Same here, a new line of HOT potion would help high level solo'er Beside my supply of healing x is getting a little low and bazaar hasn't shown any supply of NBL at reasonable price for a long time.
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The New Healing Potions
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The problem isn't really the potions, the problem is that the hybrid heals have been held back.
When I was a level 65 ranger, I could heal as well as a level 55 druid. 5 years and 15 levels later, I can heal as well as a level 60 druid. Rangers and Beastlords now have to rely on supplemental healing from potions to keep up with the relative healing they used to have with their spells alone. If potions continue to grow in power, the healing benefit of being a hybrid diminishes.
That's not to say that I wouldn't love higher level potions, but I can see how increased potion power homogenizes classes.
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I don't understand why a beastlord will complain for new clarity potion. At the very base the clarity potion effect STACKS with our hp/mana regen line of spells.
Give me the name(s) of the beastlord(s) that complained to you, stating that beastlords become less wanted BECAUSE of the clarity potion, and I will teach him/her a lesson - with polite language as much as I can!
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Interesting anaogy on ranger or hybreds. I have never been in the group where rangers or beast were healers for group let alone teh main healer. healing for you is secondary ie for when you solo or need a heal. SO how does this deminish you, You compare yourself to a druid who is the SECOND best healer in the game, why should you heal near as well as them. Cant have everyting, ir melee, archery, heals that is way to much on an unballance. Dont tell me you dont melee as I know some rangers who solo like Sh in WoS and other mobs. On many raids you are asked to use weaponsheild to tank so donottry to say you should have as good a heal as the healing class also that is jsut plain ludicrious imo. Why play any other class then? You have to remember when the healing potions first came out the clerics raised a big stick as this would replace them, make it harder to get groups etc. It did not replace them, healing potion are designed for soloing not for major healing. My tank is the MT for my guild and on some occasions i use on if in group with cleric just to reassure me heal will land on time or to slow down damage im taking but when you go back and look at the parse it did barely nothing.
Clarity on the other had is a different issue. Mana pools are 10+ and a 13 regen in a potion that doesn not raise wis/int and add to mana pool can not keep up. It needs to be revamped.
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And the conversation was so long ago and my brain was fuzzy, maybe it was the chanters because they could be "replaced" by a beastlord and some potions.
I should probably stop answering posts like this until I get to work and can look at that old conversations.
I just know it was brought to me as CAUSING problems instead of solving problems.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
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Originally posted by Ngreth Thergn View PostAnd the conversation was so long ago and my brain was fuzzy, maybe it was the chanters because they could be "replaced" by a beastlord and some potions.
I should probably stop answering posts like this until I get to work and can look at that old conversations.
I just know it was brought to me as CAUSING problems instead of solving problems.
I know what you mean about remembering conversations a different way after it's been a long time
Please keep us informed as you find out more details on if and when we might get some of these new potionsRinikku - 78th Level Shaman of the Seventh Hammer
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At L 65:
VoQ: 18 per tick
Potion X: 14 per tick
Difference: 4 per tick
Ie, the potions reduce the marginal gain of an enchanter in the group down to 4 mana per tick.
If the potion cast multiple buffs, one on the Clarity line, one on the Kitty Crack line, and one on the Druid Skin line, the problem would go away.
At L 65, Skin+VoQ+Kitty = 8+18+9 = total of 36.
14/36 is 38.9%.
9*38.9% = 3.5, rounded to 4.
8*38.9% = 3.11, rounded to 3.
18*38.9% = 7
So, 4 mana/tick on Kitty Crack line, 3 mana/tick on Druid line, and 7 mana/tick on Enchanter line.
Assuming the ~40% is kept the same, at L 80 Rk2 this scales to:
Druid: 5/13 per tick
BST: 6/16 per tick
Enc: 13/30 per tick
for a grand total of 24/59 per tick.
(24 with potion, 59 with the 3 standard group buffs).
If, instead, it was kept on the enchanter line, the Enchanter C8 would only end up granting 6 mana per tick. Instead of being the 2nd best mana regen buffers (next to bards), they would become the worst.
The easy way to implement this would be to hijack the "cast as well" effect that multi-nuke-type nukes use.
Clarity Y would be split into 3 lines, while the Clarity Y spell would just cast all 3 lines. Those that where worse than you had up would just bounce, while those that are better would stay up.--
I am not the Yakatizma you are looking for.
No, really.
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What I do know, the clerity potion and enchanters don't stack. By offering higher level of clarity potion, chanty would feel a little less needed but I'd still prefer chanty buff over potion because of duritation. A potion that lasts about 30 min and costs maybe 10pp each to make vs 4 hour long KEI that could be had for free.Grolyn Blacknife
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Originally posted by Ngreth Thergn View PostBeastlords are up in arms about it because it is better than what they can give.
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Same on clarity potions, used to use them all the time, now only use them, when OOC regen is not an option, which is to say very rarely. Have had the same stack last me a month.
Now, celestial healing potions X, those I go through fast, and i think most classes would appreciate a higher level option.
I think about 1000-1200 hitpoints (less than Halcyon Breeze) a tick on XIII would be appropriate for level 80 users, and maybe 900-950 on XII and 700-800 on XI.
No opinion on Divine Healing ones, as I stopped using them, but probably 3-3.5k heal on level 80 would be reasonable.
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Originally posted by Unapuma View PostWhat I do know, the clerity potion and enchanters don't stack. By offering higher level of clarity potion, chanty would feel a little less needed but I'd still prefer chanty buff over potion because of duritation. A potion that lasts about 30 min and costs maybe 10pp each to make vs 4 hour long KEI that could be had for free.--
I am not the Yakatizma you are looking for.
No, really.
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Originally posted by Yakk View Post*sigh*. Yes, KEI can be had for free. But we aren't talking about buff sellers in the lobby, we are talking about usefulness to a group.
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Any update on the probability of some future use of: Curzon, Lucidem, Urticaceae ? I continue to stockpile the stuff since it remains tradeskill tagged.
In general response to some above comments ...
I have a 75 Beastlord that has received zero playtime since SoF release (until I get the Druid max'd on AA's again) and I almost exclusively use Haste Potions on the Beastlord because my own spell haste is such an annoying spell to cast again and again and again. It's just plain easier to click the potion belt. Perhaps if the duration of the spell haste was anything more than laughable ... its almost as annoying as casting pet haste on my necro every 18 mins.
I don't quite understand the argument regarding Clarity potions, as the potions do not include any HP regen, and also the SE spell line has a considerably longer duration than potion crack. This Beastlord does not agree that clarity potions would infringe in any way on my own mana regen spell.
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Originally posted by Tobynn View PostAny update on the probability of some future use of: Curzon, Lucidem, Urticaceae ? I continue to stockpile the stuff since it remains tradeskill tagged.
I still do not have a WHEN.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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