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  • #16
    I just wanted to voice my opinion, too. Requiring level 70 for these new recipes is too high and very annoying. I have a 66 enchanter and have no plans to get a higher level anytime soon. I have a lot of AA I want to get first, and my current focus is on tradeskills. As someone else said, it's nice to be able to get on and do TSs for an hour. You don't have to worry about getting a group, waiting for everyone to show up, buffing, deciding on a zone, etc, etc.

    However, I really don't like getting rid of level restrictions all-together. I don't like the idea of someone creating a level 1 character and getting 300 in all tradeskills, espeically the class or race limited ones (alchemy, poinson, tinkering).

    Requiring 70 for grandmaster items is too high, but I'm sure there will be many arugements trying to decide what is reasonalble. 60? 50? 40? I'd say 60 is still too high, and I wouldn't like it less than 40.


    Please lower the level restricions on high-end tradeskills (recipes, quests, AA).


    -- C.

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    • #17
      ARRRRRRRRRRRRRRRRRRRGH!!!!

      (I think everyone should be required to preface any post in the PSR with an exclamation of dismay or frustration ;P)

      A level 70 requirement for a tradeskill is indeed absurd. I'm only 66, but I plan to get to 70 eventually; I just wanted to stay at 66 a while and tradeskill/AA at a comfortable pace. Instead, I'm once again faced with the forced march that is the EQ grinding system. In an environment where mmorpgs are becoming increasingly more and more tradeskiller friendly, you would think that they'd do as much as possible to
      Huntmaster Caelith Dawnrunner 85 +2071
      Expert Smith- 300/15% Trophy/SM3/Salvage3

      Hunter Sarth Ravenswood (retired)

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      • #18
        Originally posted by Winenose
        there is so much more in this game than bazaar, pok and abysmal sea. Went through Yxxta riddles for the first time yesterday, what a thrill..

        PS. I have 260 smithing, 2x 180 tailoring, around 200 in other skills.
        And really, there are tons of combines out there that you probably haven't tried yet. I mean, look at all the fun ice cream recipies! And 180 tailoring? You haven't even hit the fun part yet! Trust me, I really do get a thrill out of now being able to make my own curing temper and then turning around and being able to make the ethereal swatches. Or oooh, the first time I suceeded at a 335 combine!

        So, how about I will agree to hit 70 and experience everything you like before making GM stuff, and you agree that you will make every single ice cream flavor AND hit at least 250 in tailoring before you go to that next fun zone? If you really tried, at 70, I bet you could accomplish that in a few weeks of grinding

        I understand what you are saying, that there are lots of stuff out there that you find enjoyable. However, the point of the matter is that 1) its a game, you are supposed to have fun and 2) just because you think its fun, its not necessarily fun for everybody else. You just happen to wind up on the side that what you are being forced to do is enjoyable. I think you might have a different opinion if you were forced to do something you don't enjoy just so you can play your game.

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        • #19
          Nah.

          Yeh, sure its not exactly hard to get to 70, but it is extremely annoying to want to do tradeskills for a while when an expansion comes out, and being forced to go level...

          As for you being 70, you can get from 1 - 70 simply by grinding around in 10ish zones in eq for your entire days, I know some people who do it that way.. and as for me, I've played eq since the beginning, have gone through and experienced guild raiding through all of prekunark to mid GoD uqua with my tradeskill char, so dont say anything about not experiencing stuff in this game, you know, theres also a lot more to explore in this game than just the stuff you've probably explored too, but coming here and telling people to go explore other aspects of the game instead of wanting to explore tradeskills isnt right.

          Most people do tradeskills in this game mostly as a hobby or something to do for a little bit of fun, and it doesnt take much time anymore at all to level to 250 in all tradeskills, I can give you quick and easy ways to get them all there if you really want, as for 300, I did baking to 300 in one night, jc is at 282 after one night, smithing 276 after one night.... if that's taking long then I dont know.

          Another thing about saying about the 30 aa / 3 levels, thats not hardly true at all, go count up the amount of aa you get from say 10 hours of grinding in a zone that you have a lot of blues in at 67, maybe wos, then go and turn that to normal exp...When oow came out it was a lot easier to level as most of the geared up folk were in their mid to high 60's, your hardly going to be able to group anywhere for decent normal exp without a pretty decent group nowadays... And some of us just dont want to level our normal levels, or have another char that they level, I for instance have played my mage since the beginning, and no longer have any love for her, I play my rogue and have her 70 and raiding and exping.. Aina just sits here and is used by my roomies and me to do tradeskills with.

          And your post is exactly what I was saying about level 70 people being fine with it. Plus I'd say if something is trivial at 382ish, and I have 250 smithing +salvage 3 + sm3, I'd still have 50% or so chance to combine it, and whats the alternative, to be like you, and at my computer 24/7 for a week levelling in instanced stillmoon gathering up components and have to take time off from doing what you enjoy to go and combine them months after the recipes have been out on boards?

          No, I posted this as a person trying to be the first to bring these recipes to don submission board, to help out other people, the people who don't love doing tradeskills, so that they can just run in and combine them and equip their twink with this stuff or sell it off for mass profit while their sleeping... When I use to be raiding hardcore I didn't have much time to do tradeskills, and it was very welcoming to come here and see the things I had farmed, and what I could make with them.

          If I concentrated enough on it I bet you I could have all my tradeskills at 300 before I could level my mage from 67 to 70, if I worked at it enough and stopped raiding / exping for a while on my rogue... that's my point.. but then what use would my mage be at 70 if I did it the other way? Just to have a lvl 70 char to sit in baz / barter buying and selling and running to do combines, instead of a 67 char?

          Wisty / Aina~ (The post above mine is entirely true as well btw**)

          Comment


          • #20
            Originally posted by Winenose
            I'm level 70.

            The grandmaster armor recipe trivials are between 350-400, right?

            So, you want to make Grandmasters armor.. or do you just want to try? To have a reasonable chance of success, you need to be at/near 300, with some mastery and salvage AAs for a bonus, right?

            So, you want to go through the complete INSANITY that is getting smithing and/or tailoring to 300? And eventually you can do it I guess.. at whatever level.

            It might be news to you, but getting to level 70 takes only a small fraction of the time that you have spent getting your skills to 300. In the process you may even loot some of the items you need for your tradeskills.. and maybe see some game content that "others" are talking about.

            For the level 67/400+ guy - getting to lvl 70 for you is about the same as getting 30AA.. takes you maybe couple weeks during which you can stock up on all kinds of DoN dropped/foraged stuff and get some nice faction.

            For everyone else.. there is so much more in this game than bazaar, pok and abysmal sea. Went through Yxxta riddles for the first time yesterday, what a thrill..

            PS. I have 260 smithing, 2x 180 tailoring, around 200 in other skills.

            Personally, I don't care what "others" talk about. EQ has become a game where people spend way more time doing things they don't want to do than it should be. Doing tradeskills should NEVER be related to level; i've said that for a long time. Sony needs to do a lot less forcing people to play exactly the way they want them to, and make it so people can actually have fun.. playing the way that the player wants to.

            Ultimately... it's each persons choice what "content" they use, like using, and want to use... suggesting a person is wrong because they don't play the game your way, well.. i don't have to say how that sounds.
            Last edited by Moraganth; 02-21-2005, 10:22 AM.

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            • #21
              i came back after a 6 week break (not because of the new expansion becuase of friends i still have here incidently) liked the sound of some things in the new expansion and bought it. Serves me right...

              oohh new tradeskill stuff for my long retired gm smith to do... yeah right, i just happen to be 67 with 331 aas so that means i cant make the new gm smith items (and the master items are inferior to ldon items and not much better than blue diamond cultural so is totally pointless to begin with)

              tie tradeskilsl to lvl is totally absurd, and it gets worse, you have to be lvl 70 to make armor you can wear at lvl 65!!

              i have fed this back and mean it, if they dont stop this bait and switch and reverse this latest episode where you need to be beyond where youd use the armor before you can make it (by time youre 70 youll no doubt have better from the new mission stuff/drops) then when my newly re started sub runs out at the end of the month im gone for good. To other games that arent so narrow minded and petty on the part of the devs.

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              • #22
                Originally posted by Blayze Meduenin
                i came back after a 6 week break (not because of the new expansion becuase of friends i still have here incidently) liked the sound of some things in the new expansion and bought it. Serves me right...

                oohh new tradeskill stuff for my long retired gm smith to do... yeah right, i just happen to be 67 with 331 aas so that means i cant make the new gm smith items (and the master items are inferior to ldon items and not much better than blue diamond cultural so is totally pointless to begin with)

                tie tradeskilsl to lvl is totally absurd, and it gets worse, you have to be lvl 70 to make armor you can wear at lvl 65!!

                i have fed this back and mean it, if they dont stop this bait and switch and reverse this latest episode where you need to be beyond where youd use the armor before you can make it (by time youre 70 youll no doubt have better from the new mission stuff/drops) then when my newly re started sub runs out at the end of the month im gone for good. To other games that arent so narrow minded and petty on the part of the devs.
                Agreed.

                EQ is no longer fun because of SOE has changed it to fit the high end, loaded with platinum players. Sure.. the level 70 thing doesn't matter to them becuase they already did that grind. Sure the plat cost won't bother them becuase they have saved all that plat from farming while grinding. Now the average player that enjoys finding new things (that arn't bugged since the Verrant days) and taking the time to do tradeskills is at a major disatvantage because of this.

                Who goes into Dragon Necropolis anymore? Change the levels on the mobs in Mistmoor, making it impossible without a raid force to do a peice of the paladin epic 1.0... why? Make tradeskills even less attractive by making the gear level restricted to make, and make the gear just a tad more usefull than cloth armor that dropps off of the orcs in crushbone..

                /sigh..

                I used to love the game.. I loved trade skills and have enjoyed this site for many a year, watching it grow and the community come together to figure out those elusive recipies. But now.. even that can not hold me to EQ.. Words of Warcraft here I come.

                250 in brewing with a trophy! All other trade skills? /sigh don't ask.
                Magelo to see my junk.

                Comment


                • #23
                  Originally posted by Winenose
                  I'm level 70.

                  The grandmaster armor recipe trivials are between 350-400, right?

                  So, you want to make Grandmasters armor.. or do you just want to try? To have a reasonable chance of success, you need to be at/near 300, with some mastery and salvage AAs for a bonus, right?

                  So, you want to go through the complete INSANITY that is getting smithing and/or tailoring to 300? And eventually you can do it I guess.. at whatever level.

                  It might be news to you, but getting to level 70 takes only a small fraction of the time that you have spent getting your skills to 300. In the process you may even loot some of the items you need for your tradeskills.. and maybe see some game content that "others" are talking about.

                  For the level 67/400+ guy - getting to lvl 70 for you is about the same as getting 30AA.. takes you maybe couple weeks during which you can stock up on all kinds of DoN dropped/foraged stuff and get some nice faction.

                  For everyone else.. there is so much more in this game than bazaar, pok and abysmal sea. Went through Yxxta riddles for the first time yesterday, what a thrill..

                  PS. I have 260 smithing, 2x 180 tailoring, around 200 in other skills.
                  I'm a CPA.

                  I have other hobbies that I love besides EQ.

                  The time I can devote to EQ usually comes in 20-30 minute intervals.

                  Thanks to staying near the cutting edge of Smithing for a long time now (Acrylia, LDoN Chain, BD Cultural, Magnetic, Charged Magnetic, Bazu Flames) in addition to knowing how to "buy low, sell high", I have earned huge amounts of pp in-game.

                  But I haven't really progressed that far in levels.

                  The Salvage & Mastery AAs bothered me only slightly... I was still making Livestone & Inferno armour without them, so I was happy.

                  Now I can't even make armour that is only marginally better than stuff I haven't bothered to make in many months; even though I could wear it... if I wanted to downgrade my gear.
                  Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                  Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                  Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                  Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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                  • #24
                    I just want to say something that people may have been forgetting to say in their disappointment at the level limit.

                    I really LIKE the new Cultural. I like how it is laid out, I like the results, I like the trivial levels, I like drops needed to make it.

                    Yes, I am ddisappointedat the level limit. And that disappointment stems greatly ffromhe fact that I like the new cultural and want to make all of it and I cannot. But I am not angry, I am not so disappointed that I am going to quit. I disagree with the decision to make it level limited. I can understand where they are coming from with the choice, I just don't agree that it was necessary.

                    Overall I really do like the new cultural. If I had to make an overall rating of it I would rate it 9 out of 10.

                    If I could make all of it, I would rate it 10 out of 10

                    This will also be the last thing I will say about this other than to moderate the discussion about it on the boards.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

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                    • #25
                      its not a case over being a petulent child and quitting because i cant make item x, its the last straw of their attitude. Only the high end counts, now they are going the route of you have to be high end to continue tradeskilling as well!!
                      Also their bait and switch expanbsion selling methods. New recipes! new cultural armor! then you buy the expansion and its suddenly new cultural armor only for the lvl 70 high end folk who probably already have better!
                      Not the same by a LONG shot

                      Also if they must, absoloutely MUST have it lvl required (which i dont think they should) why on gods green earth do you have to be a higher lvl to make it than what you do to wear it!!!

                      a lvl 65 can wear the grandmaster armor but a grandmaster smith cant make it till lvl 70!!!!!

                      SOE more and more = tottally assanine attitude, and if they dont fix this and stop being this way they are gonna lose even more than the huge number they lost already!
                      Me included in about 15 more days.

                      Comment


                      • #26
                        Originally posted by Blayze Meduenin
                        Also their bait and switch expanbsion selling methods. New recipes! new cultural armor! then you buy the expansion and its suddenly new cultural armor only for the lvl 70 high end folk who probably already have better!
                        Not the same by a LONG shot
                        Oh get a clue, man.

                        Lets say they remove the level restriction from getting the Master / Grandmaster quests, but leave everything else as is. That is what you're asking, right?

                        So, you're a level 15 dwarf paladin with 250 skill and go 'BOOYEAH, GRANDMASTER QUEST'.. then you need to kill 120 somethings that are all level 60-70...

                        Or what exactly do you want?

                        "Hail, Dorf Grandmaster Smith"
                        "Hello there, are you a [smith]?"
                        "i am a smith"
                        "Do you with to get molds for your Grandmaster [wristguard], [gloves], [sleeves], [leggings], [tunic], [hat], [gloves]?"
                        "i'd like grandmaster wristguard molds"
                        "There ya go, check your inventory for 20 wrisguard molds."


                        After two days you come back here crying that "go to hell SOE, you made it so that the armor combines REQUIRE a drop from high level zones that only uber raiding people can get"..

                        So, what next.. SOE puts all stuff to vendors at 15k a piece. Which results in scream that only high end farmers have that much plat..

                        Ok, next SOE puts everything to PoK vendors at 1cp per piece.. and suddenly "THE GOD **** SOE has devalued my hard work at gaining skill, **** YOU."

                        So, what exactly do you WANT? You want to be able to get the GM quest at level 65, to make required level 65 armor? With some components of it from raid content? Or everything easily accessible for average Joe Smith from Shar Val? But then everyone could skill up on the cultural stuff. You don't want that, you want the stuff to be so hard to come by that it's not viable for skillups.. which means you actually need to go out there and kill something.

                        Which ultimately results in you getting level 70 AND a bunch of materials for cultural.

                        And all the time you have to keep in mind that there is A LOT more level 70 people out there doing tradeskills SERIOUSLY, than there is lower level people doing tradeskills SERIOUSLY.

                        Comment


                        • #27
                          You want to be able to get the GM quest at level 65

                          Plain and simple: Yup
                          Expert Artisan Secone Iceskimo of Antonius Bayle
                          70 Paladin of Tunare
                          My Complete Tradeskill Guide 3.0
                          (300 Brewer +15%) (300 Jewler+12%) (300 Baker) (300 Potter+12%)
                          (286 Fletcher, Mastery1+8%) (300 Smith, Mastery3+12%) (253 Tailor+8%) (200 Fisher)
                          Salvage3
                          Fumlefingre (286)+8% Tinker
                          Snigemorder (300)+15% Poisonmaker

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                          • #28
                            Oh get a clue, man.

                            Lets say they remove the level restriction from getting the Master / Grandmaster quests, but leave everything else as is. That is what you're asking, right?

                            So, you're a level 15 dwarf paladin with 250 skill and go 'BOOYEAH, GRANDMASTER QUEST'.. then you need to kill 120 somethings that are all level 60-70...

                            Or what exactly do you want?

                            "Hail, Dorf Grandmaster Smith"
                            "Hello there, are you a [smith]?"
                            "i am a smith"
                            "Do you with to get molds for your Grandmaster [wristguard], [gloves], [sleeves], [leggings], [tunic], [hat], [gloves]?"
                            "i'd like grandmaster wristguard molds"
                            "There ya go, check your inventory for 20 wrisguard molds."


                            After two days you come back here crying that "go to hell SOE, you made it so that the armor combines REQUIRE a drop from high level zones that only uber raiding people can get"..

                            So, what next.. SOE puts all stuff to vendors at 15k a piece. Which results in scream that only high end farmers have that much plat..

                            Ok, next SOE puts everything to PoK vendors at 1cp per piece.. and suddenly "THE GOD **** SOE has devalued my hard work at gaining skill, **** YOU."

                            So, what exactly do you WANT? You want to be able to get the GM quest at level 65, to make required level 65 armor? With some components of it from raid content? Or everything easily accessible for average Joe Smith from Shar Val? But then everyone could skill up on the cultural stuff. You don't want that, you want the stuff to be so hard to come by that it's not viable for skillups.. which means you actually need to go out there and kill something.

                            Which ultimately results in you getting level 70 AND a bunch of materials for cultural.

                            And all the time you have to keep in mind that there is A LOT more level 70 people out there doing tradeskills SERIOUSLY, than there is lower level people doing tradeskills SERIOUSLY.
                            1) yes anyone regardles of lvl should be able to get the quest (tradeskills should not be lvl dependant)

                            2) have you ever heard of friends? they are people that can help you do things like get drops you need

                            2b) ever here of thsi thing called bazaar, its where you can buy things without having to get the drops yourself

                            3) things can be rare/hard to get without needing a raiding guild to have to get them for crying out loud, again tradeskills are another way to play the game, they shouldnt be just something else that only high end raiders can do, they get enough perks that only they can do already!

                            4) ever here of these things they call AAs? you can be 65 (or any other lvl) for months on end hunting and using the experience without getting any closer to lvl 70 at all

                            5) are you someone high up at SOE? id like to know where you got this statistic that more serious tradeskillers are 70 than at any lvl other than 70. Other than out of what you sit on that is...
                            Last edited by Blayze Meduenin; 02-23-2005, 05:57 AM.

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                            • #29
                              Personally I'd like it if they had it as skill restricted.
                              Something like, Journeyman armours at 100+, Experts at 150+, Masters at 200+ and Grandmasters at 250+. Still keep the quests but make them more like the Abysmal sea ones (ie make x number of suchandsuch) with the trivials tied to the skill levels of the armour you want to make. Making it difficult enough that is doesn't devalue the tradeskill.

                              It does seem off that in order to smith armour, I have to be able to battle fierce creatures. Surely it would be better if I practiced making armour by, well, actually making armour...

                              But then you can make any level of armour without the quest books, you just need your race book and thats pretty easy to get. Its just the augs that you can't make qithout the quest, and the Expert/Master ones aren't exactly junk.
                              Kcalehc K'Venalis
                              Teir`Dal Overlord
                              Officer, Trader and Gentleman
                              Order of the Raven's Tear
                              Tholuxe Paells (Bertoxxulous)

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                              • #30
                                Yeh..

                                The reason I started this thread was to try and hope that the level 70 restriction would be lifted, changed to skill check, or lowered to 65 even as was said... That's all, the rest of everything is perfectly fine, the combines, the tasks etc.

                                Here's the thing about what you say Winenose, if they lifted the entire level cap on the tasks, it doesnt mean a lvl 15 tradeskiller could go and do the tasks for grandmaster book does it?

                                If a person puts in the time they need to level up to 300 in smithing, and hold 'Grandmaster' title, they should be able to make 'Grandmaster armor' at least at the first level they can wear it, is that not logical?

                                Your posts on here simply sound as if your level 70, in a situation to farm metallic drake scales and purescale ore, maybe a 6 boxer, or just have some close people to group with all the time. And don't want to level your smithing up, so why should you be able to make grandmaster culture armor? Just because a long time ago you levelled smithing, and now you can group for these components fairly well? Is that it?

                                If that is what you want, then maybe it would please everyone to have to hold the title of 'Grandmaster Artisan' and be 70, would that be better? See the point is, it takes just as much, or more in a lot of cases, to level to 300 in all tradeskills than it does to get to 70. Levelling all tradeskill to 300 still requires you to be a certain level for the tradeskill aa's, and have put time into levelling and aa'ing, and done all your tradeskills, so would that be better for you? I'm not saying do that... or how bout this for an idea..

                                Add a skillcheck to 250+ ""or""" a level check for this armor, is that a better idea? All the people who are 70 with 200 smithing would still be able to get the tasks and do them, and anyone with 250 or 300 smithing / tailoring would be able to get them as well...

                                Theres no reason that anyone should be rewarded anymore than they already are as far as tradeskills go, just for being lvl 70.. If you want to check how a person should be rewarded, check the date their character was made, and how much playtime they have, not their level 70... Would probably surprise you to see that there are expert artisans out there at lvl 62 - 67 that have been playing this game 2 years more than 90% of level 70 folk, and have 200 more hours play time (not including baz time), would that surprise you, and would you still think you deserve the ability to make this armor over them?

                                Wisty / Aina~ Vazaelle..

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