Have the empty flash have a clicky buff called absobtion field.
Next time a buff is cast on you the absorbtion field gets overwritten and trigers an action that stores the new buff in the jar (based on the buff wearing off effect)
You could also then code different absorbtion fields for different buff slots, thus making you require different flasks for different buffs.
Would be fun to bug your local chanter to fill 100 jars of Kei :-)
Jarak.
Next time a buff is cast on you the absorbtion field gets overwritten and trigers an action that stores the new buff in the jar (based on the buff wearing off effect)
You could also then code different absorbtion fields for different buff slots, thus making you require different flasks for different buffs.
Would be fun to bug your local chanter to fill 100 jars of Kei :-)
Jarak.
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