Announcement

Collapse
No announcement yet.

OoW Tradeskill AAs

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Pootle, as no one's answered you... JCM for chanters is a class skill, so the cost is 3,6,9 respectively. Wether these are the same or not.. well, that hasn't been mentioned (that i seen). I assume they are.

    Yes they're all nice; no they shouldn't be done through aa; no, tradeskills should not be defined by levels and exp; no, tradeskill components shouldn't be artifically given to a select small group giving them a monopoly on the best ts items (placing them in locked/flagged/keys zones only).. they all should be accessble to anyone that plays.

    Maddoc, want a suggestion.. make tradeskills for everyone.. like they used to be.

    Kaen.... yeh, the descriptions are a bit confusing. A couple people have posted attempts to explaine it easier (can't remember who)... basically, with all 3 levels, you gain a 50% better chance to succede.. which pushes your success rate to 75% (given it was a 50% chance to succede...).. if that made it any clearer.. i think i just gave myself a headache thinking about it again.

    Comment


    • #47
      Looking at these aaxp and it make me thinking that we will see some new repices in OoW that will be in the 400-500 trivial range. Just to be sure that we realy need them.

      And more and more we are getting to an AAXP tradeskill progression (vs a skilling progression). Where not a second skill that you can raise (like advenced tailloring) that will give you the same 50% when you will finaly get at 250 in this skill?

      Tradeskill are what I use to change my mind when I can not support the xp grind anymore. Now if to improve in the tradeskill part of EQ is becoming only a AAXP grind, EQ have lost some of his diversity.

      Eridalafar

      Comment


      • #48
        I wonder if this would be a feasible idea, an alternative to progressing with AAXP:

        For anyone levels ~15-50 (pre=AAXP period), LdoN points could be used to purchase levels of New Tanaan Crafting Mastery & the other tradeskill AAs being implemented (see above list)

        The only problem would be determining how many LdoN points are equivalent to 1 AA point, given the level ranges & the different # of points recvd upon success.

        Or, alternate idea:

        Use the OOW task system?
        - Allow tradeskillers who have reached 250 in one skill to obtain a task/quest to get the Trdeskill Mastery AA for that tradeskill,?
        - another task/quest per tradeskill, to allow players < level 51 (unable to Aaxp) to level that skill past 200 (assuming they already have one skill >200)
        Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
        Silky Moderator Lady
        Beneath the silk, lies a will of steel.

        Comment


        • #49
          Originally posted by Maevenniia
          I wonder if this would be a feasible idea, an alternative to progressing with AAXP:
          LDoN points could be used to purchase levels of New Tanaan Crafting Mastery & the other tradeskill AAs being implemented (see above list)
          The only problem would be determining how many LdoN points are equivalent to 1 AA point, given the level ranges & the different # of points recvd upon success.
          Maev, I'm over 51, and I'm not really an AA grinder, but I LOVE LDoNs so Personally, I would be willing to pay 50-100 points for tradeskill AA's.. maybe on a sliding basis, 50 for the 1st point, another 75 for the second, 100 for the third...so 225 points would get 3AA for tradeskill use ONLY. Actually, I would LOVE this as an option, Tradeskills & Ldons, my favorite entertainment.
          Last edited by Ngreth Thergn; 08-27-2004, 10:41 AM. Reason: fixed bbcode

          Alliance Artisan
          Proud owner of Artisan's Prize.

          Comment


          • #50
            I had a thought.

            How about Requiring a skill of 220/235/250 to train these AA's?

            Does the code allow a Skill to be a Prerequisite for an AA?

            This would keep the new Tradeskill AA's from trivializing what many of us worked very hard for.

            on the flip side, the Tailoring AA would actually make skilling up using Solstice robes more expensive... hmmm

            Comment


            • #51
              Originally posted by Kaen
              I had a thought.

              How about Requiring a skill of 220/235/250 to train these AA's?

              Does the code allow a Skill to be a Prerequisite for an AA?

              This would keep the new Tradeskill AA's from trivializing what many of us worked very hard for.

              I like this

              Comment


              • #52
                Originally posted by Kaen
                How about Requiring a skill of 220/235/250 to train these AA's?

                Does the code allow a Skill to be a Prerequisite for an AA?

                This would keep the new Tradeskill AA's from trivializing what many of us worked very hard for.
                And I disagree. The gains that have been worked for have never been "trivialized" for people who were the first 250's in a skill were the ones who were first able to show something for the skill. Its very similar to the way mudflation affects older content; less is needed to experience that content several expansions later, while those who were the first to experience (and beat) that content were able to move on to the newer stuff in the newer expansions. The only difference is that aside from the smithing revamp a month after BD armor came along, and the recipes that pretty much anyone who's worked to 250 in a skill can access immedaitely upon an expansion's release, there hasn't been any "new content" for tradeskillers. Everyone's at the peak of the skill once they hit 240 and a geerlok/trophy.
                No one complained that Luclin's AA's, and PoP's levels and AA's made Kunark raid level mobs virtually obsolete to those who were 60-65 with tons of AA's and gear.

                I would love to see, espeically with these new AA's, new recipes with trivials well over 500, with us able to reach 350+ skill levels. That would certainly be the "new content" for a tradeskill. Not new recipes that are either insanely hard to make or that are under a 260 triv. Thats just another way to get to 250.

                Comment


                • #53
                  Originally posted by Kaen
                  How about Requiring a skill of 220/235/250 to train these AA's?
                  I think this is a bad idea. Everyone is trying so hard to protect their status. This plays into the mentality "I had to work my ass off to master the trade skills so everyone else needs to have as much pain as I did."

                  Face it the game is easier now. There have been lots of improvments to the game that makes skilling so much less painful. If you are going to put a skill restriction on the AAs Lets go back to the days where you could only have one bag open at a time, where you had to use the slider bar to take one item off a stack, and trash that new lazy trade skill interface.
                  Caralon Captiosa
                  65th Enchanter
                  Claw of Nagafen

                  Friend to Aid Grimel and all around crafter

                  Comment


                  • #54
                    Originally posted by Maddoc-the-Wayfarer
                    *lurk*

                    *returns to hiding*
                    ROFLMAO, there goes a brave man poking his head above the parapet.

                    Comment


                    • #55
                      It's Maddoc! GET HIM!

                      Seriously, I like these. Perhaps move JCM to all classes and give chanters something in exchange? Really, I plan to buy at least Tailoring and Salvage on release, and probably Smithing too -- though I want enough left to buy Persistant Minion. *grin*
                      - Sage Sehra
                      Arch Convoker of The Company, Bertoxxulous
                      1750 + Gnome Twink 242
                      FREE JCM!

                      Comment


                      • #56
                        Originally posted by Moraganth
                        Pootle, as no one's answered you... JCM for chanters is a class skill, so the cost is 3,6,9 respectively. Wether these are the same or not.. well, that hasn't been mentioned (that i seen). I assume they are.
                        The AA costs have not yet been worked out (or at least not put up on beta yet; um, from what I heard.) However, I would assume that the cost would be the same as the other masterys.




                        Comment


                        • #57
                          Discussion of information about the beta by beta testers us not wise. You do after all, have your NDA to follow.

                          If you're in the beta, please do not viloate your NDA by posting information here. Period. Posts in violation of beta NDAs will be removed.

                          Discussion of publicly released (official stuff, not NDA leaks) information is fine , but tread carefully, m'kay?
                          Lothay retired from EQ in 2003
                          EQ Traders - Moderator - MySpace or LiveJournal

                          Comment


                          • #58
                            From test:

                            Ability: Blacksmithing Mastery
                            Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
                            Cost per Level: 3

                            Ability: Baking Mastery
                            Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
                            Cost per Level: 3

                            Ability: Brewing Mastery
                            Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
                            Cost per Level: 3

                            Ability: Fletching Mastery
                            Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
                            Cost per Level: 3

                            Ability: Pottery Mastery
                            Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
                            Cost per Level: 3

                            Ability: Tailoring Mastery
                            Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
                            Cost per Level: 3

                            Ability: Salvage
                            Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
                            Cost per Level: 5

                            What I wear over my pink panties
                            Necrotalk.com

                            Comment


                            • #59
                              Cost per Level: 3
                              Cost is 3 for the first level, 6 for the 2nd, and 9 for the 3rd.


                              Salvage is 5 for each level though.
                              Jaradis Stormcaller
                              Prophet of Halas
                              <Silent Redemption>
                              Brell Serilis Server

                              Comment


                              • #60
                                How many levels for Salvage?
                                Quaras Shadowscythe -- Bristlebane
                                Tailor (300)
                                Brewer (300)
                                Baker (300)
                                Jewelcrafter (297)
                                Potter (251)
                                Smith (251)
                                Fletcher (235)

                                Comment

                                Working...
                                X