Hmm, yes, IIRC they can be researched...although now I can't remember....sorry about that...
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Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
Silky Moderator Lady
Beneath the silk, lies a will of steel.
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Originally posted by FrontallobeI did not see the traps spells on the LDoN list. Will the LDoN spells series for Iony's, Reebo's, Wuggan's, and Xalirilan's be researchable too?
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With LDoN spells being tradable now, how rare will RGC continue to be? Most of the people I know in game have a lot of LDoN points banked. So now anyone that has a significant amount of LDoN points saved will just be able to buy several copies of RGC and sell them in the bazaar?
Thanks
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Originally posted by BobatenI am pretty sure there is a difference between the researchable scrolls and the LDoN sold scrolls for all of the LDoN spells, to keep people from making LDoN points through research.
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Lost Dungeons of Norrath and Omens of Wars spells have become tradable. Additionally, Lost Dungeons of Norrath spells will have no token sellback value to NPCs.
I believe I read somewhere else on these boards that the OOW rune turn ins would be tradable as well. This is basically the same theory.
It seems to me that if researchable spells were the only ones that were tradable, there would be no reason to remove sellback values on the existing ones. Unless I read that wrong and it only refers to the researched spells.Last edited by Sophie; 09-19-2006, 12:04 PM.
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Originally posted by Ravanta SufferI doubt it. Specifically because RGC was not included in the new LDoN recipes. (noone is surprised at this)
Originally posted by FrontallobeI did not see the traps spells on the LDoN list. Will the LDoN spells series for Iony's, Reebo's, Wuggan's, and Xalirilan's be researchable too?)
Originally posted by Qaladar BragollachThe scroll for RGC from LDoN is not the same as the researchable scroll. Most likely they just won't make that one tradeable.
As for the researched LDON / OoW spells, they are infact the same ones from vendor / Rune turn ins. So you should be able to buy spells from LDON merchants with your banked points then sell or give away those spells. At least thats the way it was early in beta. I didnt check that towards the end of beta.
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Originally posted by EanelderHmm... i didnt check that in Beta ... but I doubt that they singled out that one spell to keep no trade. Ill have to check that out when i get on.
Then they have the RGC which is still researchable, using the older research recipe, and that one is tradeable. ( http://lucy.allakhazam.com/item.html?id=19522 )
We will have to see if they bother doing the same with all the new LDoN spells.
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Originally posted by ZacatacThey made the RGC spell on the LDoN vendors no-trade in order to stop people from simply buying it with points and selling it in the bazaar. ( http://lucy.allakhazam.com/item.html?id=36011 )
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I may have accidentally made the LDoN RGC trade-able. If I did I will go back and re-set it.
Item numbers are a semi limited resource... so duplicating 356 items just to have a trade-able and non trade-able version was not something we wanted to do. So instead we did the other change.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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Originally posted by SophieConfirmed from a friend that bought RGC from LDON camp, it is indeed NO TRADE. However, it appears that most others are tradable.
I will check and make sure it can still be sold back.Ngreth Thergn
Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
Grandmaster Smith 250
Master Tailor 200
Ogres not dumb - we not lose entire city to froggies
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Bit confused to see paper entering the market. Does this mean we are going to be able to make lvl 71+ spells by research within THIS expansion, or they will be usable in later expansions, in which case why are they dropping now?Ysall - EMarr - lvl 70 Ench
2400+54 Club (7 x Core Tradeskills + Research)
Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.
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