Announcement

Collapse
No announcement yet.

Unsolved recipies

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Originally posted by Lothay
    And no, I'm not overworked, but the cocoa and the comfy chair are always appreciated.
    Me thinks you need a nice back rub too!

    Anyways, if sony actually came out and said they were live tested, or said that they were going to live test them, I'm sure the community would be less annoyed. There might be great recipes with great clues that give hints as to what to do, and we might have just stopped trying to find them since there's often so many random things in game that don't mean anything. Or they might not be working as intended. Sony doesn't exactly have a great track record and it would be nice if their QA could make sure that things were working properly. That said, Sony has also done a good job in the past with some recipes. It just seems that oftentimes the things that the developers intend to put in and ask to be put in dont' get put in correctly.

    For all we know there could be a ground spawn recipe book somewhere with all the missing recipes, but it spawns on top of a tree so nobody can find it. Or there's an npc that paths by and scoops it up before anybody can find it. It's happened before. <shrug>
    ~Tudani
    Retired Shamaness of Talisman
    Tunare

    "Measure twice, cut once."

    Comment


    • #47
      Originally posted by Tudani
      For all we know there could be a ground spawn recipe book somewhere with all the missing recipes, but it spawns on top of a tree so nobody can find it. Or there's an npc that paths by and scoops it up before anybody can find it. It's happened before. <shrug>
      Ground spawn cookbook... must be a book of foraging recipes!
      Tinile, 85th Druid of the Seventh Hammer
      1750 - 3/12/04, Still plugging away at 2100...
      Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

      Namarie Silmaril, Enchantress of the 67th level
      Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

      Mumtinie, cute little mage of the 61st level
      Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

      Comment


      • #48
        I think you guys are looking at it wrong. Let's say you are in charge of creating recipes for EQ. You might break it down like this:

        20% - Easy recipes that are spelled out.
        50% - Recipes with clues but require a little playing around.
        25% - Hard recipes.
        5% - Recipes where you'd have to be crazy to figure out.

        As a developer you don't want all the recipes to be figured out, at least not right away. What would the reaction be if Brodder came out and said "Every single recipe is known"? We'd all sit around on our hands waiting for more. The crazy-hard recipes give the crazy tradeskillers something to do.

        When you consider how many total recipes are known, we're just hitting up against that 5%. The only problem is when one of those 5% recipes is required for one of the easier ones. This apparently was the case with the lemming bags and SOE made a change to use a different needle.

        I don't think any of us can complain about an overall dearth of recipes.

        Divine Comedies on Karana º Listen to my theme song º Slay the dragon to email me º Profile.

        Comment


        • #49
          I think the NPC suggestion is a good one. There are a number of NPCs who have been around FOREVER that no one seems to know what they're for (at least as far as I've been able to ascertain).

          Good example: Zigg Flinn, the version in Ak'Anon. Until you get good enough King Ak'Anon faction (or maybe GemChoppers -- I raised them in tandem), he tells you he cannot discuss "these issues" with you yet. When you get it up higher, he simply says "hello, my name is Zigg." That sounds to me like a quest NPC whose quest is, at this point, a mystery. If it turns out he's some sort of turn-in NPC, I wouldn't be at all surprised.

          I always assumed the human in chainmail in SRo near the Innothule zoneline was for some epic quest. I did some checking and sounds like, actually, he's just there, waiting for someone, although he gives no hint as to who. Another turn-in NPC, but what is it that he wants?

          I think it wouldn't be terribly difficult to compile a list of such NPCs and use them as a jumping-off point for finding outstanding quests/recipes. It's certainly better than trying still more combines of random things in random tradeskill containers.

          (And I'm serious about the gunpowder, dang it!)
          EQPAWhizbang

          Whizbang's Handbook for Young Wizards

          Comment


          • #50
            (And I'm serious about the gunpowder, dang it!)
            YOu mean dwarven blasting powder?
            Or Dwarven Boom Juice?
            Or pull my finger for that effect?

            Did discuss that with many a dev a few years ago...
            But gunpowder's discovery, or uses in other than mining might cause the flooding of Kaladim or worse yet the cave in of Akanon...
            Maybe something like that happened in the future?
            Thing is once it's added to game, the uses that would be demanded would out weigh the praticality and balancing of such.
            Do you want to be carrying blasting powders when you happen to get hit by a fireball or dragon blast?
            I wouldn't.

            Now some of my potable's redistilled into purer forms and mixed with oils, and some alchemy/poison materials might lead to flameable or combustible goos and liquids...but in game- this would never occur.
            Dwarfs won't risk anything that might burn their biskits or blast off their beards!!.

            Let the gnomes have their folly, and tinkering...Dwarfs will keep their blasting powders secret and only use them for that purpose...with very very very long fuses...
            Yes I am He!
            EQ's Very own Beer God!
            The Vicar of Liquor! Baron in a Barrel!
            The Priest of Yeast! Wielder of Brell's BattleMug

            sigpic

            Comment


            • #51
              Speaking of NPC's, I created a Dwarf this morning, hoping that maybe I'd be able to get some information about any of Brodder's missing recipies out of one of the townspeople in Kaladim (Despite Trezark's love of ale, the Dwarves don't seem too keen on allowing him into their fair city). I was sure that it was an omen when I saw that the Dwarf in charge of handing out the Cleric newbie armor quests is named Haldorak Foamymugs. I hoped that I could get some information out of him, but after questioning him for quite some time on everything from Brodder to ales, he refused to talk about anything other than his precious Blessed Platemail quests.
              Last edited by Trezark; 10-20-2003, 11:58 PM.
              [65 Arch Convoker] Master Trezark S`Dious (Dark Elf) <Walkers>

              Comment


              • #52
                The NPC in South Ro by the Innothule zone is for a quest. Andad Fila (or however its spelled) is for the bard epic. He's part of a relay race that gives you the first part of the epic.
                Diania Moonspirit
                lvl 66 druidess
                The Disciples of Might, Bristlebane
                Grandmaster Brewer - 300 w/ Master Trophy 3% evolved
                Grandmaster Baker - 300 w/ Rolling Pin

                Comment


                • #53
                  Originally posted by Brodder FoamyMugs
                  But gunpowder's discovery, or uses in other than mining might cause the flooding of Kaladim or worse yet the cave in of Akanon...
                  Maybe something like that happened in the future?
                  Thing is once it's added to game, the uses that would be demanded would out weigh the praticality and balancing of such.
                  Do you want to be carrying blasting powders when you happen to get hit by a fireball or dragon blast?
                  I wouldn't.
                  It's SCIENCE! Did that attitude stop Gabstik Firepot? No, it did not!

                  We want our explosives, and we want them now!
                  EQPAWhizbang

                  Whizbang's Handbook for Young Wizards

                  Comment


                  • #54
                    Well I'd be happy to be able to use the Tinkered Catapults...
                    Piting 57 Gnome Cleric 7th Hammer, Smithing 188, Leader of the Gnomads
                    Nukying 57 Gnome Wizard 7th Hammer, Tailoring 250+needle, Baking 250+spoon
                    Merling 42 Gnome Magician 7th Hammer, Tinkering 248+spanner, Pottery 180
                    Angekat 29 Vah Shir Shaman 7th Hammer, Brewing 148
                    Kegless 51 Wood Elf Ranger 7th Hammer, Fletching 202, Foraging 200, Baking 68

                    Comment


                    • #55
                      Adding to things not solved (and this one drove me batty for a few days), the gnome npc outside Temple of Cazic Thule. He is almost on the shore to the right side of the island with all the temples along with a few other npcs from an 'adventure party'. While I couldn't get much out of the party themselves he always told a tale about how something slimy went through thier camp and ruined his clothes. I remember him saying if you can supply him with 'spiffy new clothes he's heard about, gnome sized' that he'll give you something. (pardon the vague reference, been a while since I got him to spout off about it) The reference to clothing I always assumed meant something tailored that he wants, and who knows, maybe he'll give out another recipie if he gets what he wants. *shrug* Tradeskill related quest is always what I considered this unsolved oddity.
                      Mayyne Battlesmith Lvl 55 Smithing Enchanter Drinal
                      Lyanne Windrider Lvl 53 Fletching Druid Drinal
                      Arrturdent Rangerwithumbrella, Smithing Ranger Quellious
                      (inspired by NoniDeecups)

                      Comment


                    • #56
                      Originally posted by Dhomal the Scavenger

                      Having to live-check Every recipe and quest would take WAY too much time -
                      You gotta be kidding. Compared the the amount of time the players spend looking for these recipes, the amount they'd spend live checking would be insignificant.

                      Given the number of errors I have seen in the game related to tradeskill recipes, it is entirely reasonable for us to expect the developers to live check all recipes.

                      After all ... we'll be making some of these combines hundreds or even thousands of times. They only have to make each of them once.
                      Uncle Shmoozo
                      "Some of you may remember me ... "

                      Comment


                      • #57
                        Dwarfs won't risk anything that might burn their biskits or blast off their beards!!.
                        Not to mention ruining a perfectly good alcoholic concoction!

                        Divine Comedies on Karana º Listen to my theme song º Slay the dragon to email me º Profile.

                        Comment


                        • #58
                          Originally posted by Whizbang_Dustyboots
                          It's SCIENCE! Did that attitude stop Gabstik Firepot? No, it did not!

                          We want our explosives, and we want them now!
                          Gnomes have fireworks and fireworks need gunpoweder to launch and explode, so you guys already have them.

                          You used to be able to aggro (but not hurt) mobs with fireworks - I discovered this by accident when someone had given my baby troll one of those summoned mage party kits and while trying to figure out how the firework worked, I accidentally launched it into a bunch of frogs in Dah Swamp.

                          Needless to say, the frogs were less than amused at having a bottlerocket launched into thier midst by some punk troll in his low teens, but I still prevailed when they all came over to "have a word with me."

                          As for the brewing quest, I think we'd all be a bit more willing to keep sitting around combining stuff at random if Broader would atleast confirm that he's tried the recipe and the quest rescently and can confirm that it's atleast working - telling us that it still works shouldn't be a violation of ND he's made with VI.
                          Cigarskunk!
                          No more EQ for me till they fix the crash bug.

                          Comment


                          • #59
                            From the list of questions sent to Maddoc by Verdandi...

                            The recipes for Brodder’s Revenge and Lewena’s favorite drink do currently work.
                            So, the recipies do work. We just need to figure out how to make them. Along with the other recipies on that moderately lengthy list of undiscovered recipies. Which is what started this thread in the first place
                            Rewde
                            Halfling Druid of 61 seasons
                            Povar

                            Comment


                            • #60
                              Originally posted by Brodder FoamyMugs
                              Did discuss that with many a dev a few years ago...
                              But gunpowder's discovery, or uses in other than mining might cause the flooding of Kaladim or worse yet the cave in of Akanon...
                              Sounds like a win-win situation to me.

                              Member of Resolution of Erolissi Marr
                              Magelo Profile

                              Comment

                              • Working...
                                X