if we do client-side recipe books, I'm guessing everyone with access to eqtoolbox will have a full, GM recipe book in 2 weeks, just like how things worked with the LoY maps. Not that I mind that much, but since it's gonna happen, you may as well ensure that it happens equally to both the eqtoolbox cronies as well as the non-toolbox players.
As for using the window for skillups, I'm all for it. I have no idea what RSI stands for, but if it means that ridiculous tedium of dragging items and hitting combine, then yah.. I hate that too. Sure, I spent hours ctrl+clicking arrow components to get my skill up to 192, where it's stayed due majorly to lack of money. This doesn't mean that I want every other fletcher to have to do the same mind-numbingly mundane process.
To be honest, I like the way the tradeskill window was originally designed. 45 points? so be it... I can come here and get recipes all the way up to 250 anyway, this just saves me the time.
The only problem I see, however, is that some unknown recipes will now be known... this includes quested items, etc... While I like the idea of having my recipe book already full, dropping recipe books into the game (similar to disc tomes) may help things along... I'm talking like LARGE recipe books.. you go buy a beginners baking book to learn all baking recipes from 0 to 75, etc. Then mobs can drop rare recipes that are scribed, like spells, into the book. This means non-tradeskillers can finally sell something to the tradeskillers (mob-dropped recipe books), and we still don't have to worry about revealing all the recipes that exist.
As for storage... the recipe books could be handled very similarly to spell books, although there are significantly fewer spells and may thus cause a space issue. Just an idea... one I'd rather not have implemented (I like making mundane tasks fun), but it may solve some of your problems.
As for using the window for skillups, I'm all for it. I have no idea what RSI stands for, but if it means that ridiculous tedium of dragging items and hitting combine, then yah.. I hate that too. Sure, I spent hours ctrl+clicking arrow components to get my skill up to 192, where it's stayed due majorly to lack of money. This doesn't mean that I want every other fletcher to have to do the same mind-numbingly mundane process.
To be honest, I like the way the tradeskill window was originally designed. 45 points? so be it... I can come here and get recipes all the way up to 250 anyway, this just saves me the time.
The only problem I see, however, is that some unknown recipes will now be known... this includes quested items, etc... While I like the idea of having my recipe book already full, dropping recipe books into the game (similar to disc tomes) may help things along... I'm talking like LARGE recipe books.. you go buy a beginners baking book to learn all baking recipes from 0 to 75, etc. Then mobs can drop rare recipes that are scribed, like spells, into the book. This means non-tradeskillers can finally sell something to the tradeskillers (mob-dropped recipe books), and we still don't have to worry about revealing all the recipes that exist.
As for storage... the recipe books could be handled very similarly to spell books, although there are significantly fewer spells and may thus cause a space issue. Just an idea... one I'd rather not have implemented (I like making mundane tasks fun), but it may solve some of your problems.


Comment