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  • Originally posted by Brodder FoamyMugs
    How about a Icon to go with searches...
    For searches with 10 or so results Happy dwarf with full mug...
    For searches with over 10 results Dwarf peeking over row of mugs...
    For searches with over 100 results angry dwarf looking at a bar tab...
    For searches with no results Sad dwarf looking into an empty mug...

    Try initially with brewing based searches, and then if you get it to work with other tradeskill searches, make other icons for other trades.

    For search engine down...dwarf flat on his back passed out like my sig toon.
    For search engine/db being updated and unavailable...4 gnomes with tools dragging passed out dwarf out of the pub...or an ogre.
    Though it is a cool idea, I think I will pass on this as it is just "fluff" thanks for the idea.
    Tips of the Day icon- Shady halfling whispering out side of his mouth- Bubble holds tip and link of the day.
    I think we will pass on this as too much work We would have to come up with a couple hundred tips :/
    Hot Topics from message board -top ten newest posts or hottest topics (most posts/most views) Elven smug herald with a gnome beggar at his feet, elf reading scroll...bubble to side with links to hottest topics/most recent.
    (I think I can get the php code for that from my college board - see front page here http://www.miamihawktalk.com/index.shtml if ye donnae know how, I can get ye an intro to board op for der.)
    I have seen vbulliten hacks that can do this... but they take up even MORE real estate on our very crowded boards... I will think about it.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

    Comment


    • Originally posted by Zaephod
      At Sanna's request serverwide.eqtclinks:eqtclinks has been created. if you joine expect spammage

      And MAKE SURE tunare.tyking is in the channel.
      Preferrably /before/ you link 3 merchants worth of items.

      Oh crappity... patch today = clean merchants. I think this is the first time I've ever been sad for clean merchants. Oh well, heh.




      The artwork idea sounds hilariously cute, but yeah, tis fluff.
      Still makes me wish I could draw worth a penny. ^_^

      -- Sanna
      Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
      Gneehugging Chantaranga of the 66th Mez Break - AA:59
      Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
      Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
      [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
      Icon by Kenshingentatsu

      Comment


      • Updated the thread in general with new info. Please check to see if tyking is in the link channel. If he is try to link as many different items as possible. As of this posting the DB is up to 1759 unique unauged items.
        Master Zaepho

        Comment


        • Maybe I missed a discussion on it somewhere, but have you thought about adding a tribute value line to items the way there is a buy and sell value? When I'm skilling up the tribute value influences my item choices a lot, and especially if I could see it compared to the merchant buy value right there it would be super helpful.

          What I wear over my pink panties
          Necrotalk.com

          Comment


          • Two things I'd really like to see:

            First, I'd like to see an option to turn off optional sub-combines in the printer-friendly version of a recipe trees. For example, if a recipe calls for a flask of water, I'm MUCH more likely to go spend the 1s at any of a number of merchants than hunt down the foraged pods of water, I don't need to see the recipe for a flask of water in the tree for the final item. (And if several sub-combines also use water, I certainly don't want to see it every time.) Similarly, the various bricks/blocks of clay & ore can be made of other sizes, or can be found themselves -- if the item is available (via merchant or drop) in its final form, I'd like to skip the optional ways to make it, and get straight to the heart of the recipe. Perhaps some sort of indicator that there are ways to make the item if you can't/don't want to find it in its final form would be appropriate (such as a different style of bullet, maybe).

            My second suggestion may not be feasable, and will certainly be more difficult. The pottery recipe list currently shows the unfired item as a sub-combine of the finished item. From a logical/database perspective, that makes sense, but that means when I sort the list by trivial level, everything just gets thrown together because the firing trivial level is the same. I'd much prefer to be able to sort it by the trivial level of the *unfired* part, since that's the part that's going to determine my chance of success and whether I may get a skill increase. I would suggest being able to filter out the finished items, but I'd like to be able to see which type of firing sheet I need if I ever do want to actually fire an item. Since this only really applies to one trade, I don't expect that it's something you're likely to do... but something to think about anyway.
            Nerissa Goldenrose 51 Bard
            ** Brewing 248 * Baking 195 * Pottery 144 * Tailoring 115 **
            Aalinai 45 Enchanter
            ** Pottery 202 * Jewelcraft 167 **

            Comment


            • Originally posted by NerissaGoldenrose
              Two things I'd really like to see:

              First, I'd like to see an option to turn off optional sub-combines in the printer-friendly version of a recipe trees. For example, if a recipe calls for a flask of water, I'm MUCH more likely to go spend the 1s at any of a number of merchants than hunt down the foraged pods of water, I don't need to see the recipe for a flask of water in the tree for the final item. (And if several sub-combines also use water, I certainly don't want to see it every time.) Similarly, the various bricks/blocks of clay & ore can be made of other sizes, or can be found themselves -- if the item is available (via merchant or drop) in its final form, I'd like to skip the optional ways to make it, and get straight to the heart of the recipe. Perhaps some sort of indicator that there are ways to make the item if you can't/don't want to find it in its final form would be appropriate (such as a different style of bullet, maybe).
              unfortunately this is WAY subjective. How does the computer know it is "optional"?
              My second suggestion may not be feasable, and will certainly be more difficult. The pottery recipe list currently shows the unfired item as a sub-combine of the finished item. From a logical/database perspective, that makes sense, but that means when I sort the list by trivial level, everything just gets thrown together because the firing trivial level is the same. I'd much prefer to be able to sort it by the trivial level of the *unfired* part, since that's the part that's going to determine my chance of success and whether I may get a skill increase. I would suggest being able to filter out the finished items, but I'd like to be able to see which type of firing sheet I need if I ever do want to actually fire an item. Since this only really applies to one trade, I don't expect that it's something you're likely to do... but something to think about anyway.
              will ahve to think on it. pottery is a mess.
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

              Comment


              • RE: knowing optional.

                I'd hazard to say that there are few enough of these recipes that they could be (somehow) manually marked.

                The print-off for the SolEar was /huge/... because it got into metal bits... which got into tarnished/rusty conversions... and /all/ the recipes for CEs...

                I know I know nothing of the coding, but perhaps there's a way to put a 'stopsign' on it... "if not calling for this recipe directly, do not show any ways to make this item" ie for clay and ore... or "only show one way to make this item" ie for metal bits, CEs... ie only show celestial solvent+ScentMarr, not ALL OF THEM.

                I don't think there would be a way to 'automatically' do it, it'd have to be hand-done and no I don't know how and i wish i did.... but it would probably be worth it, not to mention a bandwidth saver after a point. How many pages are called up that have to reference all the CE recipes or all the sub-ore recipes, or such.

                not easy, no. but almost definately worth it.





                and now that fewer and fewer recipes have unknown trivials, ie that returning allllll the 250+s aren't really a problem... what about the ability to search for unknown trivials? (Are there even enough left to make this worth the coding?) If it were done by Unknown Baking, Unknown Brewing... Unknown Dwarven Cultural... it might not be too bad on the server.
                If it's needed at all.
                Not to mention the same type of coding might be manipulable to find other pieces of missing data... "return all items/recipes with no data in ThisSlot."

                -- Sanna
                Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                Gneehugging Chantaranga of the 66th Mez Break - AA:59
                Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                Icon by Kenshingentatsu

                Comment


                • Somewhere in there, you've got Sources listed (i.e. This item can be Vendor Purchased or foraged or dropped from mobs, along with relevant additional information such as zone(s) & merchant names/locs). Would it be tough to check to see if there are any non-recipe sources for the item, and if there are, then flag it as an "optional" sub-combine?
                  Nerissa Goldenrose 51 Bard
                  ** Brewing 248 * Baking 195 * Pottery 144 * Tailoring 115 **
                  Aalinai 45 Enchanter
                  ** Pottery 202 * Jewelcraft 167 **

                  Comment


                  • Originally posted by NerissaGoldenrose
                    Somewhere in there, you've got Sources listed (i.e. This item can be Vendor Purchased or foraged or dropped from mobs, along with relevant additional information such as zone(s) & merchant names/locs). Would it be tough to check to see if there are any non-recipe sources for the item, and if there are, then flag it as an "optional" sub-combine?
                    Well, yes and no

                    It is posible.

                    but.

                    That procedure already hits 4 tables to do its work, adding sources would add 4 more table hits doubling both the procesor hits and the amount of time taken.

                    So no, it will not use that method. BUt thank you for the sugestion.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

                    Comment


                    • Originally posted by Sanna
                      RE: knowing optional.



                      I know I know nothing of the coding, but perhaps there's a way to put a 'stopsign' on it... "if not calling for this recipe directly, do not show any ways to make this item" ie for clay and ore... or "only show one way to make this item" ie for metal bits, CEs... ie only show celestial solvent+ScentMarr, not ALL OF THEM.
                      Actually. I have something for it. And somewhere (maybe in the mod area, I am not sure) I asked for items that should be added to the list, but got silence :/ so... nothing much has been added since I implemented it. It is a little less detailed... it just plain does NOT show chosen recipies in the complete list... it instead marks them as "utility items" (we also wanted to come up with a beter phrasing for it... but I have lost track of that thread too!!)

                      It would be MUCH MUCH MUCH harder to have it "only show one choice recipe: in some cases (CE) and no recipies in others (ore) so I chose the second of no recipies for choice recipes.

                      and now that fewer and fewer recipes have unknown trivials, ie that returning allllll the 250+s aren't really a problem... what about the ability to search for unknown trivials? (Are there even enough left to make this worth the coding?) If it were done by Unknown Baking, Unknown Brewing... Unknown Dwarven Cultural... it might not be too bad on the server.
                      If it's needed at all.
                      Not to mention the same type of coding might be manipulable to find other pieces of missing data... "return all items/recipes with no data in ThisSlot."

                      -- Sanna
                      At this time I have no plans to make such a feature for public use. Maybe admin only use, but it would be a late on the list thing
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

                      Comment


                      • Ngreth, if I may suggest, tag any store-bought item with subcombines a utility item. This includes pretty much all non-enchanted pieces, bricks, and blocks of ore, water flasks, several types of brews that can be player made (but are usually bought), poison vials, etc.

                        Other good candidates, as I previously suggested, include celestial essence (already tagged), leather padding, and anything that has more than four or five recipes that make the same item.

                        Also, any player made tool that is returned on both success and fail (for other combines, of course) is a good candidate. Files for smithing and baking utensils like frying pans, pie tins, muffin tins, casserole dishes, etc. are all candidates.

                        You mentioned that doing the check dynamically would increase the load on the server. Doing it once for the update, though, shouldn't be too bad.
                        Last edited by KyrosKrane; 06-04-2004, 05:24 AM.
                        Sir KyrosKrane Sylvanblade
                        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

                        Comment


                        • Here's the utility item thread.

                          http://mboards.eqtraders.com/eq/showthread.php?t=15304
                          ~Tudani
                          Retired Shamaness of Talisman
                          Tunare

                          "Measure twice, cut once."

                          Comment


                          • Originally posted by Ngreth Thergn
                            And somewhere (maybe in the mod area, I am not sure) I asked for items that should be added to the list, but got silence :/
                            I didn't see that thread at that time, did I? ^_^

                            I vote for "Excessive Recipes".

                            Name of Item - EQTC-DB#

                            Water Flask - 1001
                            small piece of ore - 1119
                            loaf of bread - 1135
                            small piece of velium - 1208
                            small brick of velium - 1226
                            small piece of acrylia - 1260
                            block of clay - 1300
                            large block of clay - 1301
                            small block of clay - 1302
                            low quality bear skin - 1373
                            medium quality rockhopper hide - 1380
                            large brick of velium - 1441
                            low quality cat pelt - 1481
                            medium quality bear skin - 1484
                            low quality wolf skin - 1485
                            large brick of acrylia ore - 1544
                            low quality rockhopper hide - 1562
                            small brick of acrylia ore - 1565
                            small brick of medium quality ore - 1891
                            large brick of medium quality ore - 1892
                            block of medium quality ore - 1893
                            small brick of ore - 2017
                            large brick of ore - 2018
                            block of velium - 2112
                            small piece of medium quality ore - 4486
                            medium quality wolf skin - 4841
                            medium quality cat pelt - 4844


                            oh dear... I should go through and find the numbers/names of all the cultural metals... it'll dump all the block/large/small conversions at you any time you need any size.... too tired. I'll do cultural metals tomorrow. If you even want.
                            So, um, please tell me if you would want before I crawl through everything... brellium, adamantite, mithril... steel? No i guess i got that already...


                            Originally posted by Ngreth Thergn
                            At this time I have no plans to make such a feature [for searching for unknowns] for public use. Maybe admin only use, but it would be a late on the list thing
                            Highly understandable, esp the public use part. Not everyone needs or would even want to use it. Just a few. Esp if Zaephod's data gets meshed into EQTC, it would be very useful for those who are, um, a tiny bit obsessive about such things.

                            *looks at the above list*

                            Not that I'm obssessive.
                            Not at all.


                            -- Sanna
                            not at all.
                            Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                            Gneehugging Chantaranga of the 66th Mez Break - AA:59
                            Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                            Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                            [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                            Icon by Kenshingentatsu

                            Comment


                            • My own idea for improvement would be posting a link to a success rate calculator using the formula from the FAQ. Allow a user to enter their skill, plus any modifiers (5/10/15/20%), and the trivial point of the item they want to craft (this can be passed via the hyperlink along with item ID). The result could then show on a page similar to the printable recipe page, along with estimated item cost (and even factored into the estimate).

                              Comment


                              • Originally posted by Leewei
                                My own idea for improvement would be posting a link to a success rate calculator using the formula from the FAQ. Allow a user to enter their skill, plus any modifiers (5/10/15/20%), and the trivial point of the item they want to craft (this can be passed via the hyperlink along with item ID). The result could then show on a page similar to the printable recipe page, along with estimated item cost (and even factored into the estimate).
                                well we do ahve a calculator on site...
                                http://www.eqtraders.com/calculators/main.php
                                and it was agreed by the comunity that EQTC would not be able to do pricing estimates in a manner they felt was usefull.
                                http://mboards.eqtraders.com/eq/forumdisplay.php?f=93
                                So...
                                the one idea to pull from this is a link that passes through the trivial point. Much information would still need to be entered in every time, making it less usefull, especially since I am avoiding cookies and logins.

                                Thank you for the sugestion
                                Ngreth Thergn

                                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                                Grandmaster Smith 250
                                Master Tailor 200
                                Ogres not dumb - we not lose entire city to froggies

                                Comment

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