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The New Healing Potions

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  • #16
    Originally posted by Rinikku View Post
    I thought they got one with this expansion? They keep casting something on me when they are trying to get their pets lately.
    They got a group haste that lasts 10 min (combined with pet haste).

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    • #17
      Healing potions

      Hey talking about healing potions...why not add in a heal potions as in a cure potion that rather then just doing disease or poison, it would do both.

      Even at a higher cost - with the power of the raid mobs making cures so important, this could alleviate having two separate potions for many people. (heck a cure greater curse one that has a 5 min recast would probably still be useful).

      I just think the new items should be used for multiple alchemy potions that just may be useful but nothing out of the ordinary. Carrying stacks of potions for certain event and switching out for others seem so unshamanlike.

      just my 2 cents.

      Cost vs reward seems to be dwindling alchemy wise, while jC wise I love it. But still think it might be too powerful.

      Maybe I will see the Den Mother again...though I doubt it, it was fun talking on Tunare long long ago.

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      • #18
        Currently we do not plan to make cure curse nor multi type cures in potions. We want those to stay with casters.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

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        • #19
          So basically only healing potions on a maybe list, nothing else at this time...

          Grolyn Blacknife
          Beastlord
           T:7
           M:0
           T:6
           M:1
           T:6
           M:0
          Fletching:
          284
           T:7
           M:0
           T:6
           M:0
           T:7
           M:2
          Zira Blacknife
          Shaman
           T:7
           M:0
          Maelin Starpyre
          Vazaelle
          Reiseraa
          Necro
          Research:
          102

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          • #20
            wrong post...

            Grolyn Blacknife
            Beastlord
             T:7
             M:0
             T:6
             M:1
             T:6
             M:0
            Fletching:
            284
             T:7
             M:0
             T:6
             M:0
             T:7
             M:2
            Zira Blacknife
            Shaman
             T:7
             M:0
            Maelin Starpyre
            Vazaelle
            Reiseraa
            Necro
            Research:
            102

            Comment


            • #21
              Originally posted by Ngreth Thergn View Post
              Currently we do not plan to make cure curse nor multi type cures in potions. We want those to stay with casters.
              A little off topic (Alchemy) on this, but at one time there was talk about possibly a Bandage that had a cure component to it for Poison/Disease for those that don't have a caster in the group that can handle this for them, and get hit with Tash. Anything further on this concept, tossed out as not workable, or still being considered?

              Comment


              • #22
                Originally posted by KyrosKrane View Post
                There's a very valid reason why some potion lines didn't get upgrades: the level 10 ones are demonstrably too powerful already. It's already at the point where the potions can substitute for a buffer of that class; adding in new tiers would invalidate some spell lines entirely. This particularly affects the haste and clarity lines, bit it also affects the healing potions and a couple of others, I think.
                Personally, I do not agree that the potions invalidate spell lines. The 30 minute duration on the potions is enough for me to prefer a real enchanter.

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                • #23
                  They reason that they won't make a haste potion better than 50% is that anymore and it would totally invalidate the haste spells of those classes who only have short duration haste, but higher % than 50.

                  Everything else though I agree with Naz, no one in their right mind is going to voluntarily choose to use potions over going and getting the buff from someone who can cast a 2-4 hour buff or better yet have the buffer in the group.

                  Same goes with the heal potions, especially considering how even the low con mobs hit in SoF zones. There really are only 2 viaable uses for the healing potions. One is to suppliment the healing when something goes bad in a group or raid. The second is while soloing and you might otherwise die with the mob at 0-4%, and even with clicking the potions you could easily die depending on dmg spikes.

                  The cure potions, well I'm kind of of two minds about it. I can see why you don't want them, but at the same time a few that remove like 1-4 counters at a time wouldn't be game breaking.

                  Comment


                  • #24
                    Originally posted by Catmandew View Post
                    A little off topic (Alchemy) on this, but at one time there was talk about possibly a Bandage that had a cure component to it for Poison/Disease for those that don't have a caster in the group that can handle this for them, and get hit with Tash. Anything further on this concept, tossed out as not workable, or still being considered?
                    still in the air totally, no direction whatsoever.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

                    Comment


                    • #25
                      We also don't want the multi-cure potions for another reason.

                      Most of the encounters where something like this is needed, its difficulty is based around the difficulty of getting a multi-cure. Making multi-cures easy to get trivializes the content.

                      Yes I know there are many other ways to trivialize content, but why add yet another? Additionally this can affect NEW content, not just old content like most of the other "trivialization" stuff.
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

                      Comment


                      • #26
                        Originally posted by Ngreth Thergn View Post
                        Haste potion is also already at cap at X, so... it is not even a balance issue as much as it is done issue. And no, we are not going to add other components and make it even more replace a buffing class.

                        But clarity is definitely a sticking point, and is not likely to improve.

                        The healing potions though we will be considering.
                        That's really disappointing, re: clarity pots. Anyone that thinks a 13 mana regen boost is unbalancing, especially in this day and age of 15k plus mana pools, is really grasping for a reason to cry nerf. Same goes for the healing/hot pots. In even normal zone xp grinds, they are insignificant compared to the damage the mobs are doing. About the only real value at this point for the HoT potions, as a shaman, is to recoup AA Cann damage, and it barely covers that.

                        Let's face it. KEI has been obsolete since about the 3rd day SoL was released. And to have it in a potion is overpowering? Sorry if I don't get it.
                        Alchemy - 300/15 Baking - 300/12 Blacksmithing - 300/15 Brewing - 300/12 Fletching - 300/12 Jewelcraft - 300/15 Potter - 300/12 Tailoring - 300/15

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                        • #27
                          Originally posted by Fudorf View Post
                          That's really disappointing, re: clarity pots. Anyone that thinks a 13 mana regen boost is unbalancing, especially in this day and age of 15k plus mana pools, is really grasping for a reason to cry nerf. Same goes for the healing/hot pots. In even normal zone xp grinds, they are insignificant compared to the damage the mobs are doing. About the only real value at this point for the HoT potions, as a shaman, is to recoup AA Cann damage, and it barely covers that.

                          Let's face it. KEI has been obsolete since about the 3rd day SoL was released. And to have it in a potion is overpowering? Sorry if I don't get it.
                          Beastlords are up in arms about it because it is better than what they can give.
                          Ngreth Thergn

                          Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                          Grandmaster Smith 250
                          Master Tailor 200
                          Ogres not dumb - we not lose entire city to froggies

                          Comment


                          • #28
                            Perhaps if teh Beastlords' spells did more than just boost mana regen, they would give up their objections. After all, chanters know that their Clarity line is better since there's a +mana pool component.

                            What if Beatlords spells included a +Clairvoyance buff (the new mod2) ?

                            That would make Beastie crack much more desirable than the potion, IMO.
                            Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
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                            Beneath the silk, lies a will of steel.

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                            • #29
                              *gasp*, you mean a class that can cast heals finds that healing potions are weak compared to their own spells!

                              Perish the thought.
                              --
                              I am not the Yakatizma you are looking for.
                              No, really.

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                              • #30
                                Originally posted by Ngreth Thergn View Post
                                Beastlords are up in arms about it because it is better than what they can give.
                                I find that a very surprising reason for not upgrading potions. I've always felt that Beastlords are a DPS class that provides some buffs that can fill in if a group is missing an enchanter or a shaman. To be honest, while I am not an end game raider, I have never heard anyone ask to add a beastlord to a group for the mana regen buff (although it's a nice perk.) Plus, the beast buff still lasts more than twice as long as a potion.

                                Well, at least that implies a new clarity potion for the 2008 expansion.

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