Originally posted by Ngreth Thergn
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If there's difficulty finding the exit once you're in bazaar, or the new zone... maybe they need to put in a "findable" npc soley to guide people back to the entrance. If the zones are too hard to navigate in and out of, people will shy away from them... or, the very entrance area will be the only part used.
For the bank, again.. 200 inventory sliots is nothing. That wouldn't even be enough for my personal tradeskill mules; BUT... we're not talking about a tradeskill bank.. we're talking about a guild bank... which is much more encompassing for many guilds. If it's 200 bag slots, which comes out to 2k invenorty slots, then that would hold smaller guilds guild inventories (least it would ours), which probably runs a bit more than some of the larger guild invetories (smaller guilds tend to do more for their up and coming people).
If it is 200 bag slots, then the idea of having a vendor that sells pre-colored containers gains more value. Sorting and tracking would be, potentualy (ok, most likely), big problems.
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You cannot put things into bags in the guild bank. The guild bank is more of a list of items, not a traditional banker with bag slots. If you go to sell something in the barter zone and look at the list that the /barter window makes of your inventory, the guild bank looks closest to that. I do understand about running out of room, it can be easy. I know our guild will make some guidelines so that doesn't happen. Also, I know we'll probably go through it often (the officers) and anything that is taking up room will be guild tributed. 200 slots are better than 0, however =)Originally posted by MoraganthIf there's difficulty finding the exit once you're in bazaar, or the new zone... maybe they need to put in a "findable" npc soley to guide people back to the entrance. If the zones are too hard to navigate in and out of, people will shy away from them... or, the very entrance area will be the only part used.
For the bank, again.. 200 inventory sliots is nothing. That wouldn't even be enough for my personal tradeskill mules; BUT... we're not talking about a tradeskill bank.. we're talking about a guild bank... which is much more encompassing for many guilds. If it's 200 bag slots, which comes out to 2k invenorty slots, then that would hold smaller guilds guild inventories (least it would ours), which probably runs a bit more than some of the larger guild invetories (smaller guilds tend to do more for their up and coming people).
If it is 200 bag slots, then the idea of having a vendor that sells pre-colored containers gains more value. Sorting and tracking would be, potentualy (ok, most likely), big problems.
Master Artisan Xulan Du'Traix
Dark Elven Scourge Knight
Sanctus Arcanum
Drinal
My Tradeskill Services
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Actually, I explored the new Bazaar zone on test server. I was very confused at first when I got in to the zone. However, there is a handy map available that makes it a lot easier to navigate around. However, I haven't found a way to get down to the arena level yet. Other than that, you can find everything on the map.Originally posted by MoraganthIf there's difficulty finding the exit once you're in bazaar, or the new zone... maybe they need to put in a "findable" npc soley to guide people back to the entrance. If the zones are too hard to navigate in and out of, people will shy away from them... or, the very entrance area will be the only part used.
Taushar
Carpe Diem, Carpe Nocturn
Taushar Tigris
High Elf Exemplar of 85th circle
Druzzil Ro server
Necshar Tigris
Gnome Necromancer of 32nd circle
Krugan
Barbarian Rogue of 61st circle
Katshar
Vah Shir Shaman of 26th circle
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No specific information was given on this, but I expect soOriginally posted by ThunderheartDidn't see it asked, so I figure I would, on the 300 skill cap raise, I assume we are going to be able to raise all 7 trade skills to 300 if we already spent the AA.
Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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Originally posted by ThunderheartDidn't see it asked, so I figure I would, on the 300 skill cap raise, I assume we are going to be able to raise all 7 trade skills to 300 if we already spent the AA.
Yup, no new AA are needed to get to 300 in any tradeskill you can currently take to 250.
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Where can I find info on the new cultural armors? I see references to it everywhere, but I have no idea who to talk to or where to go find out about it...or has it not been implemented for every race yet?
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