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  • Did the last Patch break it?

    Tried finishing the last step last night but was a no go.

    In the 4 generator rooms we clear out all mobs in the first area including pathers and any near door ways. Some 24 mobs I think. Was no small task with the speed at which they repop.

    We go up to the generator to hit combine and finifh the quest AND!

    The hair sticks together for a moment, but falls apart before you put it down. Perhaps you need to be closer to the static charge.

    So got a little anoyed and invised up and ran around all 4 reactors and got the same msg no mater where i stood with the exception of the NE room. When I stood by the NE reactor I got

    There is too much activity nearby and it is interfeering with the static charge.

    So figure maybe it is bugged and will only work in that room so we go back to clearing mobs and DPSing as ard as possible. Again we got all the mobs down nothing in the room and still get the too much activity msg. Considering the fact I have seemed to have horrid drop rates on alot of the items this has been alot of time invested and would apprciate any insight. Or if the last Patch broke this?

    Comment


    • I will look into things. I was told (I admit I did not check myself) the re-spawn was changed globally in the zone. this time I will check that area myself.

      as for it not working, it seems like one of the NPC's attached to that area was up somewhere. I will look into it though. I have made no changes to the scripts.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

      Comment


      • But it would not work on any of the other 3 generators only the NE one ghave the correct emotes. So not sure what happened. The Spy clockwork was up one time. Then shortly after our second go when we gave up he was up again. So no idea if that quest is messing this one up ?

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        • Originally posted by Kullayen View Post
          But it would not work on any of the other 3 generators only the NE one ghave the correct emotes. So not sure what happened. The Spy clockwork was up one time. Then shortly after our second go when we gave up he was up again. So no idea if that quest is messing this one up ?
          Which quadrant does the spy pop in? I didn't see him up when we did this, though I know he spawns somewhere in there.
          Archus
          Ashenhand of Quellious
          Undivided Faith
          Drinal Server

          Comment


          • Originally posted by Ngreth Thergn View Post
            I will look into things. I was told (I admit I did not check myself) the re-spawn was changed globally in the zone. this time I will check that area myself.

            as for it not working, it seems like one of the NPC's attached to that area was up somewhere. I will look into it though. I have made no changes to the scripts.
            If an NPC attached to that area can be outside the room (and does not return to spawn point) thats a problem. The reason is that there is a Gnomework spybot Mk VII in that room that must be hailed as part of a SoF quest (different than the Eron quest)...since you only need to hail it and not live, peopel suicide thru the room and hail the mob before dying...with mobs in multiple reactor rooms trained out of position. I saw this at least twice in the time that I was there. In addition..there seems to be at least one roamer...is the roamer tied to one or more of the reactors?

            I was there with a group that cleared 2 of the sub-rooms, no mobs up, clicked everywhere in room and no dice. clicked by big spinning thing in middle (even clicked from inside it), clicked by controll panels, etc. They found right spot to click apparently but still get too much activity msg.
            Last edited by Ratblaster; 12-14-2007, 10:15 AM.

            Comment


            • Originally posted by Archus View Post
              Which quadrant does the spy pop in? I didn't see him up when we did this, though I know he spawns somewhere in there.
              When he wasnt being trained by questers, the Spybot seemed to be standing in the "doorway" separating 2 sub-rooms.

              Comment


              • I will make sure he is not included in the "must be killed first" but he will still be included in the "nothing close to you" check (because it is not specific, it just looks for any NPC in range)

                If he is mistakenly included, I cannot remove him without a full patch because the script that controls that is global.

                Things like the re-spawn timers though I can change with a hotfix (thought here would not be one until next week)
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

                Comment


                • Anybody found a better place to forage jungle pineapples than the Broodlands?:-P
                  They easyer to find in the instances?

                  Comment


                  • The spy is between the NE and SE rooms of this set of 4 rooms.

                    If you kill the 2 guards at his side, the spy walks out the room and eventually depops. So unless people have the task that repops him he shouldn't be an issue.

                    I can see ways to deal with the repop there but you will need a good enchanter. When you pull mobs out of the room (the tunnel south of the SE room is safe, if I remember correctly). You can damage them but not kill them, and keep them mezzed instead. When the enchanter is getting low on mana just breaks mezzes and quickly dispatch them, that should give you a margin of several minutes.

                    I'm not at this step myself, page 3 doesn't want to drop in HoS. I'll give you my feedback soon.
                    Niphreedil ~ Shadows of Doom ~ Antonius Bayle

                    Comment


                    • Originally posted by thestormes View Post
                      That would explain things then. Ok, I know where I am supposed to be but it's my opinion that it's not 1 groupable - certainly not with non raid toons/weapons. You're looking at killing around 20 mobs. Once I finally broke the room, I wasn't even close to clearing it before they respawned on me today.
                      Final step is definitely not "groupable" by group toons as tuned.

                      Tried this with 7 Demiplane geared toons... (rogue, 2 beastlords, bard puller, cleric, SK, chanter), not even close to clearing 1 quadrant (was pulling SE chamber into east hall) Only got 14 of the ~20 dead before repops at best with chain pulls. Will go back with 2+ groups when I can get them together to try again.

                      Comment


                      • Originally posted by Kullayen View Post
                        Tried finishing the last step last night but was a no go.

                        In the 4 generator rooms we clear out all mobs in the first area including pathers and any near door ways. Some 24 mobs I think. Was no small task with the speed at which they repop.

                        We go up to the generator to hit combine and finifh the quest AND!

                        The hair sticks together for a moment, but falls apart before you put it down. Perhaps you need to be closer to the static charge.

                        So got a little anoyed and invised up and ran around all 4 reactors and got the same msg no mater where i stood with the exception of the NE room. When I stood by the NE reactor I got

                        There is too much activity nearby and it is interfeering with the static charge.
                        Just last night was able to get "too much activity" on the SE generator, you do need to stand CLOSE to the generator (sometimes requires ducking under outer rotating ring to get close enough)

                        Comment


                        • Originally posted by Niphreedil View Post
                          I can see ways to deal with the repop there but you will need a good enchanter. When you pull mobs out of the room (the tunnel south of the SE room is safe, if I remember correctly). You can damage them but not kill them, and keep them mezzed instead. When the enchanter is getting low on mana just breaks mezzes and quickly dispatch them, that should give you a margin of several minutes.
                          For this to make enought of a difference for an average demi-plane group, would need ~6-7 mobs locked down at like 5% health, good idea though might help.

                          These mobs quad+ at 3k per hit, fast, some with FD proc, some with insta 8k DD/knockback

                          Comment


                          • Either something was changed or I wasn't close enough when I tried the combine, but I was able to do the Steam Factory combine with a minimum of kills and no training or other tricks. After all the time I was there trying, it was almost too easy once you learn what to do.
                            21 million click club

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                            • Just finished the Quest. Was getting the right emotes this time. Repop is 20 mins now as well, and had no problems clearing the room and doing the combines.

                              Thx Ngreth for what ever you fixed.

                              Comment


                              • sounds like the change did not go the first time and someone did a live update to fix something there, and this went with it

                                Was not me!

                                Nodyin was making some general changes to T3 zones to ease T3 zone difficulty some. (it was in some ways harder than the T4 zone) The changes mostly consisted of respawn time and mob placement. Individual NPC difficulty is ok, but respawn was too fast, and some places mobs overassisted.
                                Ngreth Thergn

                                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                                Grandmaster Smith 250
                                Master Tailor 200
                                Ogres not dumb - we not lose entire city to froggies

                                Comment

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