So..if an alchemy bag is used, is the alchemy skill lvl used or is it still the brewing skill lvl which is checked?
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How to dye your armor with LoY
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Tinting versus recoloring
As some poeple have noted, the rules state that some armor has an inherent color and that the dye will blend with this color as best it can. Other pieces have a neutral color with a tint applied (e.g. various colors of basic plate). If you dye tinted armor, the dye will replace the tint, not mix with it.
Example 1: my bard has Singing Steel Plate, which is essentially plate armor with a green tint. The dyes on his armor replace the green entirely, giving him a nice gold and violet combo.
Example 2: my erudite wizard is wearing a netted kelp tunic (looks like a leather vest over his basic robe) The leg armor and head armor have no graphics, so those appear as the normal yellow skirt and purple hood respectively. When I try to dye him, I used bright red. The red turned the chest into a solid dark red-brown, overwriting all of the color details in the tunic. Dying the leg and head slots had no effect at all. It looked pretty bad, so I didn't bother commiting the changes with the dyes.
Best advice I can give is to just play with the Dye tool and see what you will look like. You don't have to buy any components to play around, so if you don't like what you get, you haven't lost anything.
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Has anyone else noticed that, contrary to what we were told in the beginning, the dyes appear to completely overwrite the existing color rather than just overlaying it? I was able to get a really bright yellow out of my normally black vindi bp last night. I didn't actually accept that color, but it was pretty darn screaming yellow in the preview.
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Venerable Heyokah Verdandi Snowblood
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I found out something odd.... while trying out a few colors, I noticed that it seems impossible to dye anything darker than 25 / 25 / 25. The sliders go down to 0 0 0, but when you apply the dye, it goes back to 25 25 25.
I wonder if that is a bug, or a feature to prevent jet black armor all along.... the black color of my BP of the Void, and the Helmet of Shadow, are significantly darker than this greyish shade, sort of like being unique
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Yeah Verdandi I noticed that the dyes overwrite the colour of whatever is in the slot and does not blend with it. I wear a Blighted robe (Bright Blue) and when I dyed it crimson last night, it went to crimson, not a crimson/blue mix.
Not that I mind since this way is much easier than having to figure out how colours will interact with each other. Guess the other way was a bit too hard on the programming side.Come on guys, one more pull. What is the worst that could happen?
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I was a little ticked when I dyed my Crystalline Robe. When I selected 255 Green, 0 Blue and 0 Red, the robe was completely green. I selected 255 Red, 0 Blue and 0 Green, and the robe was completely red. But when I selected 255 Blue, 0 Red and 0 Green, the robe was basically black (or so dark blue that it might as well be black - I can't really tell) with blue trim. And I wanted a completely blue robe!
(I went ahead and dyed the robe black with dark blue trim, then dyed my cap sort of a dark navy. I'm wearing gloves that are black to begin with, but I've also got on Elven Chain Boots, which I need to dye. And now I need to change my avatar)
I'm disappointed, yet relieved at the same time, that you can't dye anything white. Because I wanted to put my Wood Elf Druid in white armor from head to toe and dye my Monk's Robe of Living Fungus white. But I also think it we could dye things white, that there would be plenty of Int casters running around pulling off the Gandalf the White look.
I'll probably end up putting the Druid in green armor with black trim (I was planning on putting him in mostly black gear before LoY was announced, anyway) and see if I can dye the Monk's robe green and get rid of the brown trim.
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Dyes are the same as BodyPaint...
so when you are using the dye, you are actually painting your body part, not the actual armor itself. So if you dyed your arms black (like my HIE) and then sold the armor from that slot, your arms will still be black, and any new piece of armor you put into that slot, will become that color. I changed my leather armor after i dyed my arm slots black, to banded armor, and it was still black.
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But you need to remember that most armors out there are, in fact, tints over base "clear" armors, and it's this base armor that the dying engine starts from.Originally posted by xaanruFrom eqlive:
It is not possible to remove colors inherent to the armor, so some armor pieces will tint differently than others.
Sounds to me like it adds to the color, and doesn't replace the original, as someone suggested. Try dying a set of gnome skin armor white.
So, for example, on my male wood elf chain boots, I get nice color uptake because the base armor color is a light color (silverish/white). However, if I want it to be bright yellow, no matter how bright I make the yellow, I'll never lighten up the brown straps on my boots. All I can do is add a yellow tint to the brown. This is why, if you go to the LoY webpage, all the leathers they've died are dark and 'murky'. Leather's base texture, unfortunately, is brownish to start with, unlike the robes (some are white or lighter colored, some are not) and armors (I believe every type of armor varies by race, but in general they tend to have a pretty light base - for plate think of crystal chitin armor as the base color, for chain banded.)
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