Originally posted by Verdandi
Some sort of automatic price calculator would be invaluable for alchemy, because it is almost entirely vendor based. Maybe even something along the lines of our current (and very outdated) pricing pages, but dymanically generated. Almost all ingredients are bought off vendors, and for most people almost all successes in the skillup process are sold back to vendors. For this reason I was extremely happy when Cubby provided updated vendor pricing for all the herbs. Since then, when I started adding all the non-autolearn recipes to my recipe book in game, I sold one of each potion back to the vendor to get the vendor buy and sell prices. All that's left is the prices on autolearn potions, of which there aren't all that many. So the data is already there, at least, to make such a feature extremely useful to shamans. But then, is that one use enough to make implementing the code worthwhile? That's not my call.
Edit: We don't have much pricing for 5 and 10 dose potions but if I correctly recall the statements made when the charged potions were given prices different from the single doses, they should simply be 5 and 10 times more than the singles, respectively. That being the case, any discepancies should be reported as bugs. Any pricing features we may add shouldn't be made with the charged potions in mind.
Some sort of automatic price calculator would be invaluable for alchemy, because it is almost entirely vendor based. Maybe even something along the lines of our current (and very outdated) pricing pages, but dymanically generated. Almost all ingredients are bought off vendors, and for most people almost all successes in the skillup process are sold back to vendors. For this reason I was extremely happy when Cubby provided updated vendor pricing for all the herbs. Since then, when I started adding all the non-autolearn recipes to my recipe book in game, I sold one of each potion back to the vendor to get the vendor buy and sell prices. All that's left is the prices on autolearn potions, of which there aren't all that many. So the data is already there, at least, to make such a feature extremely useful to shamans. But then, is that one use enough to make implementing the code worthwhile? That's not my call.

Edit: We don't have much pricing for 5 and 10 dose potions but if I correctly recall the statements made when the charged potions were given prices different from the single doses, they should simply be 5 and 10 times more than the singles, respectively. That being the case, any discepancies should be reported as bugs. Any pricing features we may add shouldn't be made with the charged potions in mind.
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