EDIT: Thanks to Kemie, Elfdruidess, Sojiba and everyone else who worked on this recipe. I've moved the most pertinent elements to the top.
------------------------------------------------------------------------
Combine in KILN.
1 Murkglider Blood
1 Water Flask
1 Clump of Refined Ancient Taelosian Clay
1 Murkglider ______?
--Murkglider Items Tried:
Murkglider Slime
Murkglider Brain
Murkglider Shorn Tentacle
Murkglider Slimy Tentacle
Murkglider Stomach
Murkglider Claw
Murkglider Sinew
CONFIRMED
1 Feran Blood
1 Gelidran Ice
1 Water Flask
1 Clump of Refined Ancient Taelosian Clay
1 Bazu Heart
1 Bazu Blood
1 Water Flask
1 Clump of Refined Ancient Taelosian Clay
1 Lightning Core
1 Magnetic Filings
1 Water Flask
1 Clump of Refined Ancient Taelosian Clay
------------------------------------------------------------------------
Hi all -- Based on the hints DenMom gave us in this post, it looks like we've got some experimenting to do!
Let's figure out this recipe -- ideas? This seems to be the relevant text:
DenMom's hint was:
After looking at the tailoring recipes, it looks like the recipes generally use:
1. Pattern
2. Needle
3. Appropriate Animal Blood (1-3)
4. Appropriate Animal Skin
5. Power Item (Optional)
I would assume that we don't use the pattern and needle. Therefore, it looks like we might need to use a blood and skin. The question is how many and what type? And is there a version for the magnetized armor? Current consensus seems to be that there should be.
So here's the list of potential recipe ingredients.
1. Clump of Refined Ancient Taelosian Clay
2. Flask of Water
3. Some number of Appropriate Blood (Muckglider, Feran, or Bazu)
4. Some number of Appropraite Skin (Muckglider, Feran, or Bazu)
5. ?? Sketch
6. Sculpting Tools
7. Power Item (Gelidran Essence [no drop]?, Pyrilen ?, or Discordling ?)
It's possible we might add a power item in the glaze?
Or maybe the blood is used in the glaze and not in the main recipe?
Let's get to work...
------------------------------------------------------------------------
Combine in KILN.
1 Murkglider Blood
1 Water Flask
1 Clump of Refined Ancient Taelosian Clay
1 Murkglider ______?
--Murkglider Items Tried:
Murkglider Slime
Murkglider Brain
Murkglider Shorn Tentacle
Murkglider Slimy Tentacle
Murkglider Stomach
Murkglider Claw
Murkglider Sinew
CONFIRMED
1 Feran Blood
1 Gelidran Ice
1 Water Flask
1 Clump of Refined Ancient Taelosian Clay
1 Bazu Heart
1 Bazu Blood
1 Water Flask
1 Clump of Refined Ancient Taelosian Clay
1 Lightning Core
1 Magnetic Filings
1 Water Flask
1 Clump of Refined Ancient Taelosian Clay
------------------------------------------------------------------------
Hi all -- Based on the hints DenMom gave us in this post, it looks like we've got some experimenting to do!

Let's figure out this recipe -- ideas? This seems to be the relevant text:
Hi! I just spent a lot of time working with the skins of animals from this Discord plane and I wanted to share what I've found!
I found three types that are useful for making armor. There are those slimy things called Muckgliders, those things with the tentacles called Feran and the giant beasts called Bazu.
Generally I grade these things in one of four ways. The really bad ones I've been calling ruined. If they have fewer holes and are less likely to fall apart, I call them damaged. Relatively undamaged skins I just call by their names, like Feran skin or whatever. If I get lucky and find one that's really nice I'll call that pristine.
Making armor from the Mukglider (sic) and Feran skins is pretty straightforward. You need to match the pattern to the skin (you don't want to waste a pristine skin on a belt when a ruined one will do), then add an appropriate amount of the creature's blood (this helps the material remain supple). You'll need more blood for the better skins.
Now for the Bazu skin, well, that stuff is hard! You'll have to get a smith to work on that stuff in his forge. Your sewing needle just isn't going to pass through it. The same principles apply, though. You'll still need enough blood from the Bazu to keep the skin from burning in the forge.
There's one other thing that I just have to tell you! If you can find the right ingrediant, you can infuse these armors with power!
Find the flame from a Pyrilen, and put it into the forge with your finished Bazu armor and you'll find that it gains a lot of strength. You may need more flames for the better pieces.
The same is true if you add the right amount of ice from a Gelidran to your Feran armor pieces (and this you can do in your sewing kit), you'll get great results. And if you want to strengthen the Murkglider armor you'll need to use this stuff that you can find inside Discordlings. I'm not sure how to describe it.
I've heard that someone if making these cute little charms that go with our armor! Isn't that nice! I hear they make them using some of the same items that go into the armor and that there is some sort of resonance that happens when you have a lot of armor on. I don't understand it all, but it's nice of them to make such a nice accessory!
I found three types that are useful for making armor. There are those slimy things called Muckgliders, those things with the tentacles called Feran and the giant beasts called Bazu.
Generally I grade these things in one of four ways. The really bad ones I've been calling ruined. If they have fewer holes and are less likely to fall apart, I call them damaged. Relatively undamaged skins I just call by their names, like Feran skin or whatever. If I get lucky and find one that's really nice I'll call that pristine.
Making armor from the Mukglider (sic) and Feran skins is pretty straightforward. You need to match the pattern to the skin (you don't want to waste a pristine skin on a belt when a ruined one will do), then add an appropriate amount of the creature's blood (this helps the material remain supple). You'll need more blood for the better skins.
Now for the Bazu skin, well, that stuff is hard! You'll have to get a smith to work on that stuff in his forge. Your sewing needle just isn't going to pass through it. The same principles apply, though. You'll still need enough blood from the Bazu to keep the skin from burning in the forge.
There's one other thing that I just have to tell you! If you can find the right ingrediant, you can infuse these armors with power!
Find the flame from a Pyrilen, and put it into the forge with your finished Bazu armor and you'll find that it gains a lot of strength. You may need more flames for the better pieces.
The same is true if you add the right amount of ice from a Gelidran to your Feran armor pieces (and this you can do in your sewing kit), you'll get great results. And if you want to strengthen the Murkglider armor you'll need to use this stuff that you can find inside Discordlings. I'm not sure how to describe it.
I've heard that someone if making these cute little charms that go with our armor! Isn't that nice! I hear they make them using some of the same items that go into the armor and that there is some sort of resonance that happens when you have a lot of armor on. I don't understand it all, but it's nice of them to make such a nice accessory!
I'd try a mixing a couple ingredients from the armor listing, a flask of water, and also toss in a clump of refined ancient taelosian clay
1. Pattern
2. Needle
3. Appropriate Animal Blood (1-3)
4. Appropriate Animal Skin
5. Power Item (Optional)
I would assume that we don't use the pattern and needle. Therefore, it looks like we might need to use a blood and skin. The question is how many and what type? And is there a version for the magnetized armor? Current consensus seems to be that there should be.
So here's the list of potential recipe ingredients.
1. Clump of Refined Ancient Taelosian Clay
2. Flask of Water
3. Some number of Appropriate Blood (Muckglider, Feran, or Bazu)
4. Some number of Appropraite Skin (Muckglider, Feran, or Bazu)
5. ?? Sketch
6. Sculpting Tools
7. Power Item (Gelidran Essence [no drop]?, Pyrilen ?, or Discordling ?)
It's possible we might add a power item in the glaze?
Or maybe the blood is used in the glaze and not in the main recipe?
Let's get to work...
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