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  • #16
    Tradeskilled to early? I don't get this notion. Is there something *keeping* you from doing Grimmel other than needed flags? The very fact that you were a GM earlier than others was a huge benefit. It meant that you could capitalize on things before others.
    He means that before AAs were avaliable to us, he GMed the different skills on different characters.

    His main character = 250 tailor
    His alt druid = 250 potter
    His alt Barb = 250 smith

    Lots of people did this as they loved tradeskilling and wanted to have access to all the GM skills.

    Now with Aid Grimmel, he is going to have to GM all those skills again on his main.
    Pootle Pennypincher
    Short in the eyes of some...
    Tall in the hearts of many!

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    • #17
      There is no way to put the name of whoever made an item on that item.
      I read this and thought... well of course not. It would make the database really unmanageable.

      But... then it occurred to me, maybe something half-way.

      Consider the Tradesman for each craft is given a "Craftman's Title":

      Level 1-99: No Title (just based on the normal "Quality listing"
      Level 100-149: Master (M)
      Level 150-199: Master Crafter (MC)
      Level 200-249: Grandmaster (G)
      Level 250+: Grand Craft Master (GC)

      The adjustements would be small... but it would add some flavor to them. And would give the player some incentive to strive for a higher level. Here is just a -suggestion- on what it might do to one item.

      If an item is made by some < Master, it is the standard item.
      large sandblasted breastplate
      MAGIC ITEM
      Slot: CHEST
      AC: 27
      WIS: +6
      SV FIRE: +6
      WT: 7.3 Size: SMALL
      Class: NONE
      Race: NONE
      Slot type 2:empty
      Slot type 2:empty

      If an item is made by a Master, the item has same attributes but weight is reduced 10%, or 0.1 which ever is higher
      large sandblasted breastplate (M)
      MAGIC ITEM
      Slot: CHEST
      AC: 27
      WIS: +6
      SV FIRE: +6
      WT: 6.6 Size: SMALL
      Class: NONE
      Race: NONE
      Slot type 2:empty
      Slot type 2:empty

      If an item is made by a Master Crafter, the item has slightly better stats, and reduced weight (10%):
      large sandblasted breastplate (MC)
      MAGIC ITEM
      Slot: CHEST
      AC: 28
      WIS: +6
      SV FIRE: +6
      WT: 6.6 Size: SMALL
      Class: NONE
      Race: NONE
      Slot type 2:empty
      Slot type 2:empty

      If an item is made by a Grand Master, the item has slightly better stats, and reduced weight (20%):
      large sandblasted breastplate (G)
      MAGIC ITEM
      Slot: CHEST
      AC: 28
      WIS: +7
      SV FIRE: +6
      WT: 5.9 Size: SMALL
      Class: NONE
      Race: NONE
      Slot type 2:empty
      Slot type 2:empty

      If an item is made by a Grand Master Crafter, the item has slightly better stats, and reduced weight (20%):
      large sandblasted breastplate (GC)
      MAGIC ITEM
      Slot: CHEST
      AC: 29
      WIS: +7

      SV FIRE: +6
      WT: 5.9 Size: SMALL
      Class: NONE
      Race: NONE
      Slot type 2:empty
      Slot type 2:empty
      Brother Krazick Bloodyscales 65th Trial Scaley Transcendent
      Krizick 37th Kitty Tank
      --Officer of The Renegades--
      --Innoruuk Server--

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      • #18
        Pootle,

        Ohhhhhh, gotcha. Now I get it. That makes a lot more sense, thanks for clarifying that. I don't know though. Even without AA, I can't imagine hitting 250 with a skill and not doing anything else with that character. Most likely, if you are a glutton for punishment that much, your main is 250 and around 200 in the other stuff anyways. Though, if you truly did only do a single tradeskill per character, that does throw a massive wrench in the works for Grimmel and any similar quests that might come out.
        Slippyblade of Xev
        Phsychotic rogue and proud owner of the Embroidered Prayer Shawl.

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        • #19
          About tagging items... There is nothing preventing a tag on an item. With the slot system in effect, why not simply make a slot Type 9. Only tradeskilled, equipable items would get a Type 9 slot. Make new recipes that create an augment called a Crafter Tag that has the crafters name, this aug would be Type 0. Then you could craft an item. Craft an Tag and stick it to the item.

          Of course, then you do run into the issue of some tard trying to sell Crafter Tags. And folks sticking their own tags onto random items. But hey, it's only an idea at this point.

          I still point to Asheron's Call about items though. In that game, every item in the game had basically a post-it not attached to it. If you had the item, you could add a note to it. Each note on an item was tagged with the author and only the author of a note could edit or remove it. I had a sword that had the lineage of precious owners tagged to it. That was very cool. I don't know how the items database in that game did it, but it worked very well.
          Slippyblade of Xev
          Phsychotic rogue and proud owner of the Embroidered Prayer Shawl.

          Comment


          • #20
            For the Crafter Tags, they would still need to have a unique item for each and every crafter then that would be put in the augment slot, so, it is likely also completely unmanagable.

            Member of Resolution of Erolissi Marr
            Magelo Profile

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            • #21
              If someone could just remove the augment, then they would not accomplish one of the major reasons for a maker's mark: fraud. A maker's mark means that someone can't pass off your work as thiers. It means that if you do a discounted combine for someone and then notice it for sale on a mule, you know it is yours.

              Other than that, I think the idea of an augment is a good one
              Quesci Jinete, 70 Wizard on Quellious, an Everquest server
              Officer of Wraith

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              • #22
                Hello-

                Yes - having to have 100,000 new items - one for every toon on every server to act as augments fo rthe items would be too much!

                However, combining that and a previous idea - you could tag it with an augment that basically said 'created by a master Baker' or 'created by a grand skill master fletcher' or such.

                In this way - you would only need Hmmm.... what 8 or 9 skills and 4 or 5 different levels of each - say about 50 new items. This seems quite more probable. You could also make it such that it was a no-drop augment so that the crafter would have to obtain/make the augment himself - and could not sell it. Also - If I remember correctly - items with augments in them are universally non-tradeble. This may be just because thay (the augs) all have no drop features - and the items gains this - or it could be hard-coded more so that any item with an augment in no-drop. Anyway - More ideas is always a good thing!

                Dhomal the Scavenger
                Warrior 51 - 2 AA points
                Officer - Brellian Defenders
                Fletcher - skill 234

                "Who made this bow? For gods sake man! - does it matter - I'm sellin' it cheap!"

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                • #23
                  I would like to thank whoever confirmed the fix to jcm. I have been trying to find some official acknowledgement that it was indeed broken. I was beginning to despair that after spending 18 aa on the darn skill, i was going to have to go ahead and finish tailoring without it and fail a ton of pop jc combines i've been waiting to do. Now i can sink all that extra cash into tinkering.

                  Regarding the names on items, you wouldn't have to make a new item for every person, just a class variable for the name of the creator. However, this would have to be stored somewhere and really doesn't seem worth the effort.

                  Comment


                  • #24
                    As the creater of the thread over on EQBeastlord, I want to say /blush and thank Niami for the link. I didn't get to go to the Tradeskill panel, so I've been anxiously awaiting this writeup

                    In addition (and this is based off of both written and spoken information that I obtained at the Fanfaire), the new tradeskill quest will be going live on 10/8. I don't have the written info with me here at work, but I can say this:

                    ** Hints to the quest will be obtained from the EQRPG books - I don't know which ones.

                    ** The quest will result in a phylactory (like the one Miragul used to turn into a lich) for sure. It may also ( I was unclear on this particular part) be turned in for a Grand Robe of the Oracle or an equivalent tunic for Wis casters. If said chestpieces aren't part of this new quest then they will be dropping/go live in some other way on 10/8. The phylactory is aimed toward melee/hybrids and I get the feeling it's a range item, but that part's just me. It could well be a neck item or a codpiece for all I know.

                    ** This quest won't have a reward for the first person to complete it (ie Xanthe's earring). It will, however, go in and stay in ad infinitum.


                    It looks like 10/8 is going to be a nice patch

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                    • #25
                      Woot! I can just imagine it now...

                      Ornate Codpiece of Beasty Slaying!!!
                      Slippyblade of Xev
                      Phsychotic rogue and proud owner of the Embroidered Prayer Shawl.

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                      • #26
                        Originally posted by Dhomal the Scavenger
                        However, combining that and a previous idea - you could tag it with an augment that basically said 'created by a master Baker' or 'created by a grand skill master fletcher' or such.

                        Also - If I remember correctly - items with augments in them are universally non-tradeble. This may be just because thay (the augs) all have no drop features - and the items gains this - or it could be hard-coded more so that any item with an augment in no-drop. Anyway - More ideas is always a good thing!
                        I don't know one way or the other about whether augmented droppable items become nodrop, except to say that on FV, they are still droppable.

                        I guess I just fail to see the point of such an augment. So, I could craft a nodrop item that says this item was crafted by a xxx skilled tradeskiller, but I could never sell it.

                        Member of Resolution of Erolissi Marr
                        Magelo Profile

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                        • #27
                          the point was the augment couldn't be removed. bragging right to have it made by a gm smith instead of a master smith really. if you are doing the items the triv should be somewhat close anyway though so /shrug
                          who cares about grandmaster metal bits?

                          Maker of Picnics.
                          Cooker of things best left unidentified.
                          "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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                          • #28
                            From the FF report post "Skill modifiers do not stack."

                            Pardon my lameness (perhaps) but does that mean my fishing mod pole and bait will not both be used?

                            Thanks

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                            • #29
                              Originally posted by mac128k
                              From the FF report post "Skill modifiers do not stack."

                              Pardon my lameness (perhaps) but does that mean my fishing mod pole and bait will not both be used?

                              Thanks
                              No, it takes the highest
                              Tinile, 85th Druid of the Seventh Hammer
                              1750 - 3/12/04, Still plugging away at 2100...
                              Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

                              Namarie Silmaril, Enchantress of the 67th level
                              Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

                              Mumtinie, cute little mage of the 61st level
                              Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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                              • #30
                                * Research drops are pretty generic and not really zone-specific. Parts that drop off of a mob of a given level should drop off of mobs of that same level in other zones.

                                That takes care of a ton of questions

                                Nice recap, thanks much.

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