If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Nairn, do you mean something like Certain PoK NPC will give you one Solidified Magma (used in the Ceramic Incense Burner of Ro) if you her 20 vials of each of the 5 mephit bloods? Or 2000 tainted planar essences? Or something insane like that?
That could be interesting.
Sure, anything that makes it unlikely that any sane person would take that route. I'm just lobbying for an alternative for those of us that would like a solo option if we're willing to do the time.
The melee equivalent Range slot item for most people is a Bow. I am guessing that the fletching folks wouldn't want you guys horning in on their territory.
Now the people that could use a decent range item are the classes that can't use bows like MNK and BST.
I've always liked the idea of expendible pottery items. Ceramics are fragile... it's natural that they would break, especially in combat. That would basically make them potions, but there are other possibilities too. How about a ceramic sword with a 500 damage proc that shatters the first time it procs? Or even a 500/28 ratio that shatters after a few swings? Or a shield that completely absorbs a hard blow, or X amount of damage, and then shatters? Or powerful arrows that usually shatter despite the Endless Quiver AA?
I like the idea of player made augments too... any kind of augments.
I specifically asked at the fanfaire if the tribute masters would offer a way to port you to your home city and the idea was soundly rejected. It's a shame... tribute might get used more often if it were more convenient.
83/1000 High Elven Enchanter on cazic (8x300 tradeskills)
[QUOTE=Sylphan]I've always liked the idea of expendible pottery items. Ceramics are fragile... it's natural that they would break, especially in combat. That would basically make them potions, but there are other possibilities too. .
I think this is inspired, I'd like to make pottery ammo, greek fire pots that i can throw with an ae fire dd effect, I like the idea of anything that gets used up such as food and drink as there is always a market and it will give my enchanter a alternate role to play in combat. Perhaps some of the drops from lavastorm could be used ?
Pots of hornets or other stinging insects to duplicate some of the swarm dots ?
Pots of various unpleasnat slimes for disease or Poisons possibly allowing for cross trade skill use with poison making ?
If we want to take it further the next step after ceramic 'grenades' would be to introduce slings as missile launchers for throwing skill (certainly fits with halfling rogues for instance, their whole david/Goliath theme) and ceramic bullets as one of the ammo type. Filled with yummy goodness that may be harmful to your health. As thrown items can't have effects unless they don't stack I'd suggest such things as being able to make pouches of them that had charges which summoned a fixed amount for use. This way it wouldn't kill the inventory for highly limited utility items but it can still be limited by setting charges on the pouch much lower for those that have greatest value, or even not have only a single bullet created for the most powerful ones with no chance of fitting it in a pouch.
Keep in mind that you can't really have a clicky aug. What if you put it in an item that already had a right click effect?
I guess I haven't seen any armor with Type 3 Slots and a Clicky-effect. But maybe they're out there? None of my LDON armor has a built-in clicky, and that's the only type with which i'm familiar...
If we want to take it further the next step after ceramic 'grenades' would be to introduce slings as missile launchers for throwing skill (certainly fits with halfling rogues for instance, their whole david/Goliath theme) and ceramic bullets as one of the ammo type. Filled with yummy goodness that may be harmful to your health. As thrown items can't have effects unless they don't stack I'd suggest such things as being able to make pouches of them that had charges which summoned a fixed amount for use. This way it wouldn't kill the inventory for highly limited utility items but it can still be limited by setting charges on the pouch much lower for those that have greatest value, or even not have only a single bullet created for the most powerful ones with no chance of fitting it in a pouch.
Actually, check out the Ceramic Bola Weight. It's used in the Tailoring-made Bolas. It appears that the type of "bullet" is determined by the tailoring recipe, not the type of bola weight made.
The problem with the bolas is that they're not worth the effort or cash that goes into them. They don't stack, take hides that require a good bit of farming and so on. I made a few bolas when they first came out but they're simply not worth it, too much weight, space and farming for the end result. I'd love it if they were better but sadly they're little more than novelty "Hey guys look what I made" items IMO.
Well, depending on whether or not they extended Focus IV effects past level 65, I suppose we could end up with Focus V items... though I'm not looking forward to upgrading all my gear if that's the case
Right click augments are not only not likely, but not possible, so...
-- Maddoc
So until they change the coding, it's not going to happen. Oh well! But they've said other things weren't possible before, and found a way to make it happen later. So we can dream...
Still lots of goodies as far as worn effects and procs that we could come up with. As soon as work calms down a little I'll post some more suggestions in the other thread.
But to get other thinking, current worn "effects" that we know of on stuff:
haste, mana and hp regen, attack increase, see invis, infravision, ultravision, faction modification, water breathing, focus effects, time effects (like strikethrough and avoidance), DS increase, stat changes, resist changes, bane damage, skill modifiers, effective casting level modifier, instrument modifiers, bane damage, change to delay and damage, AC, change of hps/mana/endurance...
(don't know if it would be possible but I would love a fizzle reduction on an augment (and even a improved chance to hit for melee like Firefist or is that just ATK increase?) - what are the details on those Vex Thal items that do that?)
procs: DD, DoT, hp tap, mana drain, mana tap, stun, slow, knockback, debuffs (resists, ATK, AC, stats)...
There should be lots of things we could think of that fit into the current structure of EQ without reprogramming the various engines.
Distracted Druid Storm Warden of JinXed on Vazaelle
(see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )
Basically, a means of storing any beneficial, non-self only, non-healing, non-instant magical effects for later triggering (ie buffs only). Works once, and is consumed. The more powerful of a spell that can be stored on one, the more difficult and expensive the flask is to make.
The potter can only make an empty (receptive) flask. To fill it requires the cooperation of a caster of the appropriate class and level to cast the spell that is to be stored, who, additionally, has to have the spell in question.
The actual means of getting the spell into the flask I am up in the air on. Perhaps it can be programmed such that, if the caster is holding a flask on his cursor at the time he casts, the spell goes into the flask instead of elsewhere?
The real plan, on my part, is to make it so one can have a shot of KEI, Virtue, or whatever, available without the hassle of having to track down an appropriate caster right then, drop group, regroup, etc. The caster still gets the money, since the spell still has to be cast at some point, but it is a lot more convenient for the recipeint.
That sounds cool... but also sounds like a HUGE project from a programming/database point of view.
I suppose it could be set up similar to the way Identify works -- if you're holding an empty flask on your cursor when the spell is cast on you, the spell goes into it rather than onto you. That way, you wouldn't have to worry about getting a flask, then having to hand it to the caster before they cast, and trust them to return it to you afterwards. *shrug* Still, probably a pretty big project.
Also, I think it should be considered to exclude any buff for which an alchemy potion is available (SoW, etc.).
Comment