As near as I can tell there are just four cultural armors per race (cloth, leather, chain, plate). But I didn't get to see the stats on most pieces, I think a few races aren't even in the beta yet. I definitely didn't see any that could hold more than 3 augments.
A bunch of old augments, notably the Omens augments, are expected to change from type 7,8 to type 7,8,12. That would allow 3 augments per piece... this is a real advantage over dropped armor that usually holds only one augment (type 7 or 8).
Notice how important the type 11 augment is to the stats. Also notice that the augment is nodrop instead of just attunable. Thus every person will need 250 in at least one tradeskill to make his own augments.
A bunch of old augments, notably the Omens augments, are expected to change from type 7,8 to type 7,8,12. That would allow 3 augments per piece... this is a real advantage over dropped armor that usually holds only one augment (type 7 or 8).
Notice how important the type 11 augment is to the stats. Also notice that the augment is nodrop instead of just attunable. Thus every person will need 250 in at least one tradeskill to make his own augments.
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