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  • #16
    "Both make a lot more sense now. I'll agree that, at first glance, research is complicated. JC is not. I don't understand that complaint. What exactly is confusing you?"

    My biggest complaint about JC is the missing recipes. Now it is not possible to make the old items, plus the materials that you enchanted to work with them must now be sold to a vendor at a loss since you can't use them with them any more. My other big complaint with many of the tradeskills, especially including jewelcrafting, is that when you right click on an item, it won't tell you what stats it will give you. People should not have to log into an application outside of the game to figure out what an item will do. EQ was originally designed to be used without the need for outside websites, now they are attached to our hips due to limited information in game, plus additional complexity. As for "making sense", let me focus on spell research. Instead of some of these subcombines, they could have made them vendor purchaseable items. In addition, let's look at the gold standard imo of combines. The first tailoring items you would make in a game. It took one ruined pelt and one pattern. The pelt you hunted for (the drop), and the pattern you purchased. It was pretty obvious what you were going to get, and it was simple enough that you wouldn't constantly have to switch back and forth between a website and the game. That formula made sense. This new complexity doesn't make sense to me, and is complex enough that I will probably never have it memorized (nor for that matter probably ever work on raising tradeskills again). For cultural armor, this is what I would have recommended: mob drop (choose the number of this item you want), pattern, race-specific vendor sold item. That's it. The drop determines the level of the item, the pattern determines the type, and the race-specific item determines the race restriction.

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    • #17
      Ok. See...those complaints I can agree with and/or understand. That is not equal to "being complicated", though. The crafting system itself (for JC) is not complicated. It is logical and pretty intuitive.

      The obsolete recipes are frustrating for people who saved the items and/or those who are going on an older guide to skillup. I get that. I don't know why they were disabled, but I don't really think it's a major problem.

      The problem with the items not displaying stats...well, yeah, that is definitely a pain. However, I can understand how difficult this could be to fix. So, as frustrating as it is, I'm living with it. You are correct, though. It should be fixed as soon as possible. I'm just not sure how soon that is.

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      • #18
        Originally posted by Fian View Post
        Now it is not possible to make the old items, plus the materials that you enchanted to work with them must now be sold to a vendor at a loss since you can't use them with them any more.
        Specifically with reference to JC, any metals you've enchanted can still be used in the new JC. In fact, the only way to make usable settings (rings, earrings, and such) is to enchant the metal first. If you use the unenchanted metal, you get a "practice" item with no aug slots.

        My other big complaint with many of the tradeskills, especially including jewelcrafting, is that when you right click on an item, it won't tell you what stats it will give you.
        This is a known concern of the developers, and last I heard, they're actively working on a solution. They (and I, for that matter) agree with you. Third party Web site should make the game just easier to play. If the game (or some specific aspect of the game, like jewelcrafting) is almost impossible to play without referencing them, then something is broken in the game.
        Sir KyrosKrane Sylvanblade
        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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        • #19
          I noticed on my server that there was rarely anyone selling the settings other than Dwerium, so I made up about a set of each. If you have extra enchanted metals, this is a very viable option (unless I suppose you have hundreds of bars, in which case it's still an option over a longer period of time.

          People should not have to log into an application outside of the game to figure out what an item will do. EQ was originally designed to be used without the need for outside websites, now they are attached to our hips due to limited information in game, plus additional complexity.
          As someone who played the game fairly early on - I have a binder full of maps I printed from EQ Atlas. I remember playing around and making up my own jewelcraft summary sheet that fit onto one page (in the days of silver, electrum, gold, and platinum) to reference the stats of everything I could make. Any complicated quest required you to use outside websites to reference - it would have been virtually impossible for one single person to figure out the Epic 1.0's without outside help. It took months to solve some of those, with extensive collaboration across servers with people saying what they'd tried, etc. Many trade skill recipes were the same way. I'm pretty sure the containers used to eat things if you combined the wrong stuff although I'm a bit fuzzy on that. NPC's definitely did.

          So while I don't mean to say that the way the new jewelcrafting displays is good, EQ has always required external help to do some things.

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          • #20
            The thing is, IMO that for a starting jeweler, it would have been nice if they had kept the old recipes. They could maybe have down adjusted the trivials on them so you couldn't get to 300 skill on single combines.

            I guess I am colored by the idea of being able to twink with some jewelry, being it only for some few slots with some Velium Fire rings, etc. wich arent lvl restricted. I know some players dislike the twinking idea, but Sony changes state all the time wether they like twinking or not. Guess this time it was nerf time.

            Also, I must admit, even some might find the old system way to easy and fast to max your skill in, if you had enough money to just sit down and buy stuff from a merchant and hit combine untill your finger hurt, I personly find it annoying to eg. constantly have to run around 4, 5, maybe more times between 2 zones to buy ingredients, untill you have enough money to just fill yor packs... /slap SOE for always placing ingredients on different merchants in different zones


            After sitting down and trying different things out myself, wich i wasn't able to figure out by the inconsistence of info on the net, I realiced that the new system have its positives, but it surely favores the High end game. Yes, I do know, there is very few newcommers to EQ these days, so I guess its just logical it is going this way. I just find it a big stepback, IF you happen to play a newbie and want some basic jewelry, you will get worse stats now, untill you reach lvl 20-30, because of almost everything has rec. and req. lvl's on it now.

            One thing that i still arent sure off, did they fix or change the way Jewelry shows ?? ... cause I now see "trilion" stuff in bazaar, or is it just some other combines that i missed, cause they had slot 7 and 9 aug slots, and iirc the trio items has slot 10, 10 and 11 only.
            Last edited by Dali; 03-14-2008, 02:15 PM.

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            • #21
              The "classic" twinking ring was a Velium Fire Wedding Ring, AC: 6, HP: +65.

              Compare that to an Electrum Trio Ring with Crimson Nihilite (dirt cheap in the bazaar, under 1pp), Opal, and Peridot, which gives AC: 4, HP: 100, for a total cost of under 40pp. Bear in mind that a velium bar alone costs over 250pp. At level 18, switch to a gold mount, and the HP jumps to 130. At level 20, which is the recommended level for gold, your ring is AC: 6, HP: 150 -- clearly superior to the classic twink ring.

              Wait, you say you're a caster? OK, how does AC: 3 HP: 45 MANA: 150 at level 20 sound? Or perhaps HP: 45 MANA: 45 Mana Regeneration: 3, made entirely with vendor-sold components? In the old days, it was unheard of to have mana regeneration below level 50 or so, except perhaps for the Earring of the Solstice.

              You're a barbarian or erudite who can't see his own nose in the dark? How about AC: 2 HP: 30, Effect: Faerune at level 1? Again, entirely vendor sold, and that same ring becomes even stronger as you upgrade the mounts from Electrum to higher metals as you level.

              Now, in addition to the two rings you could use to twink, you can get the same stats (or other, similar combinations) for both ears, both wrists, face, and neck.

              I seriously fail to see where it's become harder for the newbie to get or make himself some decent gear.
              Sir KyrosKrane Sylvanblade
              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

              Comment


              • #22
                Originally posted by Dali View Post
                The thing is, IMO that for a starting jeweler, it would have been nice if they had kept the old recipes. They could maybe have down adjusted the trivials on them so you couldn't get to 300 skill on single combines.

                I guess I am colored by the idea of being able to twink with some jewelry, being it only for some few slots with some Velium Fire rings, etc. wich arent lvl restricted. I know some players dislike the twinking idea, but Sony changes state all the time wether they like twinking or not. Guess this time it was nerf time.

                Also, I must admit, even some might find the old system way to easy and fast to max your skill in, if you had enough money to just sit down and buy stuff from a merchant and hit combine untill your finger hurt, I personly find it annoying to eg. constantly have to run around 4, 5, maybe more times between 2 zones to buy ingredients, untill you have enough money to just fill yor packs... /slap SOE for always placing ingredients on different merchants in different zones


                After sitting down and trying different things out myself, wich i wasn't able to figure out by the inconsistence of info on the net, I realiced that the new system have its positives, but it surely favores the High end game. Yes, I do know, there is very few newcommers to EQ these days, so I guess its just logical it is going this way. I just find it a big stepback, IF you happen to play a newbie and want some basic jewelry, you will get worse stats now, untill you reach lvl 20-30, because of almost everything has rec. and req. lvl's on it now.

                One thing that i still arent sure off, did they fix or change the way Jewelry shows ?? ... cause I now see "trilion" stuff in bazaar, or is it just some other combines that i missed, cause they had slot 7 and 9 aug slots, and iirc the trio items has slot 10, 10 and 11 only.
                So you want a zone with everything in it? PoK...Abysmal Sea...Crescent Reach. Between these 3 zones, other than some of the special items from unique locations (Thurgadin or PoI) pretty much every item is covered.

                What inconsistancies are you referring to? For starters, this site is independent of the other sites that have recipe and item information so the inconsistancies exist because of different people inputting the data into separate databases. If you are referring to inconsistancies within this site, and you can confirm a change, please post in the Database Update Submissions section so that the database workers here at EQTC can make the correction.

                All the old world drops that people used back when they were new do not, to my knowledge, have recommended and required level drops. They are not as good as some of the newer gear with the rec/req levels, but they still exist and they still can be used.

                Currently, because of the scripts running to determine the stats on the jewelry, the stats do not show in a link. It is the same issue with charms.

                PoR introduced the Staurolite, Prestidigitase, and Harmonagate gems with a cutting tool and jewelers glass and then setting molds. These recipes are still in the game and make an attuneable item with a slot 7 and slot 9. The revamp of JC that went in with SoF brought a set of settings with solo, duo, and trio settings with slot types 10 and 11. The same gems used in these settings, I think will give better stats (for the rec/req levels on the items) than the older style of Prest jewelry.
                Shawlweaver Sphynx on Cazic Thule
                Master Artisan Aldier on Cazic Thule

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                • #23
                  Sigh, so you're saying things like the +2 int, Silver Rose Engagement Ring can't be created anymore? I was wanting to mess around in only the old world and join a guild of other people who wanted to do the same, so I made an Enchanter because I like playing as crowd control and wanted to try Jewelcraft, but now I read that I can't make any of the old, enchanted jewelry?

                  I think I've lost my will to play the game.

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                  • #24
                    Foxbox says:

                    Sigh, so you're saying things like the +2 int, Silver Rose Engagement Ring can't be created anymore? I was wanting to mess around in only the old world and join a guild of other people who wanted to do the same, so I made an Enchanter because I like playing as crowd control and wanted to try Jewelcraft, but now I read that I can't make any of the old, enchanted jewelry?

                    I think I've lost my will to play the game.
                    I do hope that the above was said tongue in cheek.

                    Quite a number of the Slot 11 gems drop in the "Old World" or can be bought at "Old World" vendors. For example, Fire Opal, Fire Emerald, Star Ruby, Jacinth, Ruby, Black Sapphire, Bloodstone, Amber, Topaz and Sapphire. All of the slot 10 gems are also available in the "Old World" from vendors or as dropped loot.

                    You can easily stay in the "Old World" and create some really nice jewelry items using the new system. You can obtain the needed Jeweler's Kit, needed Solo Setting Tool, the needed molds and the needed metals (Silver, Electrum, Gold, Platinum, Velium) again, all in the "Old World".

                    While it is true that you cannot make a Silver Rose Engagement Ring any longer, you can make the following for a level 1 character for example.

                    These stats below are based on a level 1 character.

                    Silver Trio Ring
                    MAGIC ITEM
                    Slot: FINGER
                    AC: 1
                    HP: 18
                    Mana Regeneration: 1
                    Recommended level of 1.
                    WT: 0.1 Size: TINY
                    Class: ALL
                    Race: ALL
                    Slot 1, type 11: Square Cut Ruby
                    Slot 2, type 10: Round Cut Opal
                    Slot 3, type 10: Round Cut Peridot

                    or
                    Silver Trio Ring
                    MAGIC ITEM
                    Slot: FINGER
                    AC: 1
                    HP: 18
                    Effect: Faerune
                    Recommended level of 1.
                    WT: 0.1 Size: TINY
                    Class: ALL
                    Race: ALL
                    Slot 1, type 11: Pear Cut Star Ruby
                    Slot 2, type 10: Round Cut Opal
                    Slot 3, type 10: Round Cut Peridot

                    You can still sit in front of the Jewelcraft vendors and purchase everything you need (presuming you have the plat. ) to not only skill up but to actually craft items with which you may either improve your own characters or those of your friends, or you can still actually make sales in the bazaar to earn more plat.

                    If one of the more frequent posters would be so kind, they might include the link to Kyros' marvelous calculator since I have not posted often enough , duh, to have reached the "permitted to post a link" status.
                    Last edited by Melanippe; 03-19-2008, 02:30 AM. Reason: Corrected grammar and level info

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                    • #25
                      Originally posted by Melanippe View Post
                      I do hope that the above was said tongue in cheek.
                      I suppose it might look like that, but it actually wasn't. I quit playing like 6 months ago, but found some people who were interested in just starting over in the old world and thought it would be fun. So I started playing again, and was having quite a lot of fun. I wanted to make some jewelry for myself, but found that I couldn't and was very disappointed. I don't understand why they took the enchanted recipes out and left the old ones in. If i remember correctly, you could get just as high in skill with non-enchanted as you could enchanted. At least, I think I got nearly 200 in skill-up off a vendor when I wanted to get my alt the 8th Coldain Shawl.

                      I was looking forward to starting with silver jewelry, and working my way up to platinum as I leveled up. I was telling the other people who were doing this with me to keep all gems they loot, so that I could make them crappy jewelry =P. It was just going to be fun.

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                      • #26
                        The non-enchated was left as a skillpath.

                        The new enchanted jewelry makes stuff better than you could make before. You can make much better than the ring in the new system. And you can do it in the "old world" there is nothing at all stopping you from making jewelry in the new system.
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

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                        • #27
                          Originally posted by Foxbox View Post
                          I suppose it might look like that, but it actually wasn't. I quit playing like 6 months ago, but found some people who were interested in just starting over in the old world and thought it would be fun. So I started playing again, and was having quite a lot of fun. I wanted to make some jewelry for myself, but found that I couldn't and was very disappointed. I don't understand why they took the enchanted recipes out and left the old ones in. If i remember correctly, you could get just as high in skill with non-enchanted as you could enchanted. At least, I think I got nearly 200 in skill-up off a vendor when I wanted to get my alt the 8th Coldain Shawl.

                          I was looking forward to starting with silver jewelry, and working my way up to platinum as I leveled up. I was telling the other people who were doing this with me to keep all gems they loot, so that I could make them crappy jewelry =P. It was just going to be fun.
                          You still can do ALL of that, including almost 200 skill from vendor parts. The gems that your friends collect can be cut to make augs. You can start with silver settings and work your way up to platinum or velium. NONE of that has changed.

                          Working jewelry using the new system is still metal + gem. The biggest difference now is that once a gem is cut, it can be moved to a new setting to improve the stats.
                          I tried combining Celestial Solvent, a Raw Rough Hide, Rough Hide Solution and a Skinning Knife. But the result was such an oxymoron, it opened a rift into another universe. I fell through into one of Nodyin's spreadsheets and was slain by a misplaced decimal.

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                          • #28
                            Originally posted by Ngreth Thergn View Post
                            The non-enchated was left as a skillpath.

                            The new enchanted jewelry makes stuff better than you could make before. You can make much better than the ring in the new system. And you can do it in the "old world" there is nothing at all stopping you from making jewelry in the new system.
                            Thanks for responding. I know I can make new, better jewelry using only stuff found in the old world, but I don't want new or better in this case. I have plenty of characters that make use of newer gear, which makes the old world too easy. I just wanted to make an Enchanter who only used stuff that was in the Classic era, and group with 6-10 other people that are doing the same (with different classes, of course.)

                            What I don't understand, is why the enchanted jewelry had to be taken out. Why did it cause problems with the new system in a way that forced it to be taken out? I know there probably aren't many people who are going to use it now, but why does that mean it had to be taken out?

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                            • #29
                              I am also lost as to why they wernt put back in either, the recipies are there.

                              Now the enchantment spells are a waste. Why get rid of/change things that arnt broken? *cough* revamped zones *cough*


                              And you still are missing the point of playing in the old world. The new gear? over powered in classic-velious EQ. He wants to play it through like he would have in the old days. Meaning, spending a quick 100pp and getting "better items".

                              This isnt about "better items" its about old items that had no reason to be removed.
                              Last edited by Ashady; 03-19-2008, 05:07 PM.

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                              • #30
                                The recipes are NOT there. They have been removed. That's the entire point.

                                The enchantment spells are NOT a waste. You cannot make the new JC items with stats unless you enchant the bars first. This is just like the old days.

                                While I understand the desire to play in the old world, the fact is, the game changes. It is a personal choice to restrict yourself to certain content, but you cannot expect the entire server to adhere to your personal desires. If you decided you want to play without erudites, would that mean that every erudite player on the server should delete their toons? Of course not. The game changes, and you have to adapt to it.

                                I understand the nostalgia for the old days, I really do. But I also have to ask. If you do tradeskills, will you ignore item stacks and only carry one item per item slot? Because in the old days, items didn't stack. When you buy a stack of food from a vendor, will you buy it one item at a time? Because in the old days, you couldn't shift-click to buy a stack. When your bard goes into combat, will he still type 1-1-2-2-3-3-4-4 during the whole fight? Because /melody wasn't available. Like I said, the game changes, and you have to accept at some point that those changes will make some stuff obsolete.

                                In the interest of balance for the game, Ngreth made a decision to remove the old JC items. You claim there is no reason. This is patently false; it's to maintain a balance in risk to reward and cost to reward for tradeskills. The old JC items underperformed for the vast majority of people, and most players find the new JC to be a substantial upgrade. You are in an unusual situation, in that you seek to avoid that which is new. This does NOT mean the entire rest of the game should come to a screeching halt in terms of development just so you can relive what you perceive to be your glory days.
                                Sir KyrosKrane Sylvanblade
                                Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                                Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                                Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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