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  • #46
    way to not read and post a quote out of context, ill repeat it again see if you read it this time.

    No im not saying you need to be 70 to be a main tradeskiller. There are main tradeskillers of all lvls.
    Im saying that if their intention in the stupid decision to limit the gm armor to lvl 70s was to stop people doing tradeskills to farm stuff and sell it they miss the target as most of those who do that ARE lvl 70 raiders, so this idea not only doesnt stop that, it helps it because all the main tradeskillers who arent lvl 70 cant do it, yet most of the farmers still can, so they have far more of a strangle hold on it.

    That make it clearer for you?

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    • #47
      Originally posted by Blayze Meduenin
      way to not read and post a quote out of context, ill repeat it again see if you read it this time.

      No im not saying you need to be 70 to be a main tradeskiller. There are main tradeskillers of all lvls.
      Im saying that if their intention in the stupid decision to limit the gm armor to lvl 70s was to stop people doing tradeskills to farm stuff and sell it they miss the target as most of those who do that ARE lvl 70 raiders, so this idea not only doesnt stop that, it helps it because all the main tradeskillers who arent lvl 70 cant do it, yet most of the farmers still can, so they have far more of a strangle hold on it.

      That make it clearer for you?
      I think you're getting bent out of shape over a "problem" that SoE isn't trying to solve.

      They're not trying to "stop farming" or "keep people from selling stuff" or even "put down tradeskillers."

      Items that require level 70 to make are just that. Items that require level 70 to make. SoE encourages people to play the game, to level, to use the full spectrum of the content. In all honesty, if you're not going to do the work, you're not going to reap the rewards.

      Does that make these recipes different from the majority that came before? Yes. Does that make them bad? No.

      Tradeskills aren't part of the game to eliminate the need for levels. Levels are the main way to structure content. A level 1 has no business in Dragon Necropolis, even if there are really nice tradeskill items he could use there. Tradeskills are in the game to add depth and content.

      Once upon a time there were no high-end items worth making in tradeskills. (For example, in smithing for almost 4 years the best armor you could make was Fine Plate, and NO ONE was going to wear it.) Then, very nice items started getting added. Things people would actually use in the end game. Things that people would use along the way. Now there are some really nice items that can be made. Those items are target at the upper end players. Maybe some of them will use these new items, maybe they won't. But, upper-end items are meant for the upper-end. How do you prevent them from becoming the new "Architect's Breastplate"?

      You limit the ways to make them. You limit drops, you limit access to the zones, and, you even limit who can make them.

      Limits aren't new. Just the level requirement for a recipe.

      And I don't think it's a bad thing.

      So take a deep breath, relax. Play, have fun. Level up. You'll be making stuff before you know it.
      Lothay retired from EQ in 2003
      EQ Traders - Moderator - MySpace or LiveJournal

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      • #48
        While I understand the point about just leveling up and tradeskills supposing to enhance the game and not be a major part of it, I also understand that this is not the way that some people play and that this is not going to make a certain part of the population happy.

        EQ now seems a lot more like work to that certain part of the population (of which I am one). Other games out there seem like less work and more fun.

        Does this make the new things bad? I suppose not. It just makes certain people unhappy. And one could argue that its not enough people for SOE to worry about and thats fine. But that still doesn't mean that it feels good from this end of the situation. And hey, where I come from, people pay me to work, not the other way around

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        • #49
          It seems likely with today's patch that you can now get the quest at the lower "required level" , ex: level 65 instead of level 70 for the Grandmaster recipes.
          Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
          Silky Moderator Lady
          Beneath the silk, lies a will of steel.

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          • #50
            Originally posted by Lothay
            ....SoE encourages people to play the game, to level, to use the full spectrum of the content....
            Which is what they've done for quite sometime. I would propose, independant of everything else said here.... the problem is Sony spends too much time "encouraging" people to use content, and not enough time making content that makes people WANT to use it. It's all become about going through the motions, and not enough about doing things for fun.

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            • #51
              Here is the thing....

              You don't need the grandmaster's book to make the armor...... What you need the book for is to makes the grandmaster's augment. So , I can see where the lvl 70 restriction is valid. FYI the master's/expert/journeyman augment fit in any of the armors. So stop the hate and play on. You ppl are probably the same ones complaining about the lvl requirement for the Epics (kinda makes me sick) it is a game, called EverQuest, and OMG you can't have a cheat code.... (small violin) wa .... my point is .. MOVE ON and PLAY the GAME like everyone else

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              • #52
                Level Req changed

                I don't know how far down it was changed, but I was able to get the quest for the Grandmasters Book of Wood Elven Culture at level 69 today; before the 3/3 patch I was not able to get the quest.

                I would bet the quests are available at the requred level to wear the product, instead of the recommended level, thats how I read the patch message anyway.

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                • #53
                  The requirements for all tiers of the Cultural Tradeskill Armor quests have been dropped by 5 levels. They are now able to be started at 15, 35, 55, and 65, which is also the same as the hard-level requirements on the resulting armor / augments.

                  This should help alleviate some of the concerns you guys had with the high level requirements, while still maintaining the original intent of the cultural armor.

                  -- Maddoc
                  Maddoc the Wayfarer
                  Assistant Lead Designer
                  EverQuest Live & Expansions

                  "Bristle.Tornt: How do I make metal bits?"

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                  • #54
                    /cheers at Maddoc

                    Originally posted by Maddoc-the-Wayfarer
                    The requirements for all tiers of the Cultural Tradeskill Armor quests have been dropped by 5 levels. They are now able to be started at 15, 35, 55, and 65, which is also the same as the hard-level requirements on the resulting armor / augments.

                    -- Maddoc

                    WOOT, now I only have to level my 63 alt warrior with 1350 ac buffed to lvl 65. That could actually happen this year!

                    Caprich hugs Maddoc.
                    Caprich grabs a hold of Maddoc and begins to Dance with Him!
                    Caprich wonders if Dark Elves are allowed to Kiss Developers in Celebration.

                    I usually play my cleric, Catastrophie, these days... But I had started different tradeskills on different toons, back in the pre-AA era, where only one skill could be over 250... And smithing was on my warrior who got left behind in 1250 ac armor at lvl 63... so trying to get to level 70 on her looking for groups in BoT (the meanest zone she can tank) would have been just as hard as starting smithing over on another toon... Which was equally depressing, but now all just a memory

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                    • #55
                      Originally posted by Maddoc-the-Wayfarer
                      The requirements for all tiers of the Cultural Tradeskill Armor quests have been dropped by 5 levels. They are now able to be started at 15, 35, 55, and 65, which is also the same as the hard-level requirements on the resulting armor / augments.

                      This should help alleviate some of the concerns you guys had with the high level requirements, while still maintaining the original intent of the cultural armor.

                      -- Maddoc
                      This is very, very good news.

                      I was almost going to skip the new Cultural entirely... but now I'll jump in to the Masters level gear. Maybe even work on the Half-Elf stuff, if I can convince anyone to head to DN with me.
                      Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                      Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                      Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                      Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                      • #56
                        thank you !
                        this is indeed nice=) now can we plz get solstice back to trivial over 300 ? *hint-hint*
                        Puzzykhat 76 Vah Bst




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                        • #57
                          Well, I am 66, so yay! My problem is solved (and there was MUCH rejoicing). Unfortunately, not all tradeskillers are over 65. The general problem, therefore, has not been resolved. It needs to be possible for a level one character to theoretically get top skill in any tradeskill (this is reasonable for roleplaying reasons as well as so that any sufficiently stubborn person has a chance). Sure, the level one isn't going to be able to make any really high end gear without someone supplying the ingredients, but there needs to be something makeable without high levels to get high skill. A real craftsman would not be adventuring at all, but putting all his/her time into his/her craft(s). The problem is particularly bad (warning - hijack coming) in tailoring, where both (yes, count them, two - solstice robes and velious tailoring) of the viable paths to top end skill have been cut. Since SoE apparantly intends to leave those paths cut (despite outrage from customers), something else will have to be put in. Something not level restricted. Something that does not require one to be in a top-end raiding guild. Remember, according to SoE's own statistics, MOST of their players are in fact not in top-end raiding guilds. A wise business would at least consider the largest part of their customer base in decisions.

                          Thank you for listening
                          Ajaa

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                          • #58
                            Do not hi-jack threads.

                            Stay on topic. There are more than enough threads on the other issue.

                            If the thread de-rails, I'll just close it.
                            Lothay retired from EQ in 2003
                            EQ Traders - Moderator - MySpace or LiveJournal

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                            • #59
                              Originally posted by Ajaa
                              It needs to be possible for a level one character to theoretically get top skill in any tradeskill (this is reasonable for roleplaying reasons as well as so that any sufficiently stubborn person has a chance).
                              Ajaa, there are no roadblocks at all for one character at lvl 1 to theoretically get to top skill (meaning 300). I see no reason for that character to be able to combine everything just because they got their skill that high. Yes, this change would have hit me harder had I not done Aid Grimel as my smithing and tailoring GMs were at lvl 18 and 59, but since PoP, I had to change that.

                              I look at the level cap on the cultural as being nothing more than flagging the drops No Drop, without actually having to flag them. They could have made all the TS drops ND... would that have made you happier since they would not have put in a lvl cap theoretically? Ya know, forget that, I am ticked off that I can not combine Cultural Arrows! They have blocked an easy cheap skill up path from me!

                              EQ is not a game where everyone gets access to everything handed to them. It is not a game where you can just randomly walk up and slay DragonXXX or GoDXXX solo because you are lvl 20 now. With any good game, it has it's own cultural, it's own living, breathing, evolving world. Everyone has to work at something that they want, the quests are proof enough of that. Level requirements to do quests, have always been a part of EQ.

                              Everyone is looking at the quest like it is actually tradeskills. There is no level restriction on the combine... only the Quest.

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                              • #60
                                Also, Blayze, my post was not out of context to what you were saying, nor my reply.

                                In your reply back, you painted what I highlighted even bolder. All that I am hearing from you is a scream of Us Vs Them. Us = Main Tradeskillers. Them = lvl 70 Tradeskillers. This is my exact first paragraph from my post:
                                So.. let me get the straight. To be a "main" tradeskiller you have to be sub lvl 70, can't raid, can't do quests, all you can do is tradeskill? Just because someone may have the time in the day to log in, do tradeskills, raid and exp in a day vs someone who only really takes the time in to do tradeskills doesn't make a difference. Just because someone may choose to sell everything they make vs give it away or use it to twink their alts does that make their accomplishments any less.
                                As for them "missing" the target on people who farm and sell... sorry, but you will never be able to kill that bird unless you make EVERYTHING in EQ no drop. So then well, that corners the market off of the "main" tradeskillers again eh? Well, I guess the "main" tradeskillers would just do them to make something nice for themselves, then have nothing else to do.

                                As for your point on how they have a stranglehold on the market... Work at taking your share. Why in the world should anyone be handed anything for not doing a bit of work? I keep my views realistic, as that is the way I am. If I want something in life, I work at it. It may take a bit, I may have to work harder for it than someone else, but in doing what needs to be done, I reap the rewards of my work.

                                Sometimes I swear people equate getting lvl 70 to contracting the black plague.

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