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New Tradeskill UI on Test

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  • #16
    Doing 20 combines of Imbued Field Plate XXX for 2 points of skill is a CHORE. It is not enjoyable, it is not fun. It is mindless and boring and if I can make it easier, then GREAT.

    While I can see everyone getting 250 brewing now (well 248 easily enough), most other tradeskills still need farming. Still needs sub combines. Still need **** expensive parts to get a few points of skill.

    So I buy 20 stacks of Fresh Fish and 20 stacks of fish wings and I click one button 400 times instead of the 2400 times it would have taken me, plus added mouse movement, to raise my skill. Sorry I do not see where I am losing any achievement. People will still have to get the ingredients and get the skills.

    To be honest, getting 240 brewing was a relief. 9 item combines was a chore. The hassle of moving each item into the brew barrel and clicking combine was mind numbing. The enjoyment came when I was finished and I have not touched Mino brew since. With this new UI I may actually feel like making some again to celebrate.


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    • #17
      Macroers must be laughing at everyone saying this will make it easier for them. Once they understand the coding language, I'm sure the type of interface makes little difference to them. My understanding is that the way they manipulate objects has little to do with the actual game interface and normal gameplay. There are better ways to control macroing (the recent price changes), than tweaking (or not tweaking) the interface.

      Stick to the "When I was your age" complaints. They are more legitimate, if selfish.

      The tradeskills that make money now are all about access to supplies, not how many GMs there are -- because there are already plenty of them out there. A few more aren't going to increase competition and lower prices in any significant fashion. I for one look forward to being able to simplify my combines.

      Zep

      68 Storm Warden of Tunare
      Erollisi Marr

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      • #18
        Zep has a point. Can't compete with the good items if you can't get the components to begin with, regardless of how fast you click.

        I persoally think that alot of skillers confuse the blind run to 250 as "tradeskilling", when all they are doing is little more than manual macroing. IMHO, tradeskills were implemented to allow people to entertain themselves by supplying goods to a market with need, not to make 83942 casserrole dishes, and dump them.
        Master Iannyen Sparklybitz
        Coercer of 65 Dissapointing Illusions
        Bearer of the Blessed Coldain Prayer Shawl

        Tradeskills were once displayed here

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        • #19
          It's a shame you can't search recipe by item, though.

          I mean, if SOE are giving away currently unknown recipies (like Brodder's Revenge), they might as well make it so we can search what tradeskill-tagged items with no known use are for, too.
          Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
          Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


          "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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          • #20
            Originally posted by Tudamorf
            2) The interface further encourages macroing. Although you will never stop macroers, you should not ignore them or add features that make their job a lot easier. Currently, you need complicated scripts and software to macro trade skills, and even then you run into problems. With the new interface, you can program a game pad or other popular consumer device to easily raise your skill. Many users who would have never bothered with complicated macros will suddenly see how easy it is. And veteran macroers will have a much easier time programming their scripts.
            Ok, I'll bite Tudamorf. What tradeskills do you have at what level? What programming languages do you speak?

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            • #21
              Question to the screen shot

              Am at work ATM, so can't work on test untill quite late tonight. What is the experiment button there for? Anyone know?

              Once Taytm Brokenarrow
              43 Ranger of Tunare
              Terris Thule

              Still lurking

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              • #22
                yay. it looks awesome. i am going to go finish wus and get brewing to 200 now.
                the jump points are easily 50 point. tailor is 188 to 240+. smithing is a little better because of ldon and evb now. brewing is 0-122-151-187-248 on a four step program. heck i might charge less for misty picnics if it doesn't take me 2 hours of clicking to do them. oh yeah baking 0-135/142-191-250+ on picnics. 50 is fine. 250 skill should see everything.
                anyone who is upset about how easy this is now needs to go back to unstacked casks and regm brewing on mhb. that's just being selfish. my sense of accomplishment is based on what i can make and how good i feel about it. i will enjoy my gms after this just as much as i would have before. maybe a few less horrror stories.
                the whole game is just mouseclicks. from high end raiding to lowbie farming to trades.

                Maker of Picnics.
                Cooker of things best left unidentified.
                "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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                • #23
                  i would prefer that only reciepes you tried once appear in the list - no matter how high the trivial of the reciepe is

                  delay on clicks should not be too long - as some said - the main effort is collecting all tradeskill items - if you get them your reward should be fast combining with the ui (or doing all those hundreds subcombines like celestial essence etc. much easier/faster)
                  Rohirrim Amanomori

                  Crusader of the Guild Ritter der Tafelrunde on Solusek Ro

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                  • #24
                    well. i for one, am glad to see this. i dont particularily care if the 'undiscovered recipes' are given away or not. but i understand that a goodly portion of us tradeskillers like to do the puzzle farming =)

                    but i REALLY like the idea and so far the look of the new ui. frankly if the books dont have trivials at a high number above current skill, then i certainly hope you have the ability to 'add' to your recipe books by attempting the combine. (aka the fish roll runs).

                    i have been doing tradeskills since aug of 1999 when rhy was born. started out trying to tailor to make some armor. then discovered baking. (succeeded on my very first fish roll. fished for the fish, killed the bat too, who knew you could buy those parts!!). was hooked. (lol).

                    currently, fishing 200, smithing 250 (whew), brewing 250. working on tailoring next (currently 185 go otters). rest of skills are from 170 (fletching) to 196 (baking).

                    ANYTHING that helps with the tedious stress of clicking bags is of great benefit to most everyone. just because i did smithing the hard (sorta, shadowscream) way, does not mean i cant appreciate that it would have been easier, less boring, to find and click the recipe, rather than rummage around 16 bank slots, 8 bags, 6 mules ... (yes i know the ui is only for my bags on me, still get to rummage rhy's bargain basement).

                    i am looking forward to this. is it supposed to patch in this month or with GoD?

                    and in conclusion. i would again like to thank the Denmom & House Ogre for this site. i have used & abuse it for years now, it has been a godsend for me since i detest solving puzzles =).

                    thank you and i have some nice chocolatey brownies all freshly made, tucked into a warm lemmingfur pack for Mum, and some loverly gnome kabobs all grilled up for da Ogre to snack on.

                    Rhy is a very Rhy-y Rhy

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                    • #25
                      i think recipe books done server side would add a lot of load to their systems. i think done client side might add some more stuff to both our comps but i can live with that. wouldn't mind a you can do it once you've attempted it thing but they are still working on it guys. that seems like more of an advnaced feature than looking at you skill and brining up everything below and 50 (or whatever number) above. love how its looking though brenlo.

                      hehe stacking casks didn't even make me hug the dev.

                      edit ah gnome kabobs. bite size foods. i am a big fan of hot N spicey toelings myself. esp. love auctioning them in rivervale. never got the same response from gnomes.
                      Last edited by eniamn; 01-13-2004, 09:35 AM.

                      Maker of Picnics.
                      Cooker of things best left unidentified.
                      "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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                      • #26
                        nice change.

                        experiment button is to open the old tradeskill system.

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                        • #27
                          1) The interface trivializes skill gains. All you have to do is buy 10 packs worth of items and hit a mouse button several hundred times. You don't even have to look at the screen, you can watch a movie and just repeat the motion blindly. Trade skills should require more active involvement to raise. Without effort, the reward is meaningless; it's like getting to level 65 by just pressing the left mouse button 1,000,000 times while you watch TV -- /yawn.
                          Sorry, but making a bunch of clicks and dragging items from one container to the other is not "active involvement". The active involvement part should be about getting the ingredients, not the mouse work involved in skilling up. If you think it's too easy to buy 10 packs worth of items and hit the mouse button several hundred times then the problem is with the components being to easily obtained, not the ease of doing combines. As long as the time to click combine and get a result is about the same to drag the items out of a pack, into a tradeskill container, and hit combine remains about the same then all the new UI does is save you a bunch of clicking and dragging. And although it may irritate you that newer players will not have to go through all that tedium to skillup like you did, I think it's a very positive change.

                          Not to mention it looks like some skills will still have to use the old way since most skillup recipes (like tailoring velious stuff/solstice robes) won't show up until at least skill 208 (if they trivial at 253 (doubtful) and you can only see ahead 45 points) or later.

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                          • #28
                            I kind of like the idea of not adding a recipe until you've tried it once, regardless of success or failure.

                            I would like to see the tradeskiller be able to set the trivial limit he wants to see (or maybe it's not a problem if the list is long), in that case, I would prefer there be to no trivial limit (basically for the fish cakes example given before).

                            As for making tradeskills easy, I started tradeskills in the RoK era. I still remember busting my butt to max my tailoring so I could make backpacks with a minimal chance of failure, only to have Verant introduce the crystalline silk recipes and have anyone who could fight in Crystal Caverns (or afford to buy them from Velious merchants) pass me in a few hours.

                            Tradeskills don't stand still. What was hard, gets easier. I started out as a tailor, became a smith, and wound up as a GM potter. Now I've created a new character on a new server, and I want to start over again.

                            I'm ecstatic about the new UI. I wore out a mouse doing tradeskills. I got RSI doing tradeskills. I've clicked more times than there are grains of sand on the beach. I've paid my dues. Give me an easier interface.

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                            • #29
                              This is a tough call... I can see how even SOE employees might be arguing this in meetings just like we are here!

                              Having made Halas 10lb. Meat Pies, Grobbs Liquidized Meat, Misty Thicket Picinics, Kaladim Constitutionals, and several other recipe's with WAY to many pre-combines, I can say, that if this will help me get my subcombines done faster and most importantly EASIER, then I'm all for it.

                              However, I think 45-50 points higher than current skill is a BIT much!!! I would suggest more like 20 points, and then ONLY if you've tried the correct recipe at least once manually!!!

                              At least until someone is an unmodified 201. THEN it should show 250+ recipes. 201 is a breaking point after all. That shows a future dedication to GM'ing the skill in question. Anyone can get to 200 in any trade after GM'ing another one, getting 201 is a commitment eh?

                              I don't know. It's going to be interesting to see how SOE impliments this if, and yes, at this point it's still IF they make it live.
                              Balkin Ironfist (Ominous Deeds)
                              56th Myrmidon of Brell Serilis
                              Xegony

                              "Every day of my life forces me to lower my estimate of the average IQ of the Human Race."

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                              • #30
                                Originally posted by Kathodos
                                I remember Tradeskilling when:[list][*]You could only open one backpack at a time.[*]You could only pick up a single item at a time by clicking on the item and using the scrollbar to select how many you wanted to move, then clicking OK.[*]- There was no CTRL+Click to move a single item.[*]You could only buy and sell items to vendors one at a time.

                                Yes, it sucks that a lot of us have done Tradeskills the hard way (harder for some than others, depending on when you started) and now things come along that improve the game and make it easier at the same time, but we should be happy for those that follow us rather than try to block their persuit.
                                Hehe, these were the worst ones. Oh how I hated waiting for someone who was AFK on a vendor.

                                I actually LIKED that I could intentionally blow up everything in a combine container. I used my sewing kits to farm vendors, which, of course, is pointless now.

                                Fun list tho, ah the days.

                                Gryfalia

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