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  • #16
    I remember reading some time ago about one of the developers bragging about all the unfound / unsolved quests in eq and that there were quite a few of them.
    You'll often find that players are quite a crafty bunch. (Sometimes too crafty...) Those types of players are usually the ones to figure out the recipe or the quest first, and they love it.

    As a designer, you try and give those people new and exciting things to figure out. Occasionally, the clues and hints are just too ambiguous, and that recipe is never found.

    Thier idea of us 'figuring out stuff' is to randomly combine crap until something works.
    That's a common misconception. It's a scenario that often ends up happening, but it really could not be farther from the truth.

    /wave lemming-hide backpacks, pre-patch.
    That recipe actually did work providing you had a "Sewing Needle", but alas... The recipe for "Sewing Needle" is, as of yet, undiscovered.



    -- Maddoc
    Maddoc the Wayfarer
    Assistant Lead Designer
    EverQuest Live & Expansions

    "Bristle.Tornt: How do I make metal bits?"

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    • #17
      Originally posted by Maddoc-the-Wayfarer
      That recipe actually did work providing you had a "Sewing Needle", but alas... The recipe for "Sewing Needle" is, as of yet, undiscovered.



      -- Maddoc

      I audibly laughed at that one. *snicker*

      /wave Maddoc.


      -Noishpa
      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
      President and Founder of the Loudmouthed Sarcastic Halflings Society
      Also, Smalltim

      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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      • #18
        Re: Unsolved recipies

        Originally posted by Rewde
        It's nice to know that those recipies do exist and are working, that we just need to figure them out. But what gets me is what he said after that. What would be considered moderately lenghty? 50? 75? 100? And, how many tradeskills? All of them?
        Remember, this is the same crew who thought that they had put froglok cultural armor and smithing into the game and didn't realise that they hadn't.

        This is also the same crew that swore on a stack of bibles that the drops for the LoY SK comatose spell were in the game, then swore on two seperate patches that the drop not only was still there, but that it's drop rate had been increased (Sony - it now drops 5 times more often; SK community - but isn't 5 time 0 still 0?; Sony - you people just aren't trying hard enough).

        I'd bring up more examples along these lines, but if memory serves, two examples is only cosidered a warning to take what they say with a grain of salt while more than two examples is Sony bashing.
        Cigarskunk!
        No more EQ for me till they fix the crash bug.

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        • #19
          Originally posted by Maddoc-the-Wayfarer
          You'll often find that players are quite a crafty bunch. (Sometimes too crafty...) Those types of players are usually the ones to figure out the recipe or the quest first, and they love it.

          As a designer, you try and give those people new and exciting things to figure out. Occasionally, the clues and hints are just too ambiguous, and that recipe is never found.

          -- Maddoc
          That is true in the sense that sometimes what may be clear to a Developer is not clear to the public. That being said one should still not brag about unfound quests / recipies if there are no hints or the hints are indeed to ambigious Perhaps it would be time to go and look at them again.

          I've created / worked on a few games computer and non so I know how it goes

          Veldin

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          • #20
            But some of us culprit creators fo recipes in game are doing what we can to direct you to clues that are in game, or can be discovered by experimentation in game.

            I gave my word I'd not outright drop the recipes here as that would ruin all the work so many bakers and brewers have done.

            Heh at one time even I sat at at FORGE and took out spices, sauces and my smithing hammer (for the real tough cuts of meat) and meats of various sources since I thought an oven was in no way a proper way to BBQ meats or cook even.
            Real DWARFS COOK ON THE FORGE!!
            ARRR ARRR ARRR!
            A Spit ye say?
            Bah only weenies carry a cooking spit, real dwarfs cook while they work! We get more iron in our diet that way too!
            ARrr Arrr Arr!

            (an aside you should have seen my (in jest) Dwarf Forgemaster's cook book it simply ruined recipes and cultural stuff and made fun of pansy arse cooking with Real Dwarf Forge cooking recipes. Tools? HAR! IF a axe hammer or tongs wouldn't work it wasn't worth our time!! Btw Lots of beer, ale, and stout was used in sauces marinades and internal libation/lubrication and book got progressively harder to read after page 6...with a final entry by a Cleric of Underfoot putting in a nice Beard growth formula and burn salve...



            It's on the semi-lost HDD on old PC-I've recoveredsome emails from Dan/SOE on em, and well when I next have 30+hours I'll have the timeto run the search/pattern maker to recover more and more of the hdd...

            Or maybe I'll write it anew!
            Yes I am He!
            EQ's Very own Beer God!
            The Vicar of Liquor! Baron in a Barrel!
            The Priest of Yeast! Wielder of Brell's BattleMug

            sigpic

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            • #21
              Qiuchon

              I don't know if spell research is considered a tradeskill but the summoned bread and water are used to make the mage spells
              everfount and cornucopia.

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              • #22
                If I could properly smith a good steak, I'd never have to leave the forge till I GM'ed it. :P

                And darnyewtaheck Maddoc. Now we smiths gotta figure out that curst sewing needle!
                -Morgrist Do'Ceannai
                Fironia Vie (Patron,House Do'Ceannai)

                Hammerstein
                Stromm (Denmother's)

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                • #23
                  Craptacular

                  My problem with the random unknown is not knowing the quantity of any one item. If we knew it was always one of something but multiple different items, then I could deal with that, but it could be any number of any one thing. That puts the number of possibilities through the roof.

                  Does that make sense? In other words, it could be 1 Foraged Root or 4, or 3, or 2, etc. plus a random number of other things. Doesn't even seem plausible to put that kind of burden on anyone without a single clue. I vote a big thumbs down... at least give me a hint.
                  Nairn NiteRaven
                  61 Half Elf Druid of Karana
                  Veeshan

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                  • #24
                    Originally posted by Brodder FoamyMugs
                    Heh at one time even I sat at at FORGE and took out spices, sauces and my smithing hammer (for the real tough cuts of meat) and meats of various sources since I thought an oven was in no way a proper way to BBQ meats or cook even.
                    Real DWARFS COOK ON THE FORGE!!
                    ARRR ARRR ARRR!
                    A Spit ye say?
                    Bah only weenies carry a cooking spit, real dwarfs cook while they work! We get more iron in our diet that way too!
                    ARrr Arrr Arr!


                    o_0


                    /shudders at the thought this might be a 'hint'....



                    ^_^!!!!!!!!!!!

                    Hum... meat, spices, sauces, and smithy hammers in a forge, eh?

                    ^___^

                    -- Sanna
                    Look!
                    ^_^_^_^_^_^_^_^_^_^
                    They share eyes!
                    Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                    Gneehugging Chantaranga of the 66th Mez Break - AA:59
                    Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                    Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                    [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                    Icon by Kenshingentatsu

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                    • #25
                      You know, it's all fine and good to have recipes that require thought to solve, but when recipes are lingering out there unsolved for *years* then I think SOE needs to look at that and wonder. Do they really expect players to just find recipes out by accident? I know it's happened before, ie butter, but expecting that sort of recipe solving for a lot of recipes is really unrealistic.

                      Just announcing the fact that there are long unsolved recipes, that have zero clues in game on recipes, let alone what the names of these missing recipes are, will not get them solved. Add in a book of missing recipes for each tradeskill. Do not give out full recipes. Give out clues. Not obscure clues that will not solve them, but real clues. Even just a listing of the names of missing recipes would be cool. Throw us a bone already!

                      Also, we have no guarantee that these unsolved recipes actually work. Screen shot the completed recipes... hide the stats of them if you like, but let us see that they can be made in game.

                      I have no intentions of SOE bashing, but all this guessing is just silly!
                      Tinile, 85th Druid of the Seventh Hammer
                      1750 - 3/12/04, Still plugging away at 2100...
                      Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

                      Namarie Silmaril, Enchantress of the 67th level
                      Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

                      Mumtinie, cute little mage of the 61st level
                      Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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                      • #26
                        Just announcing the fact that there are long unsolved recipes, that have zero clues in game on recipes
                        What makes you think that they're long unsolved and without clues in game?

                        I don't know either way, but I don't think you can necessarily assume those two points.
                        Retiree of EQ Traders...
                        Venerable Heyokah Verdandi Snowblood
                        Barbarian Prophet & Hierophant of Cabilis
                        Journeyman Artisan & Blessed of Brell
                        EQ Players Profile ~ Magelo Profile


                        Smith Dandi wipes her sooty hands on her apron and smiles at you.

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                        • #27
                          Because if they were solved, we'd know what they are? And if there were clues, people would be discussing them and *trying* to solve them?
                          Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
                          Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


                          "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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                          • #28
                            Or perhaps the clues in game are simply hidden a bit too well? I suppose one could just run around saying "What recipe?" to everyone they meet, but that seems a bit excessive.
                            Inyidd Bullneck - Dorf Waryer - Morell-Thule

                            I don't suffer from insanity. I enjoy every last second of it!

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                            • #29
                              Originally posted by Itzena
                              Because if they were solved, we'd know what they are? And if there were clues, people would be discussing them and *trying* to solve them?
                              It's not the "solved" part I was referring to, it was the "long" part.
                              Retiree of EQ Traders...
                              Venerable Heyokah Verdandi Snowblood
                              Barbarian Prophet & Hierophant of Cabilis
                              Journeyman Artisan & Blessed of Brell
                              EQ Players Profile ~ Magelo Profile


                              Smith Dandi wipes her sooty hands on her apron and smiles at you.

                              Comment


                              • #30
                                quote:
                                --------------------------------------------------------------------------------
                                Originally posted by Itzena
                                Because if they were solved, we'd know what they are? And if there were clues, people would be discussing them and *trying* to solve them?
                                --------------------------------------------------------------------------------


                                It's not the "solved" part I was referring to, it was the "long" part.
                                Brodder stated his recipes were in game around Velious release. Many are apparently unsolved. That seems a long time to me.
                                Tinile, 85th Druid of the Seventh Hammer
                                1750 - 3/12/04, Still plugging away at 2100...
                                Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

                                Namarie Silmaril, Enchantress of the 67th level
                                Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

                                Mumtinie, cute little mage of the 61st level
                                Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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