Everyone can do augments from silks, pelts and ore, BUT while tinkering you can only use ore, pretty much like you need ore if you're going to smith the augment. So for tailors they can use pelts or silk
I believe the augments do not require the cultural container, therefore should be just fine no matter what race you are. The race restriction in tradeskills currently through containers.| Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name Silky Moderator Lady Beneath the silk, lies a will of steel. |
Level Spinneret
Silks Drops Fluid Skins Trivs Marrow Ores Loams Cultural
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Coarse 1- 5 Ruined 20-30 Tin
Rough 3-10 Mangled 40-50 Iron
Tacky 5-15 Tacky Tattered 66-75 Desiccated Silvril Salty
Sullied 16-25 Sullied Sullied 90-100 Dusty Thalium Alkaline Simple
Thick 26-35 Thick Crude 124-135 Dry Iridium Pliant
Crude 36-45 Crude Rough 158-170 Damp Fulginate Malleable Ornate
Natural 46-52 Natural Flawed 196-210 Moist Rubicite Supple
Pristine 53-57 Pristine Pristine 234-250 Saturated Indium Ductile
Fine 58-62 Fine Fine 272-290 Hemic Rhenium Bonded Intricate
Excellent 63-67 Excellent Excellent 310-330 Natural Tungsten Fused
Superb 68-72 Superb Superb 348-370 Excellent Cobalt Soluble Elaborate
73-77 Flawless Alkalai
78-99 Porous ?Elegant
Silk: Upper trivial range is 5 higher than above
Ngreth ThergnNgreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle! Grandmaster Smith 250 Master Tailor 200 Ogres not dumb - we not lose entire city to froggies |

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