There are three skill up paths after 188 in Smithing, that I am aware of;
Cultral, Mistletoes and Shadowscream.
I am leaving out Acrylia as its not a feasible skill up path.
Mistletoe Cutting Sickles are for the very rich, to get to 250 in smithing from them, it removes alot of cash from the game. I am happy having this route in the game, as it is.
Shadowscream, is for those that don't have the money for cultral or resources. Its cheap, and you can regain any money expended from drops picked up by farming. The one change I would like to see, would be;
[list][*] Making Swirling Shadows, either no-drop or tradeable.[/list:u]
But in truth, I am generally happy with this skill up path as it is. A path I am currently going through. I would hate to see a change in place, that could unbalance this whole skill up path.
Cultral
Is unfairly balanced at the moment, some races have a cultral path others just don't. For some races, buying armour created by OTHER races, because its better is also unbalanced.
[list][*] Barbarians, Iksar, Ogres and Trolls, put something in to breach the gap between 188 to say 240's.[*] I believe with races like Ogres, its more sensible to buy the Human created armour, than the armour made by themselves.[*] Or reduce the market, all new smithed items will only be wearable by that culture's race(s). That being Dwarves = Halflings, Gnomes and Dwarves. High Elves = Wood Elves and High Elves. Humans = Humans. etc etc (yes I know that for Dwarves what I at least stated is already in the game).[/list:u]
Those are the only changes, I can think of that I would like to see. Thats my 2cp
Cultral, Mistletoes and Shadowscream.
I am leaving out Acrylia as its not a feasible skill up path.
Mistletoe Cutting Sickles are for the very rich, to get to 250 in smithing from them, it removes alot of cash from the game. I am happy having this route in the game, as it is.
Shadowscream, is for those that don't have the money for cultral or resources. Its cheap, and you can regain any money expended from drops picked up by farming. The one change I would like to see, would be;
[list][*] Making Swirling Shadows, either no-drop or tradeable.[/list:u]
But in truth, I am generally happy with this skill up path as it is. A path I am currently going through. I would hate to see a change in place, that could unbalance this whole skill up path.
Cultral
Is unfairly balanced at the moment, some races have a cultral path others just don't. For some races, buying armour created by OTHER races, because its better is also unbalanced.
[list][*] Barbarians, Iksar, Ogres and Trolls, put something in to breach the gap between 188 to say 240's.[*] I believe with races like Ogres, its more sensible to buy the Human created armour, than the armour made by themselves.[*] Or reduce the market, all new smithed items will only be wearable by that culture's race(s). That being Dwarves = Halflings, Gnomes and Dwarves. High Elves = Wood Elves and High Elves. Humans = Humans. etc etc (yes I know that for Dwarves what I at least stated is already in the game).[/list:u]
Those are the only changes, I can think of that I would like to see. Thats my 2cp

) The Idea That A Warrior With Low INT Can't Learn To Make Armor As Well As An Enchanter Or Wizard Is Silly Considering The INT Caster Can't Even Wear The Product! It Didn't Take Me Long To Realize That My Human Cleric Was Never Going To Hit 250 In Smithing, I Could Not Only Hit 250 In Smithing, But Could Get 3aa For Crafting, Hit 250 Brewing And 250 Smith With My INT Caster By The Time The Cleric Made 210!... 400 Combines At 242 Triv Didn't Even Give A Point To The Cleric At 208... 200 Combines At 222 Took The Necro From 178 To 192. You Do The Math...
). It's worth the loss from not selling it to a vendor to see it being used, and the gratitude.
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