Hey I was looking at the Primal Scream section and noticed that some people think that Vial of Mana series should be altered. I dont want that to end up here just make a suggestion. If you see any ideas that you may have posted please forgive me not sure where I and what I read begind and end!!!
1. That an alternate way for Vials of Mana to be made through tradeskills maybe requireing GM Brewing as they have a certain lack of recepes. They could "brew" the mana into the vial. Or Pottery could mold it. What ever the case maybe also add something a little extra ingridiant may it be a Glass Shard (Pottery) to a File (Smithing) so enchanters keep there edge.
2. Inprove the Enchanter spells to Enchant Vials of Mana and Clay. Just as a Mage raises in level I assume how much he summons with the same spells does too (Correct me if I am wrong). Lower the Mana cost and cast time. 1000 Mana is freakishly long. This goes for PoP Diamonds as well.
3. Although not that practical in the Roleplay since you can other classes be able to make Vials of Mana through spells at a higher mana cost or price cost. Necromancer could have learned this skill after learning the dark arts of Imbeing Nightmare and breaking down the steps and learn to imbue Vials of Mana. Mage's ... hey there mages they summon stuff enough said Hehe.
Positives I see this would reduce some hold ups in skilling. Enchanters would be glad with noone pestering to summon them Vials while still have a advantage over others when it comes to makeing them.
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Here is some suggestions on makeing it easier to skill up. I understand the fact that this should only make it easier tyo a certain degree. Dont want it to be TO easy Hehe.
1. Make it so that there is an alternate recepe for skillups that make a No Stats. Recepe would be cheaper then normal recepe and would still give skill ups.
2 Just like concordance Quests. Make a somewhat involved "Training Tradeskill Quest" So that in the end your are guaranteed to advance your skill at least one point.
3. Make an item instead of +% to your skill adds to your Chance of skill up. Just like if your where studing something you would probably "Learn" something faster if you had a guide. Pottery : A Potter's Guide (
I couldnt help it P) Ot Fishing a How to become a mater....
ops: Hehe)
Please add your ideas.
1. That an alternate way for Vials of Mana to be made through tradeskills maybe requireing GM Brewing as they have a certain lack of recepes. They could "brew" the mana into the vial. Or Pottery could mold it. What ever the case maybe also add something a little extra ingridiant may it be a Glass Shard (Pottery) to a File (Smithing) so enchanters keep there edge.
2. Inprove the Enchanter spells to Enchant Vials of Mana and Clay. Just as a Mage raises in level I assume how much he summons with the same spells does too (Correct me if I am wrong). Lower the Mana cost and cast time. 1000 Mana is freakishly long. This goes for PoP Diamonds as well.
3. Although not that practical in the Roleplay since you can other classes be able to make Vials of Mana through spells at a higher mana cost or price cost. Necromancer could have learned this skill after learning the dark arts of Imbeing Nightmare and breaking down the steps and learn to imbue Vials of Mana. Mage's ... hey there mages they summon stuff enough said Hehe.
Positives I see this would reduce some hold ups in skilling. Enchanters would be glad with noone pestering to summon them Vials while still have a advantage over others when it comes to makeing them.
__________________________________________________ ____
Here is some suggestions on makeing it easier to skill up. I understand the fact that this should only make it easier tyo a certain degree. Dont want it to be TO easy Hehe.
1. Make it so that there is an alternate recepe for skillups that make a No Stats. Recepe would be cheaper then normal recepe and would still give skill ups.
2 Just like concordance Quests. Make a somewhat involved "Training Tradeskill Quest" So that in the end your are guaranteed to advance your skill at least one point.
3. Make an item instead of +% to your skill adds to your Chance of skill up. Just like if your where studing something you would probably "Learn" something faster if you had a guide. Pottery : A Potter's Guide (
I couldnt help it P) Ot Fishing a How to become a mater....
ops: Hehe)Please add your ideas.


. Retired

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