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  • #61
    Originally posted by Rewde
    So, the recipies do work. We just need to figure out how to make them. Along with the other recipies on that moderately lengthy list of undiscovered recipies. Which is what started this thread in the first place
    Not necessarily. Cigarskunk points out a couple of examples of SK spells that SoE swore worked, but (1) the quest NPCs weren't in game (if you knew this, ever wonder why EVERY class except SKs gets their spell quests in Gunthak? The quest mobs were added until a patch or two after LoY and Gunthak was full, so sorry SKs) and once the quest mobs were actually added (2) the quest components didn't drop.

    And of course there were the three consecutive patches where SK spell aggro was reduced and the spells that were on test that were supposed to replace them, oops, weren't added to live. Yes, not one, not two, but THREE consecutive patches of nerfs while the "solution" sat in test and never went live (actually it went to the live server spdat, it just couldn't be bought or looted anywhere).

    So if I don't take SoE at their word when they say "it's working, honest," it's not without reason. I'll believe it when I see the links to the items in game. No sooner. I'd consider a report that they recipies have been verified on a live server to have a fair amount of credibility as well.

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    • #62
      I'm of the opinion that most of those working recipes have one or more of their ingredients or subcombines missing from the game. That would make them impossible even if the recipe itself is working.

      But in the interest of being productive... there's a supplement to the EQ RPG called AlKabor's Arcana. It's mostly a list of magic items, but it lists specialty food and drink. Included on the list are:

      Bixiebread
      Miregobbet
      Spiced Tearspine
      Sarnak Steak
      Leg of Vah Shir

      which I haven't ever seen in-game.
      83/1000 High Elven Enchanter on cazic (8x300 tradeskills)

      Comment


      • #63
        Minor note to Whiz, several posts back -

        The human in chainmail in South Ro, near the entrance to Inny Swamp? He's for the bard epic.

        Raivenn Lunatic,
        55 Bard
        Xegony

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        • #64
          yum sarnak steak! needs some hot sauce!
          Tinile, 85th Druid of the Seventh Hammer
          1750 - 3/12/04, Still plugging away at 2100...
          Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

          Namarie Silmaril, Enchantress of the 67th level
          Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

          Mumtinie, cute little mage of the 61st level
          Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

          Comment


          • #65
            Originally posted by kiztent
            Not necessarily. Cigarskunk points out a couple of examples of SK spells that SoE swore worked, but (1) the quest NPCs weren't in game (if you knew this, ever wonder why EVERY class except SKs gets their spell quests in Gunthak? The quest mobs were added until a patch or two after LoY and Gunthak was full, so sorry SKs) and once the quest mobs were actually added (2) the quest components didn't drop.

            And of course there were the three consecutive patches where SK spell aggro was reduced and the spells that were on test that were supposed to replace them, oops, weren't added to live.
            There's also the missing SK spells when SoL was released - hmm, you know, now that I think about it, Sony has blown the new SK spells in three out of the last four SK spell releases (they got the PoP ones right and they rocked to boot - I LOVE MY SPEAR LINE!!!!!!).

            Originally posted by Dhomal the Scavenger

            Having to live-check Every recipe and quest would take WAY too much time -
            While it isn't too reasonable for them to check EVERY spell, quest and recipe before it's released (that's part of what Test Server is for) it is VERY reasonable for them to track what spells, quests and tradeskill recipes have been discovered and after, say, three to six months (depending on thier level and how deep into an expansion they are) they take a look at thier data bases and determine which ones haven't been discovered yet.

            After all, think about it - EQ has hundreds of thousands of players and a very good percentage of them are very clever and very determined.

            So if only 10% are dedicated enough to pursue stuff like this, then that means that there are ATLEAST 10,000 people aggresively or casually trying to work through and discover everything new, or atleast new aspects that interest them.

            For example, after they put in all the needed items for troll cultural cooking (except for the recipes) I made it a point to go through Grobb and hail and check the inventory of every troll in the city - if someone had a recipe book or was going to give a hint or a quest, ****ed it, I was going to find it.

            Now multiply that by a factor of 10,000 people doing the same thing with thier interets.

            200 folks trying to solve the brewing quest...

            500 folks looking for new tailoring recipes...

            1000 folks trying to do the new Oracle quest and be the first to solve it...

            50 folks actively working on broken quest X

            400 folks actively working on broken quest Y

            Etc, etc, etc...

            With all of these folks actively trying to find and solve these unsolved and undiscovered recipes and quests, the fact that none have succeed yet indicates a problem.

            It's really simple too -

            1) Get the list of unsolves and check Alakazam and EQTRADERS - first determine if folks even know that they are out there - if there's no listing or discussion about the quest to cure Bob the Dwarve's hangover by brewing up some dwarvish coffee, then that's a major indication that no one even knows about it.

            2) Log into the game and check that the NPC who gives the hint, sells the recipe or starts the quest is actually doing his job - if you goto the /LOC where Bob the Dwarf is and he's no where to be seen, then maybe that's part of the problem. Or maybe when you hail Bob the Dwarf, he doesn't even mention his hangover.

            3) After you confirm that the NPC is working, actually try to get the ingredients - maybe you need Stonebeans which are only foraged in underground areas to make Dwarvish coffee - sit down and try to forage them - darn! - one hour of foraging and no beans - according to the programmers, you should be able to forage 3-5 an hour.

            4) Actually do the combine - water + stonebeans + pot in a brew barrel = does not combine??? Shoot - no wonder the beans weren't on the forage table - the @#$% recipe isn't even in the game - probobly because Bob the Dwarf was missing or broken.

            5) OK, so now you can successfully forage the beans and brew the coffee - hand Bob the Dwarf his coffee - "Sorry, I have no use for this - you can have it back" - @#$%!!!! - Bob's still broken! OK, fix him again, turn in the coffee and tada! - Bob thanks you and gives you a rusty dagger and three copper peices - sigh, ah well, atleast it's a positive faction hit with Hung Over Dwarves to get the new Dwarvish Cultural Brewing book.

            6) Hail Bob the Dwarf once you're max Ally faction with him - here we go again, he's not responding to "What Dwarvish Brewing recipe book?" - sigh...
            Cigarskunk!
            No more EQ for me till they fix the crash bug.

            Comment


            • #66
              Cigar has pointed out a very reasonable thing. That if there are recipes which have not been dicovered, it might be wise to check to make sure that they are discoverable.

              That said, I don't expect it to be a high-priority item. I've worked on developement teams for major software products, and I can tell you unreservedly that if it don't explode, and it's not critical, it don't get fixed.

              But on the gripping-hand, it's possible that there are jsut things we've never tried. A great many recipes are just handed to us. We have books, we have descriptions from NPCs, and we have spoiler sites. Unless we have a specific goad pushing us (like Cigar's love of Trollish Meat Pies) many players don't grab one or a dozen of everything and just go with it.

              There is a large list of things tagged as "used in tradeskills," which are not apparently for anything we know about. But I'm not seeing threads about experiments. Or how about the huge number of items that instantly get dubbed "vendor loot?" Where's the experiments with them?

              It cuts both ways. There's stuff in the game that we've never tried, and there's stuff that is almost certainly not working as designed. Our part (the players) in the process is to try more stuff.
              Lothay retired from EQ in 2003
              EQ Traders - Moderator - MySpace or LiveJournal

              Comment


              • #67
                Just a newbie question as an aside, but as someone who would very much like to try and discover some of these unknown recipes, is there a way of searching the EQTraders database for an ingredient that is not part of any known recipe?

                Comment


                • #68
                  Originally posted by Lothay
                  Cigar has pointed out a very reasonable thing. That if there are recipes which have not been dicovered, it might be wise to check to make sure that they are discoverable.

                  That said, I don't expect it to be a high-priority item. I've worked on developement teams for major software products, and I can tell you unreservedly that if it don't explode, and it's not critical, it don't get fixed.
                  As far as I'm concerned, you best not point out that stuff hasn't been discovered unless you are COMPLETELY POSITIVE it works. That's my big problem.

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                  • #69
                    I agree with Kiz.... I would like to see a link (doubtful) or a screenshot of the item right clicked. The stats could be blurred out, so as to remain a mystery until solved. But seeing these "proofs" of the recipes functionality would really be appreciated. Something like this would probably promote more searches of the recipes, if players knew for sure that they weren't broken.
                    Tinile, 85th Druid of the Seventh Hammer
                    1750 - 3/12/04, Still plugging away at 2100...
                    Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

                    Namarie Silmaril, Enchantress of the 67th level
                    Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

                    Mumtinie, cute little mage of the 61st level
                    Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

                    Comment


                    • #70
                      Well, I would like to believe Maddoc when he says that Broders Revenge and Lewena's drink do work. I mean, you don't think the guy wants to look bad right off the bat, especially after the lemming fur backpack incident.

                      Oh wait, the recipie for a "sewing needle" is as of yet, undiscovered.

                      of course, there is this on Lucy:

                      http://lucy.fnord.net/item.html?id=12314

                      any idea what tradeskill it is used in?

                      Lets see some links/screenshots, please, Maddoc.
                      Rewde
                      Halfling Druid of 61 seasons
                      Povar

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                      • #71
                        Needle of the Void is for the monk Robe of the Lost Circle if Im not mistaken.

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                        • #72
                          That robe is via this quest:
                          http://everquest.allakhazam.com/db/quest.html?quest=29

                          No mention of the needle there. Also, it is tagged as for use in tradeskills.
                          Rewde
                          Halfling Druid of 61 seasons
                          Povar

                          Comment


                          • #73
                            Ok, folks, hopefully some of you have gotten this out of your system ... time to close this.

                            This went from speculation about missing recipes, into gripes, vents, and outright demands to SOE with regards to things. It's not productive, it's not helping fix things, and it's an open invitation to board trolls that it's 'ok' to derail the tread and turn it into a mass of complaints.

                            Remember where you are. These aren't the whineplay forums, and if you want Maddoc to play nice, much less for me to 'play nice', you, as well, will 'play nice' here.

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