  Originally posted by Elfdruidess
                  I guess what I am confused about is, once you arrive at 300 skill, is a trophy 5 with exp on it better than a brand new trophy 6?
                  Ngreth has tried to balance out the skill up equation with the trophy equation so that when you do hit the next plateau in skill, the trophy should only be a few combines behind at most. Doing a few more combines (8? 10? not sure) is easier than re-doing the task again I'm guessing.

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                  • #54
                    I should have suggested this in Beta...the trophies should talk to us...

                    Suceed on a high -trivial combine, and trophy lets out a WOOT~! YEAH BABY!

                    Succeed on a trivial combine, and trophy will say "Yay you....what do you want, a cookie?"

                    Fail a non-trivial combine? Trophy will sympathize with you and/or yell DOH!

                    Fail something really easy, and trophy insults you. "OMG, even my 3 year old my kid brother could do that with his eyes closed!"

                    Fail 20 times in a row and trophy spontaneously combusts from its stupendously virulent cursing spree at the RNG
                    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                    Silky Moderator Lady
                    Beneath the silk, lies a will of steel.

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                    • #55
                      Reading Maevenniia's description, it sounds like she is describing me. I think I already do most of that
                      Mannwin Woobie - 75 Druid and Master Artisan
                      Shammwin Woobiekat - 75 Shaman and Master Alchemist
                      Xannwin - 75 Enchanter and Master Tinker
                      Stabbwin - 20 Rogue and Master Poisoncrafter
                      Last Requiem on Prexus

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                      • #56
                        Originally posted by Maevenniia
                        I should have suggested this in Beta...the trophies should talk to us...

                        Suceed on a high -trivial combine, and trophy lets out a WOOT~! YEAH BABY!

                        Succeed on a trivial combine, and trophy will say "Yay you....what do you want, a cookie?"

                        Fail a non-trivial combine? Trophy will sympathize with you and/or yell DOH!

                        Fail something really easy, and trophy insults you. "OMG, even my 3 year old my kid brother could do that with his eyes closed!"

                        Fail 20 times in a row and trophy spontaneously combusts from its stupendously virulent cursing spree at the RNG
                        I actually did suggest that. Ngreth said that it was not possible to get the trophies to do emotes based on a tradeskill combine (at least, that's how I remembered it.)




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                        • #57
                          Originally posted by Maevenniia
                          Fail something really easy, and trophy insults you. "OMG, even my 3 year old my kid brother could do that with his eyes closed!"
                          Just wanted to point out your typo =)
                          Rawckett Launcher
                          79 Gnome Wizard of Sol Ro / Bristlebane
                          300 Tinkerer; 287 Jeweler; 258 Brewer; 240 Blacksmith; 237 Fletcher; 208 Potter; 204 Baker; 200 Fisherman; 193 Researcher; 183 Tailor

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                          • #58
                            I am certainly excited. Thx much Ngreth for all your hard work trying to meet the needs of the tradeskill community...even if some of us seem ungrateful :-p
                            Forest Scion Anahka Slivermane
                            Half Elf Natureguard of Tunare
                            Awakened
                            Drinal(Marr)

                            Smithing(300) - Brewing(300) - Baking(300) - Jewlcrafting(300) - Pottery(300) - Tailoring(300) - Fletching (300)

                            Spellcrafter Kavel Khaan
                            Erudite Arch Lich of Cazic-Thule
                            Awakened
                            Drinal(Marr)

                            Spell Research(250) - Arcane Tougnes 3

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                            • #59
                              Originally posted by Ngreth Thergn
                              So people at 282 will get a level 5 trophy, and they will be at 300 skill when the trophy has only about 30-50% exp. At this point, the trophy is still level 5, but the players "Virtual" level is level 6. so the trophy will gain extra exp. Say there are doing a trivial 342 combine. The trophy for them will gain 3762 exp instead of just 342. Greatly accelerating its gain, and making it catch up to the player quickly.
                              So basically you're saying that someone at 282 will not automatically gain the level 6 trophy when they hit 300.

                              So not only will the wood elves be able to bang out their level 7 trophy in a couple hours on 25pp vendor recipes, but the rest of us won't even be able to get level 6 trophies yet?

                              Hmm let me see my options here.

                              1) Don't get the new trophy yet, wait till I hit 300. At that point I'll be able to instantly get the level 6 trophy. Then I can immediately begin working towards trophy 7.

                              2) Get new trophy 5 now, keep plugging towards 300 at which point I won't even have trophy 6 yet. Do some more combines to finally get 6 THEN start working towards 7.

                              Which option will I choose???

                              It seems to me pointless to have even coded option 2. You'd have to be insane to go that route. The 3% gain for trophy 5 over a geerlok or old trophy isn't worth it.

                              Everyone who is inbetween is just gonna wait.


                              To top it all off, the CLOSER you are to 300 now, the WORSE off you'd be if you go with option 2.

                              That is completely backwards.

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                              • #60
                                Originally posted by Elfdruidess
                                I think it's possible that most beta testers concentrated on the testing of trophy 6. Meaning most of the info we're hearing is about trophy 6. And we shouldn't let that confuse us as to how trophies 1-5 work.
                                Ok, for the record, ALL trophies were tested by someone of the appropriate level. My tailoring sucks doodies (level 72 or something) I tested the beginning level tailoring one. Once I finished the quest to get the beginning one, then I worked on skilling it up. Everything worked just the way it was supposed to and when I reached about 105 skill it did become level 2. (a little slow, but possibly because I was almost halfway to level 2 when I got the trophy so it took some time to *catch up*)

                                Further Clarification on higher level ones:
                                Level 6-7 is ONLY a skillup route, NO quest involved. The making /turning in of *old* trophy is part of the quest FOR level 6, not from 6-7 . At level 6 you must be 300 to start working on level 7, and you can only do normal combines from that point on. NO quest for level 7 at all.
                                many people may choose NOT to skill up past level 6, 12% modifier is better than most of us have currently anyway.

                                Alliance Artisan
                                Proud owner of Artisan's Prize.

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