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  • #46
    I hope if they do this that they make it that you can only do combines that are trivial to you and that you must do the combine once so that it gets saved to your recipie book.

    As for the graveyard, I like this idea to save people in those rare cases in which RL takes over. I hate to see people lose all there work for a RL problem.

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    • #47
      It's about dam time, and I did brewing on MHB before casks stacked. Am I mad about it? not one bit, sub combines and other monster combines for 2 clicks each 1 by 1 was utterly retarded. Long long overdue.
      Overlord of Erollisi
      Stalker of Tunare's lands

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      • #48
        These are some strange days indeed...

        On the up side, I'll finally push Brewing to 200 or more. Lordy knows I wasn't going to kill myself for the last 11 or so points, Mino Hero's are just too painful

        On the down side, this is indeed macro-er's heaven. Delay or not, there are going to be a LOT of 200+ skill people out there, pottery, jewelcraft, fletching, brewing, probably others can be pushed above 200 with vendor bought goods very easily, and with Geerlok and / or other % increasing items, that puts you within striking distance of the high end combines. Expect to see a bunch of people hitting the bazaar with high end stuff for sale after this goes live.

        A huge number though, enough to crash what's left of the fragile tradeskill economy? I doubt it. I think for all skills except smithing and tailoring, it's already gotten to the point where only high-end or PoP items sell for any profit at all. And those will be the rarest combines simply because they have the rarest components. Casual skillers thatuse macros to push thier skill levels up won't have access to enough components to risk the failures.

        I think in the end, the major effect will be the middle range. Opal Stiens for example, are gone now. Might as well sell them back to vendors for 1pp or whatever they are nerfed to. Skillup items won't sell for any profit at all anymore, the market will be completely flooded. The worst hit, therefore, will be new tradeskillers that are trying to skillup and DON'T have huge amounts of plat to burn.

        As far as the graveyard nonsense, this is obviously a compromise between a lot of new players wanting to see graveyards in EVERY zone, and SOE saying "Uhm that would be a pain..." and old school players saying "Good LOR what a bunch of whiners!!". It's not a bad compromise either... a week to wait for a corpse is painful enough that I doubt it will be mis-used. And if it actually saves someone losing ALL thier hard-earned gear, well that's not a bad thing.

        I just can't decide about the tradeskill UI fix though. On the one hand I want to dance for joy at not doing subcombines and actually finishing things like brewing. On the other, we went through PAIN to get where we are, it's a mark of pride to have 250 skill ( or MULTIPLE 250 skills ). This trivializes that... and that just sucks

        Baroness Fyste Moira
        Monk of the 65th Circle
        Magelo Profile
        Nomads of Mystic Lore



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        • #49
          I see three ways they can do the "Recipe's available to you".

          1) ALL Recipe's available, up to your skill level. That would include EVERY recipe, even ones currently unknown.

          That idea sucks...

          2) NO recipe's until you successfully make a combine, thus adding it to your own personal recipe list.

          That idea kinda sucks too...

          3) A list of common, BASIC recipe's will be in everyone's book, like, say, anything trivial below 100 or something, and then we have to make things with higher trivials to add them to our personal books.

          If I had a say, number 3 will be my preferred method of implimentation, and our books will display for us any recipe we've "Made" that's oh, lets say trivial 10 points higher than our current skill.

          HERE's a real concern though...

          Deluxe Toolboxes, Sewing kits of all sizes, spits, mixing bowls, jewlecrafting kits, research books... ALL of them are tradeskill containers!!

          Does this mean every time I open a tookbox in my bank, it's going to pop open a recipe box? We better be able to turn off the recipe book! Something in the options to turn it off or on with a check box or something.

          Regardless, I see this as a positive change. Not necessarily for skilling up, if they keep the "macro" button limited to maybe 10 points higher than your current skill, but it will be a HUGE advantage for doing sub combines!

          Heady Kiola's, CE's, Liquidized meat, etc etc etc... SO many things will be much more convenient to make. I do NOT buy subcombines ever, so this is just convenient for me.
          Balkin Ironfist (Ominous Deeds)
          56th Myrmidon of Brell Serilis
          Xegony

          "Every day of my life forces me to lower my estimate of the average IQ of the Human Race."

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          • #50
            Question to those in this post - why only have recipes you have made be an 'instant' combine?

            I have a brewing skill on my druid of 212. I have never made fruit juice (2 fruit, 1 water). I don't understand the reasoning why that recipe should not show up in the list just because I haven't made it. None of the items I make have ever come from an in-game book. All have come from this site.

            Now, having all recipes that are trivial plus some slightly higher (like LDON item pricing) makes sense to me in terms of programming. It also will reduce bandwidth for this site (which may be a good thing as the site is privately funded).

            I have never bought a recipe book in game (I started 2 years after the release of the game). All the quests I have done have been with outside help from other sites. I don't know that I would want an item that is not trivial to be on an instant click combine. But then again, I don'kt know that I wouldn't want it. It will all depend on the implementation.

            As for crashing the tradeskill market - it depends on server and item. Opal steins and star ruby steins even on Stromm are barely above cost - yet golden idols have been steadily increasing in price. I funded my star ruby steins by making a stack of idols. I no longer make steins for the POTC kit - I just buy them from others and call the sale a wash.

            As for CEs and CVTs there will always be a market for them. I still make my own but I could sell those two items constant and never have time to play as I would constantly have to restock my trader. Whether an instant click or not, some people will always tradeskill and dump the final product on the market at cost or a loss. The rest of us sit and wait it out. Personally I see a nice cash flow here (small but constant) but that is just me.

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            • #51
              Another way to implement...

              Without making the coding too difficult on SOE (and avoiding more zone crashes) they could simply have the "book" run a check on inventory and only show recepies of which you have ALL the correct ingredients already. Thus, keeping some of the mystery to tradeskilling, discovering new items.
              Can't you immagine having bags full of unknown, and all of a sudden there is a new item listed for Taytm's Mystical Arrow of Missing!
              I like hints, I like data, but don't hand it all to me on a plate.
              Just my 2cp
              (oh, and don't mind the spelling, I'm at work and trying to post in between file overviews...)

              Once Taytm Brokenarrow
              43 Ranger of Tunare
              Terris Thule

              Still lurking

              Comment


              • #52
                As to "why only those recipes have made at least once?"... The general reasoning here is that for recipes that are -UNKNOWN- there is still the desire to figure out what it is, on your own.

                If you look at the various threads here there are items (Brodder's Revenge comes to mind immediately) that we have some clues for, but are not known by the general populace.

                If these recipes are all of the sudden appearing in the recipe book... then there is no challenge to use the in-game books, chats with NPCs, or quests, (etc) to figure out the puzzles.

                AND... (from the purely personal perspective) then the EQ Traders Recipe Site would for the most part become meaningless. If that were the case, I would stop doing Database Updates entirely here... because there wouldn't be much of a point in my mind.
                Brother Krazick Bloodyscales 65th Trial Scaley Transcendent
                Krizick 37th Kitty Tank
                --Officer of The Renegades--
                --Innoruuk Server--

                Comment


                • #53
                  quote:
                  --------------------------------------------------------------------------------
                  I really hope they implement this, so that a recipe is not in your book, until you actually do the combine successfully yourself.
                  --------------------------------------------------------------------------------

                  I dont think this will happen. Sony are always going on about the storage limitation of characters, if the recipy book is like this then they will have to store info about which recipies (and there are 100s) a character has done. multiply this for EVERY character, on EVERY server!
                  They could have an ini file for recipies each character has completed, much like when you set prices for your items in the bazaar. This would allow for recipie discovery still, without having to store each players completed recipies on the server. Then sites such as EQTraders could maintain a master list that players could download in order to get all known recipies.

                  Some may complain that this would be abused by macroers, but macroers can already GM a tradeskill with the current system. The only way to truely prevent macroers is to have all combines require a farmed item, and I doubt that will happen.

                  Manan

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                  • #54
                    I love the fact that people at a tradeskill spoiler site are worried about the "unknown" recipes being handed out.

                    Thats pretty good.

                    Comment


                    • #55
                      Reducing the absurd amount of clicks in the current system is a good thing IMO.

                      I agree that care needs to be taken to preserve the 'discovery' aspect of tradeskilling and as such unknown recipes shouldn't be available. I'd love to see this discovery aspect of tradeskilling get some attention though too. Things like actually having the tradeskill usable flag mean something and better feedback on DNC's would be great IMO.

                      I'd also note that there will always be (elitist) folks who do not want ANY improvements to tradeskilling. They'd like it if electricity arced out of your monitor and fried your eyeballs every time you clicked combine. That would mean less would do it and they could profit more.

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                      • #56
                        Mayhap with the influx of all these new "buy the book for the skill" things, we will get all of the recipes that are trivial to us, but then we will have to go and buy the recipe from a merchant to add to the book for recipes that are more difficult?

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                        • #57
                          I do not think there will be a receipe book for the characters. I think it will just be a list located on the client. It just contains what items to be included for the combine. Just like how the spell sets are done.

                          I dont think soe will keep what recipes each toon knows on the server.

                          Sea!

                          Elder Sealody

                          70 Druidess... Too many AAs
                          < Brotherhood of the Spider >

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                          • #58
                            I truly believe that there will be character specific recipe books (or at least that that is the current plan.)

                            Here's why: A short while back, the eqstr.ini(?) file (the one which contains all the strings that are displayed when you cast spells, make tradeskill combines, do abilities, etc.) was edited on test to include a few new lines. One of those lines was something along the line of "You have learned the recipe for XXXXXXX!"

                            I find it difficult to believe that simply getting your skill to level 152, for instance, would suddenly spam you with all of the trivials at that level. My guess would be exactly what has been speculated...that the first time you attempt (or perhaps SUCCESSFULLY create) an item, you learn the recipe.


                            Edit: The actual line was:
                            3457 You have learned the recipe %1!
                            Last edited by Twistagain; 12-23-2003, 03:10 PM.

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                            • #59
                              It might even be nice to have it act like a skill up.

                              Right now when skilling up, I can get two nice things, a success or a skill up. Perhaps with some probability I will now also get a "recipe up" where I know the recipe well enough to scribe it. it's be another RNG run system, where you do it by hand enough and suddenly you are rewarded with a recipe book entry.
                              Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                              Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                              with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                              and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

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                              • #60
                                Originally posted by Manan
                                They could have an ini file for recipies each character has completed, much like when you set prices for your items in the bazaar.
                                If this is the way they intend to do it you can expect to see people offering a download of complete .INI files for the books (ala Maps for the cartography system).

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