Dwarf Quests
Journeyman level
I had to kill about 40 Tormented Dead before looting my 4th mushroom.
Expert level
Cauldron Sharks drop a LOT of skin, so you will probably loot 10-20 Shark Skins by killing the 5 sharks (I guess that's not a problem then, heh).
Master level
I am not done yet, but am gathering Though Horror Fangs from the correct mobs at a rate that indicates it will take over double the number of kills required (80). Garndart reported needing over 200 kills to get his 40 fangs (report is in the Smithing forum).
Additionally, the choice of Thought Horrors seems to be a bit unbalanced against some of the other mobs folks are tasked to get. Especially because only mobs with the words Thought Horror in their name count toward the quest. So a Thought Horror counts, as does a Thought Horror Evoker. However, a Horror Gurad, which shares the same model and spawn table does not count.
There are lots of mobs using the Thought Horror model in The Deep, but the ones that count toward the quest are the most difficult in the zone, and located well beyond the bridge. And once you find the right area, only about half the mobs that spawn there count. Meanwhile, all those mobs drop the fangs, but only the fangs dropped from the correct mobs count.
When you compare that to killing shrooms in FG (dead easy) or rats in DN (remote, but not so bad), you can easily see there is a wide range of difficulty in these tasks. Making someone go that far into The Deep and only counting half the mobs they will encounter seems out of line with many of the other quests at this level.
If you changed to Dwarf master's level task to include any kill of a mob with the Thought Horror model and reduced the number of drops required to 20 it would be more in line with the others I have seen.
Bolelsav Forgehammer
Paladin of Brell in his 66th Campaign
E'ci – Sacred Destiny
Journeyman level
I had to kill about 40 Tormented Dead before looting my 4th mushroom.
Expert level
Cauldron Sharks drop a LOT of skin, so you will probably loot 10-20 Shark Skins by killing the 5 sharks (I guess that's not a problem then, heh).
Master level
I am not done yet, but am gathering Though Horror Fangs from the correct mobs at a rate that indicates it will take over double the number of kills required (80). Garndart reported needing over 200 kills to get his 40 fangs (report is in the Smithing forum).
Additionally, the choice of Thought Horrors seems to be a bit unbalanced against some of the other mobs folks are tasked to get. Especially because only mobs with the words Thought Horror in their name count toward the quest. So a Thought Horror counts, as does a Thought Horror Evoker. However, a Horror Gurad, which shares the same model and spawn table does not count.
There are lots of mobs using the Thought Horror model in The Deep, but the ones that count toward the quest are the most difficult in the zone, and located well beyond the bridge. And once you find the right area, only about half the mobs that spawn there count. Meanwhile, all those mobs drop the fangs, but only the fangs dropped from the correct mobs count.
When you compare that to killing shrooms in FG (dead easy) or rats in DN (remote, but not so bad), you can easily see there is a wide range of difficulty in these tasks. Making someone go that far into The Deep and only counting half the mobs they will encounter seems out of line with many of the other quests at this level.
If you changed to Dwarf master's level task to include any kill of a mob with the Thought Horror model and reduced the number of drops required to 20 it would be more in line with the others I have seen.
Bolelsav Forgehammer
Paladin of Brell in his 66th Campaign
E'ci – Sacred Destiny
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