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Complete Tradeskill Guide 4.0 (rev.6/2007)

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  • #46
    not to get back on topic or anything.......... BUT
    For tailoring from picnic baskets at 76 to 190 I did
    Spider silk filter

    this was MUCH faster and CHEAPER than doing wu's and ribbons.

    Yes, I know it's posted as an alternate route, but I'm just saying It really was faster and easier to do and WAY WAY cheaper.
    Last edited by Elyssanda; 07-21-2007, 08:42 AM. Reason: spelling error.

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    Proud owner of Artisan's Prize.

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    • #47
      Stepps ore, if you have the plat to buy the Bazaar out when ever someone is selling them is the way to go from about 222 - 262.... (much hate for Luclin shadow armor farming!)
      Malikki
      85 Monk Xegony
      3400 + AA's
      Machin Shin - Xegony
      __________________________


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      • #48
        Couple of things I noticed when working on tinkering...

        Knuckle joints that drop from Innovation can be used to make crab crackers, trivial of 288.

        Also, armor from sunshard pebbles trivials at 250.

        If you're like me and bought too much small pieces of acrylia from vendors for geerlok smithing hammer, you can use it for geerlok automated hammer module, trivials 220. Also damaged muramite blades + knife cutting blade pattern trivials 228
        Last edited by MatthyasL; 07-22-2007, 07:21 AM.

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        • #49
          I emmensly prefer CR over AS to tradeskill. On my GOD stuff i just hand it to them, I'm sorta lost on that whole reasoning. CR is like AS and POK all in one place. If you lag shrink lag is solved. I love it over there in general. Great job!!

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          • #50
            Another alternate path for Tailoring, Smithing, and Tinkering is making the DoD seals.

            Chronal, Discordant, Bazu, and Last Blood Seals all trivial over 300.


            The steels aren't always in great supply, but it's another option not mentioned.



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            • #51
              I would also suggest using Tae Ew Blood for Smithing which is used to make Tae Ew Chain Leggings. This trivials at 295, and does require either a lot of farming or the plat to just buy them in the bazaar. It also requires Distilled Mana.

              Now, any of the Tae Ew Armor trivials at 295, but the leggings tribute for nearly 4,400pp, far exceeding the tribute on any of the other armor pieces for a measly 2 additional sheets of metal (1pp each). I actually keep the bloods in stock and make more as my personal and guild tribute runs low.

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              • #52
                I mentioned this a little earlier but maybe it got overlooked.

                For baking, Batwing Crunchies (#2127) trivial at 46 (it costs a couple plat but is faster than the freebie)
                Then Fish Fillet (#2192) trivial at 82.
                Both these can easily be made with PoK (and elsewhere) vendor sold stuff. And with the lower trivial than Fish Rolls you'd have a higher success rate which yields more frequent skill ups.
                -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
                try: Inventory/Flags/Spells tracker program - (sample output)

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                • #53
                  Originally posted by mewkus View Post
                  you'd have a higher success rate which yields more frequent skill ups.
                  Iirc Ngreth has stated before that while trophy skillups are based on you successes, personal Skill skillups go on both failure or success.

                  now, my recollection may be, and probably IS hazy.. I've had some insane work hours lately, and haven't had as much time to play or read the boards..

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                  • #54
                    Fairly certain that skillup rates slow as you get closer to a trivial. Or maybe thats just my memory because as your skill level gets higher, they come slower..... Ugh. PoR Bows are rotting my brain out, can't remember. In a sec, I'll pull up the skillup calculator, and see which recipe shows as a better combine/skillup ratio.

                    Edit: I was partially right, sort of, but not how I thought. As I said, skillup rates DO slow as you get higher skill and therefore as you approach an item trivial, but the lower the skillups. I used the advanced calculator, with Fish Fillets (triv 82) and Fish Rolls (triv 135). For both, I set start skill at 46 (Batwing Crunchie trivial), stat at 255, and stop point at 82. Fish Fillets give 1 skillup every 2.4/2.5 combines, while Fish Rolls give 1 skillup every 3.1/3.3 combines. Also interesting to note is there seems to be a peak bad spot to use Fish Rolls. The ratio starts at 3.1, climbs to 3.3 for a few combines, then goes back to 3.2. No idea why that happens.
                    Last edited by melkorr; 08-25-2007, 06:58 PM.
                    Woot!! Master Artisan as of 1-19-08

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                    • #55
                      There are two things at play that cause the skill up rate to oscillate like that. One is that the higher your skill, the lower your skill up rate is. Secondly, you have a higher chance of skilling up when you succeed on a combine than when you fail. So, with the fish rolls, your skill up rate is lower because you're failing more of them, then when you start to succeed more the skill up rate increases, then once your skill gets high enough, the skill up rate begins to decline.

                      Your skill up rate is the highest when you are able to skim along right just about even with the trivial (as in jewelcrafting) and is worst when you're attempting combines that are trivial way above your skill (as in starting out baking with fish rolls at skill 0).
                      -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
                      try: Inventory/Flags/Spells tracker program - (sample output)

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                      • #56
                        just a take on the view of crescent reach - which is very nice to bring almost everything together in one zone. However, vendors and tradeskill containers aside, it could be better, like in reaching it (level to be and time to run there), and the zone could be smaller, its huge. (if i could instantly teleport to tradeskilling area, it would be my favorite)

                        Abysmal Sea vs Crescent Reach
                        1. level to be before safely travel to zone
                        - Crescent Reach - creatures in path from stone to zone - 35 (unless start in zone)
                        - Abysmal Sea - creatures in path - none, quest level 15
                        winner Abysmal Sea - level 15 (20 levels lower - for someone alone/any race)

                        2. distance to travel by hand
                        - Crescent Reach - all chars, limited to pok stone, run about 5 minutes doing nothing past level 5-35 creatures
                        - Abysmal Sea - all chars, talk with any way magus and port over
                        Winner - Abysmal Sea

                        3. number of times to zone - by computer
                        - Crescent Reach - from POK, 2 times
                        - Abysmal Sea - from POK, 3 times
                        Winner - Crescent Reach

                        4. purchasing stuff
                        - Crescent Reach - what you need is from several vendors, from 3.5 levels to search (lift seperated), with Bazaar like circular nothing (i.e. you need map to see which way to travel)
                        - Abysmal Sea - what you need is from local vendors, from 3 levels (stairs seperated), with features to different direction
                        Winner - Abysmal Sea (no LIFT!!!, and Crescent Reach is map only movement)

                        5. zone size
                        - Crescent Reach - map is required initially and all the time (its a bland circle), map is huge, more chars
                        - Abysmal Sea - map is required initially, map is smaller from CR, fewer people
                        Winner - Abysmal Sea - zone is smaller - less lag

                        6. zone focus
                        - Crescent Reach - designed focus is new home city, tradeskill focus added on,
                        - Abysmal Sea - tradeskill focus
                        Winnner - Abysmal Sea

                        Winner - Abysmal Sea - 5 out of 6

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                        • #57
                          1. A lvl 1 who grabs a SoW in PoK could probably make the run to CR, no problem. My lvl 16 gnome with SoW never takes a hit crossing, and his run speed is no faster than a lvl 1.

                          2. Ok, 5 minutes to get to CR, maybe 1 minute to get to AS. Then, its 5 minutes to get BACK from CR, probably closer to 10 to get back from AS.

                          3. Oh no... 1 more zone to cross. It's really not that much of a difference. Besides, CR is 2 zones, plus a run. AS is 3 zones, no run. So about even.

                          4. Yea, lifts are pretty annoying, but they're only a problem going up. All my tradeskill guys have enough HPs to handle a drop 1 floor. (At 65, my main regens it before I get to the NPC I was looking for)

                          5. I don't use the map in CR anymore. I use my compass. If I know what floor I'm on, and what direction I'm facing, I know where the NPCs are. Abymsal sucked to navigate until I learned it, because of find problems. NPCs were so close, that using map was tough until I figured out the different floors. CR NPCs are spread out enough that map is usable, extremely so once you get on the right floor with height filter. When it comes down to it, both zones are easy to navigate once you get used to it.

                          6. Who cares what the "zone focus" is? Both zones contain high quantities of tradeskill supplies, present unique strengths and weaknesses, and are fairly easy to reach. They are close enough to equal that choosing between them is completely a personaly preference.
                          Woot!! Master Artisan as of 1-19-08

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                          • #58
                            if LAG is an issue, and for some it is.. AS wins hands down for lack of lag... if you get a TL to CR or use the dragon staff thing, it puts you at the newbie area, and I've heard alot of people complain about having to look at the ground and run to the city by map because of the lag making it nigh impossible to move.

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                            • #59
                              True. Didn't even think about that. But you're right, before I got my newer comp, CR and Blightfire had crazy lag. So definitely AS wins as far as lag goes.
                              Woot!! Master Artisan as of 1-19-08

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                              • #60
                                CR wins for me for several reasons:

                                1. The clickie wand to port driectly to CR (and then gate back)

                                2. Better selection in CR

                                3. NPC layout is better in CR (except the research vendor and the jewelry vendor are not on the same floor, this alone almost makes anywhere else better, almost).



                                Gorse

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